extends "res://Scripts/Component/Interactable.gd" export var item : String export var clearance_card : int = -1 export var tip : String = "" func _ready(): connect("interacted", self, "_on_interact") func _on_interact(): if item != "": player.add_item(item) if len(tip) >= 1: give_tip(tip) if clearance_card > 0: if clearance_card > player.clearance_level: player.clearance_level = clearance_card give_tip("Unlocked Clearance Level: " + str(clearance_card)) queue_free() func give_tip(message): var gui = get_tree().root.get_node("World").get_node("GUI") gui.display_tip(message)