extends "res://Scripts/Component/Interactable.gd" export var dialog_name : String = "unconfigured" export var face_right_init = true export var face_on_interact = true export var reset_after_dialog = false func _ready(): if $AnimationPlayer: $AnimationPlayer.play("Idle") $AnimationPlayer.seek(rand_range(0.0, 2.0), true) connect("interacted", self, "_on_interact") $Speaker.connect("dialog_exited", self, "_on_dialog_exit") if $Torso: $Torso.flip_h = face_right_init func _on_interact(): if $Torso: if face_on_interact: $Torso.flip_h = global_position.x < player.global_position.x $Speaker.start_dialog(dialog_name) func _on_dialog_exit(): if $Torso: if reset_after_dialog: $Torso.flip_h = face_right_init