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59
client/Scripts/Entities/Fader.gd
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59
client/Scripts/Entities/Fader.gd
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extends ColorRect
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signal fade_complete
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export var fade_on_start : bool = false
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export var start_with_fade_in : bool = true
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export var fade_time : float = 1
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func _ready():
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if fade_on_start:
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# Fade on start, if enabled
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fade(fade_time, start_with_fade_in)
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else:
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# Retain visibility
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if self.visible:
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modulate.a = 1
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else:
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modulate.a = 0
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self.show()
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var timePassed = 0 #Current amount of time spend displaying te
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const CHECK_LENGTH = 0.05 #Interval to check for updates
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var timeNeeded = 0 #Time it takes to fade out
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var fadeTimer #Timer object
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var fading_in = false
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func fade(seconds, fade_in = false):
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fading_in = fade_in
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# Set timer values
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timeNeeded = seconds
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timePassed = 0
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# Create timer if needed
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if(!fadeTimer):
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fadeTimer = Timer.new()
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add_child(fadeTimer)
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fadeTimer.connect("timeout", self, "on_fade_timeout")
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# Start fader with tick speed of `CHECK_LENGTH`
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fadeTimer.start(CHECK_LENGTH)
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func on_fade_timeout():
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timePassed += CHECK_LENGTH
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# Set modulate
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if fading_in:
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modulate.a = 1 - abs(timePassed/timeNeeded)
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else:
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modulate.a = abs(timePassed/timeNeeded)
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if(timePassed >= timeNeeded):
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fadeTimer.stop()
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emit_signal("fade_complete")
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else:
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fadeTimer.start(CHECK_LENGTH)
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