Rework player movement in C++

This commit is contained in:
2021-03-06 00:27:07 -05:00
parent 3dd00eabd3
commit a21e90388e
110 changed files with 570 additions and 162 deletions

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.devcontainer/Dockerfile Normal file
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# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.158.0/containers/cpp/.devcontainer/base.Dockerfile
# [Choice] Debian / Ubuntu version: debian-10, debian-9, ubuntu-20.04, ubuntu-18.04
ARG VARIANT="buster"
FROM mcr.microsoft.com/vscode/devcontainers/cpp:0-${VARIANT}
RUN apt-get update && export DEBIAN_FRONTEND=noninteractive \
&& apt-get -y install --no-install-recommends build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \
libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm mingw-w64
ARG GODOT_VERSION="3.2.3"
RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip \
&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_export_templates.tpz \
&& mkdir ~/.cache \
&& mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.stable \
&& unzip Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip \
&& mv Godot_v${GODOT_VERSION}-stable_linux_headless.64 /usr/local/bin/godot \
&& unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz \
&& mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.stable \
&& rm -f Godot_v${GODOT_VERSION}-stable_export_templates.tpz Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip

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// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.158.0/containers/cpp
{
"name": "C++",
"build": {
"dockerfile": "Dockerfile",
// Update 'VARIANT' to pick an Debian / Ubuntu OS version: debian-10, debian-9, ubuntu-20.04, ubuntu-18.04
"args": { "VARIANT": "ubuntu-20.04", "GODOT_VERSION" : "3.2.3" }
},
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined"],
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.shell.linux": "/bin/bash"
},
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"ms-vscode.cpptools"
],
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Use 'postCreateCommand' to run commands after the container is created.
// "postCreateCommand": "gcc -v",
// Comment out connect as root instead. More info: https://aka.ms/vscode-remote/containers/non-root.
"remoteUser": "vscode"
}