Added progress & major dialog bugfix
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@ -5,6 +5,7 @@ signal finished_text
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signal message_list_empty
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func speak(message):
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done = false
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spoken_text = ""
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for character in message:
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soundQueue.append(character)
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@ -24,6 +25,7 @@ var speaker = "default"
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var soundQueue = []
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var spoken_text = ""
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var playing_speech = false
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var done = true
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export var voice_pitch : float = 1
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func play_audio():
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@ -61,7 +63,9 @@ func play_audio():
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print("No sound for: " + str(speaker))
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else:
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playing_speech = false
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emit_signal("finished_text")
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if len(soundQueue) == 0:
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emit_signal("finished_text")
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done = true
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func del_obj(obj):
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obj.queue_free()
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