Animations & Movement tweaks

This commit is contained in:
2020-05-17 20:48:11 -04:00
parent abe340f025
commit 6fd53367c0
27 changed files with 2480 additions and 1378 deletions

View File

@ -1,9 +1,26 @@
extends "res://Scripts/Component/Interactable.gd"
export var dialog_name : String = "unconfigured"
export var face_right_init = true
export var face_on_interact = true
export var reset_after_dialog = false
func _ready():
if $AnimationPlayer:
$AnimationPlayer.play("Idle")
$AnimationPlayer.seek(rand_range(0.0, 2.0), true)
connect("interacted", self, "_on_interact")
$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
if $Torso:
$Torso.flip_h = face_right_init
func _on_interact():
if $Torso:
if face_on_interact:
$Torso.flip_h = global_position.x < player.global_position.x
$Speaker.start_dialog(dialog_name)
func _on_dialog_exit():
if $Torso:
if reset_after_dialog:
$Torso.flip_h = face_right_init

View File

@ -7,7 +7,8 @@ func _ready():
$Speaker.speaker_name = "Aura"
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
#$Speaker.connect("dialog_exited", self, "_next")
$AnimationPlayer.play("Idle")
$AnimationPlayer.seek(rand_range(0.0,2.0))
func _on_body_enter(body):
if body.has_method("add_interactable"):
@ -16,7 +17,7 @@ func _on_body_enter(body):
func _process(delta):
if state == 1 and not $Speaker.gui.is_in_dialog():
$Sprite.frame = 0
$AnimationPlayer.play("Shoot")
$Speaker.start_dialog("aura_meeting_gun")
state = 2
elif state == 2 and not $Speaker.gui.is_in_dialog():

View File

@ -7,8 +7,11 @@ func _ready():
$Speaker.speaker_name = "CEO Grant Blevins"
$Speaker.speaker = "ceo"
$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
$AnimationPlayer.play("Idle")
$AnimationPlayer.seek(rand_range(0.0, 2.0), true)
func _on_interact():
$Torso.flip_h = global_position.x < player.global_position.x
if state == 0:
$Speaker.start_dialog("intro_meet_ceo")
if player:

View File

@ -4,6 +4,8 @@ export var start_on_play = true
func _ready():
connect("interacted", self, "_on_interact")
$AnimationPlayer.play("Idle")
$AnimationPlayer.seek(rand_range(0.0, 2.0), true)
$Speaker.speaker = "fast_talker"
$Speaker.speaker_name = "Dr.Thadd"
$Speaker.connect("dialog_exited", self, "give_tip")
@ -12,6 +14,7 @@ func _ready():
func _on_interact():
$Speaker.start_dialog("intro_science_followup")
$Torso.flip_h = global_position.x < player.global_position.x
func give_tip():
$Speaker.gui.display_tip("Used A & D to move\nleft and right")

View File

@ -3,13 +3,14 @@ extends KinematicBody2D
export var clearance_level = 0
# Environment variables
export var baseGravity : float = 9.8
var baseGravity : float = 9.8
# Player movment variables
export var maxMoveVelocity : float = 300
export var moveAcceleration : float = 15
export var moveFriction : float = 45
export var jumpVelocity : float = -150
var maxMoveVelocity : float = 150
var moveAcceleration : float = 25
var moveFriction : float = 65
var jumpVelocity : float = -150
var jumped = false
var moveMotion : float = 0 # Player Input ( <- & -> )
var motion : Vector2 = Vector2(0,0) # Player's current velocity
@ -25,7 +26,7 @@ func add_item(item):
equip_item(item)
func equip_item(item):
var node = get_node_or_null("Torso/RightArm/RightForearm/LeftHand/Node2D/" + item)
var node = get_node_or_null("Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/" + item)
if node:
equiped = item
node.show()
@ -40,6 +41,7 @@ func remove_interactable(interactable):
interactables.remove(loc)
func _physics_process(delta):
jumped = false
# Gravity
motion.y += baseGravity
@ -67,8 +69,11 @@ func user_input():
interactables[0].interact()
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
position.y = position.y + 2
return
var test_pos = Vector2(position.x,position.y+5)
if not test_move(Transform2D(0,test_pos), Vector2(0,8)):
position.y = position.y + 8
return
if(Input.is_action_pressed("ui_left")):
moveMotion -= moveAcceleration
@ -77,6 +82,7 @@ func user_input():
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
motion.y = jumpVelocity
jumped = true
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
if moveMotion > 0:
@ -86,12 +92,19 @@ func user_input():
func animation_manager(motion : float):
if moveMotion > 0:
if not is_on_floor():
$AnimationPlayer.play("InAir")
elif jumped:
if $AnimationPlayer.current_animation != "Jump":
$AnimationPlayer.play("Jump")
elif moveMotion > 0:
$AnimationPlayer.playback_speed = abs(motion)/200
$AnimationPlayer.play("RunRight")
if $AnimationPlayer.current_animation != "RunRight":
$AnimationPlayer.play("RunRight")
elif moveMotion < 0:
$AnimationPlayer.playback_speed = abs(motion)/200
$AnimationPlayer.play("RunLeft")
if $AnimationPlayer.current_animation != "RunLeft":
$AnimationPlayer.play("RunLeft")
else:
$AnimationPlayer.playback_speed = 1
$AnimationPlayer.play("Idle")