Animations & Movement tweaks
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114
client/Nodes/NPCs/Worker.tscn
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114
client/Nodes/NPCs/Worker.tscn
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@ -0,0 +1,114 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Art/Characters/worker.png" type="Texture" id=2]
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[ext_resource path="res://Scripts/Component/InteractableDialog.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 13.908, 10 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 2 )
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region = Rect2( 4, 0, 8, 16 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 2 )
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region = Rect2( 2, 0, 2, 16 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 2 )
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region = Rect2( 12, 0, 2, 16 )
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[sub_resource type="Animation" id=6]
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resource_name = "Idle"
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length = 2.0
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loop = true
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Torso/RightArm:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Torso/RightArm:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("Torso/LeftArm:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/4/type = "bezier"
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tracks/4/path = NodePath("Torso/LeftArm:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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[node name="Worker" type="Area2D"]
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Speaker" type="Node" parent="."]
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script = ExtResource( 1 )
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speaker_name = "Worker"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Torso" type="Sprite" parent="."]
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texture = SubResource( 7 )
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[node name="RightArm" type="Sprite" parent="Torso"]
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position = Vector2( -5, -0.25 )
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rotation = 0.10472
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texture = SubResource( 8 )
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[node name="LeftArm" type="Sprite" parent="Torso"]
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position = Vector2( 5, -0.25 )
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rotation = -0.10472
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texture = SubResource( 9 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 6 )
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