Animations & Movement tweaks
This commit is contained in:
@ -1,31 +1,173 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3]
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[ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4]
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[sub_resource type="AtlasTexture" id=14]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 32, 16 )
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region = Rect2( 23, 0, 5, 16 )
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[sub_resource type="RectangleShape2D" id=15]
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[sub_resource type="StreamTexture" id=3]
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load_path = "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex"
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[sub_resource type="AtlasTexture" id=4]
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atlas = SubResource( 3 )
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region = Rect2( 19, 0, 3, 16 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = SubResource( 3 )
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region = Rect2( 29, 0, 3, 16 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 62.9439, 20.084 )
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[sub_resource type="Animation" id=6]
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resource_name = "Idle"
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length = 2.0
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loop = true
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Torso/RightArm:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Torso/RightArm:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("Torso/LeftArm:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/4/type = "bezier"
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tracks/4/path = NodePath("Torso/LeftArm:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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[sub_resource type="Animation" id=7]
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resource_name = "Shoot"
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length = 0.5
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Torso/RightArm:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3.28281, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Torso/RightArm:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.791864, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 85.9568, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Torso/RightArm:texture:region")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Rect2( 19, 0, 3, 16 ), Rect2( 4, 0, 3, 16 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Torso:texture:region")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Rect2( 23, 0, 5, 16 ), Rect2( 7, 0, 5, 16 ) ]
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}
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[node name="Aura" type="Area2D"]
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position = Vector2( 830.805, 1176.02 )
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="."]
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texture = SubResource( 14 )
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hframes = 2
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frame = 1
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[node name="Torso" type="Sprite" parent="."]
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texture = SubResource( 1 )
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[node name="RightArm" type="Sprite" parent="Torso"]
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position = Vector2( -3, 0 )
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z_index = -1
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texture = SubResource( 4 )
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[node name="LeftArm" type="Sprite" parent="Torso"]
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position = Vector2( 3, 0 )
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z_index = -1
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texture = SubResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 15 )
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visible = false
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shape = SubResource( 2 )
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[node name="Speaker" type="Node" parent="."]
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script = ExtResource( 2 )
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@ -45,3 +187,7 @@ color = Color( 0.54902, 0.105882, 0.105882, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 6 )
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anims/Shoot = SubResource( 7 )
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