Animations & Movement tweaks
This commit is contained in:
@ -1,31 +1,173 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3]
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[ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4]
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[sub_resource type="AtlasTexture" id=14]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 32, 16 )
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region = Rect2( 23, 0, 5, 16 )
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[sub_resource type="RectangleShape2D" id=15]
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[sub_resource type="StreamTexture" id=3]
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load_path = "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex"
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[sub_resource type="AtlasTexture" id=4]
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atlas = SubResource( 3 )
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region = Rect2( 19, 0, 3, 16 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = SubResource( 3 )
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region = Rect2( 29, 0, 3, 16 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 62.9439, 20.084 )
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[sub_resource type="Animation" id=6]
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resource_name = "Idle"
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length = 2.0
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loop = true
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Torso/RightArm:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Torso/RightArm:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("Torso/LeftArm:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/4/type = "bezier"
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tracks/4/path = NodePath("Torso/LeftArm:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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[sub_resource type="Animation" id=7]
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resource_name = "Shoot"
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length = 0.5
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Torso/RightArm:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3.28281, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Torso/RightArm:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.791864, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 85.9568, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Torso/RightArm:texture:region")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Rect2( 19, 0, 3, 16 ), Rect2( 4, 0, 3, 16 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Torso:texture:region")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Rect2( 23, 0, 5, 16 ), Rect2( 7, 0, 5, 16 ) ]
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}
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[node name="Aura" type="Area2D"]
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position = Vector2( 830.805, 1176.02 )
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="."]
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texture = SubResource( 14 )
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hframes = 2
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frame = 1
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[node name="Torso" type="Sprite" parent="."]
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texture = SubResource( 1 )
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[node name="RightArm" type="Sprite" parent="Torso"]
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position = Vector2( -3, 0 )
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z_index = -1
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texture = SubResource( 4 )
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[node name="LeftArm" type="Sprite" parent="Torso"]
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position = Vector2( 3, 0 )
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z_index = -1
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texture = SubResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 15 )
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visible = false
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shape = SubResource( 2 )
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[node name="Speaker" type="Node" parent="."]
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script = ExtResource( 2 )
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@ -45,3 +187,7 @@ color = Color( 0.54902, 0.105882, 0.105882, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 6 )
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anims/Shoot = SubResource( 7 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Scripts/Entities/NPCs/CEO.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
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@ -7,14 +7,104 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16.0863, 8 )
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[node name="Scientist" type="Area2D"]
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script = ExtResource( 1 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 3 )
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region = Rect2( 4, 0, 8, 16 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 3 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 3 )
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region = Rect2( 2, 0, 2, 16 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 3 )
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region = Rect2( 12, 0, 2, 16 )
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[sub_resource type="Animation" id=6]
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resource_name = "Idle"
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length = 2.0
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loop = true
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Torso/RightArm:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Torso/RightArm:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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||||
"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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||||
tracks/2/imported = false
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||||
tracks/2/enabled = true
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||||
tracks/2/keys = {
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||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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||||
"times": PoolRealArray( 0, 1, 2 )
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||||
}
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||||
tracks/3/type = "bezier"
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||||
tracks/3/path = NodePath("Torso/LeftArm:position:x")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
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||||
tracks/3/keys = {
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||||
"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
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||||
}
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||||
tracks/4/type = "bezier"
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||||
tracks/4/path = NodePath("Torso/LeftArm:position:y")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/5/type = "bezier"
|
||||
tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
|
||||
[node name="CEO" type="Area2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Speaker" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Torso" type="Sprite" parent="."]
|
||||
texture = SubResource( 7 )
|
||||
|
||||
[node name="RightArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( -5, -0.25 )
|
||||
rotation = 0.10472
|
||||
texture = SubResource( 8 )
|
||||
|
||||
[node name="LeftArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( 5, -0.25 )
|
||||
rotation = -0.10472
|
||||
texture = SubResource( 9 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Idle = SubResource( 6 )
|
||||
|
105
client/Nodes/NPCs/Soldier.tscn
Normal file
105
client/Nodes/NPCs/Soldier.tscn
Normal file
@ -0,0 +1,105 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Art/Characters/soldier.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="GDScript" id=10]
|
||||
script/source = "extends Node2D
|
||||
|
||||
func _ready():
|
||||
$AnimationPlayer.play(\"Idle\")
|
||||
$AnimationPlayer.seek(rand_range(0.0, 2.0), true)
|
||||
"
|
||||
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 4, 0, 8, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 2, 0, 2, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 12, 0, 2, 16 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "Idle"
|
||||
length = 2.0
|
||||
loop = true
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/path = NodePath("Torso/RightArm:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Torso/RightArm:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/3/type = "bezier"
|
||||
tracks/3/path = NodePath("Torso/LeftArm:position:x")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/4/type = "bezier"
|
||||
tracks/4/path = NodePath("Torso/LeftArm:position:y")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/5/type = "bezier"
|
||||
tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
|
||||
[node name="Soldier" type="Node2D"]
|
||||
script = SubResource( 10 )
|
||||
|
||||
[node name="Torso" type="Sprite" parent="."]
|
||||
texture = SubResource( 7 )
|
||||
|
||||
[node name="RightArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( -5, 0 )
|
||||
texture = SubResource( 8 )
|
||||
|
||||
[node name="LeftArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( 5, 0 )
|
||||
texture = SubResource( 9 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Idle = SubResource( 6 )
|
@ -1,21 +1,113 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://Scripts/Entities/NPCs/IntroScientist.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 4, 0, 8, 16 )
|
||||
|
||||
[sub_resource type="StreamTexture" id=3]
|
||||
load_path = "res://.import/scientist.png-ed3195bf022f65d4a0546af474992ee0.stex"
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
atlas = SubResource( 3 )
|
||||
region = Rect2( 2, 0, 2, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
atlas = SubResource( 3 )
|
||||
region = Rect2( 12, 0, 2, 16 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 14.1446, 9.58948 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "Idle"
|
||||
length = 2.0
|
||||
loop = true
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/path = NodePath("Torso/RightArm:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Torso/RightArm:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/3/type = "bezier"
|
||||
tracks/3/path = NodePath("Torso/LeftArm:position:x")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/4/type = "bezier"
|
||||
tracks/4/path = NodePath("Torso/LeftArm:position:y")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/5/type = "bezier"
|
||||
tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
|
||||
[node name="Scientist" type="Area2D"]
|
||||
position = Vector2( 167.084, 231.933 )
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 3 )
|
||||
[node name="Torso" type="Sprite" parent="."]
|
||||
texture = SubResource( 2 )
|
||||
|
||||
[node name="RightArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( -5, -0.25 )
|
||||
rotation = 0.10472
|
||||
texture = SubResource( 4 )
|
||||
|
||||
[node name="LeftArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( 5, -0.25 )
|
||||
rotation = -0.10472
|
||||
texture = SubResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Speaker" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Idle = SubResource( 6 )
|
||||
|
114
client/Nodes/NPCs/Worker.tscn
Normal file
114
client/Nodes/NPCs/Worker.tscn
Normal file
@ -0,0 +1,114 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Assets/Art/Characters/worker.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Scripts/Component/InteractableDialog.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 13.908, 10 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 4, 0, 8, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 2, 0, 2, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 12, 0, 2, 16 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "Idle"
|
||||
length = 2.0
|
||||
loop = true
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/path = NodePath("Torso/RightArm:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Torso/RightArm:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/3/type = "bezier"
|
||||
tracks/3/path = NodePath("Torso/LeftArm:position:x")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/4/type = "bezier"
|
||||
tracks/4/path = NodePath("Torso/LeftArm:position:y")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
tracks/5/type = "bezier"
|
||||
tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 1, 2 )
|
||||
}
|
||||
|
||||
[node name="Worker" type="Area2D"]
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Speaker" type="Node" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
speaker_name = "Worker"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Torso" type="Sprite" parent="."]
|
||||
texture = SubResource( 7 )
|
||||
|
||||
[node name="RightArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( -5, -0.25 )
|
||||
rotation = 0.10472
|
||||
texture = SubResource( 8 )
|
||||
|
||||
[node name="LeftArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( 5, -0.25 )
|
||||
rotation = -0.10472
|
||||
texture = SubResource( 9 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Idle = SubResource( 6 )
|
File diff suppressed because it is too large
Load Diff
@ -1,10 +1,11 @@
|
||||
[gd_resource type="TileSet" load_steps=149 format=2]
|
||||
[gd_resource type="TileSet" load_steps=150 format=2]
|
||||
|
||||
[ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Assets/Art/metal_wall.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Assets/Art/window.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Assets/Art/Tiles/dirt.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Assets/Art/Tiles/glass_tile.png" type="Texture" id=6]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=1]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
@ -288,8 +289,8 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
[sub_resource type="ConvexPolygonShape2D" id=94]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=95]
|
||||
points = PoolVector2Array( 16, 9, 0, 9, 0, 7, 16, 7 )
|
||||
[sub_resource type="ConvexPolygonShape2D" id=144]
|
||||
points = PoolVector2Array( 16, 7.15126, 0, 7.15126, 0, 6.95655, 16, 6.95655 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=96]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
@ -761,14 +762,14 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
48/navigation_offset = Vector2( 0, 0 )
|
||||
48/shape_offset = Vector2( 0, 0 )
|
||||
48/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
48/shape = SubResource( 95 )
|
||||
48/shape = SubResource( 144 )
|
||||
48/shape_one_way = true
|
||||
48/shape_one_way_margin = 1.0
|
||||
48/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": true,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 95 ),
|
||||
"shape": SubResource( 144 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
48/z_index = 0
|
||||
@ -1124,3 +1125,26 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
51/z_index = 0
|
||||
52/name = "glass_tile.png 52"
|
||||
52/texture = ExtResource( 6 )
|
||||
52/tex_offset = Vector2( 0, 0 )
|
||||
52/modulate = Color( 1, 1, 1, 1 )
|
||||
52/region = Rect2( 0, 0, 176, 80 )
|
||||
52/tile_mode = 1
|
||||
52/autotile/bitmask_mode = 2
|
||||
52/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
|
||||
52/autotile/icon_coordinate = Vector2( 0, 0 )
|
||||
52/autotile/tile_size = Vector2( 16, 16 )
|
||||
52/autotile/spacing = 0
|
||||
52/autotile/occluder_map = [ ]
|
||||
52/autotile/navpoly_map = [ ]
|
||||
52/autotile/priority_map = [ ]
|
||||
52/autotile/z_index_map = [ ]
|
||||
52/occluder_offset = Vector2( 0, 0 )
|
||||
52/navigation_offset = Vector2( 0, 0 )
|
||||
52/shape_offset = Vector2( 0, 0 )
|
||||
52/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
52/shape_one_way = false
|
||||
52/shape_one_way_margin = 0.0
|
||||
52/shapes = [ ]
|
||||
52/z_index = 0
|
||||
|
@ -1,686 +0,0 @@
|
||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Nodes/Tiles/tileset_whole_tiles.png" type="Texture" id=1]
|
||||
|
||||
[resource]
|
||||
4/name = "tileset_whole_tiles.png 4"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/modulate = Color( 1, 1, 1, 1 )
|
||||
4/region = Rect2( 0, 80, 16, 16 )
|
||||
4/tile_mode = 0
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 0, 0 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 0.0
|
||||
4/shapes = [ ]
|
||||
4/z_index = 0
|
||||
5/name = "tileset_whole_tiles.png 5"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/modulate = Color( 1, 1, 1, 1 )
|
||||
5/region = Rect2( 0, 96, 16, 16 )
|
||||
5/tile_mode = 0
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 0, 0 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 0.0
|
||||
5/shapes = [ ]
|
||||
5/z_index = 0
|
||||
6/name = "tileset_whole_tiles.png 6"
|
||||
6/texture = ExtResource( 1 )
|
||||
6/tex_offset = Vector2( 0, 0 )
|
||||
6/modulate = Color( 1, 1, 1, 1 )
|
||||
6/region = Rect2( 0, 112, 16, 16 )
|
||||
6/tile_mode = 0
|
||||
6/occluder_offset = Vector2( 0, 0 )
|
||||
6/navigation_offset = Vector2( 0, 0 )
|
||||
6/shape_offset = Vector2( 0, 0 )
|
||||
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
6/shape_one_way = false
|
||||
6/shape_one_way_margin = 0.0
|
||||
6/shapes = [ ]
|
||||
6/z_index = 0
|
||||
7/name = "tileset_whole_tiles.png 7"
|
||||
7/texture = ExtResource( 1 )
|
||||
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|
||||
61/tile_mode = 0
|
||||
61/occluder_offset = Vector2( 0, 0 )
|
||||
61/navigation_offset = Vector2( 0, 0 )
|
||||
61/shape_offset = Vector2( 0, 0 )
|
||||
61/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
61/shape_one_way = false
|
||||
61/shape_one_way_margin = 0.0
|
||||
61/shapes = [ ]
|
||||
61/z_index = 0
|
||||
67/name = "tileset_whole_tiles.png 67"
|
||||
67/texture = ExtResource( 1 )
|
||||
67/tex_offset = Vector2( 0, 0 )
|
||||
67/modulate = Color( 1, 1, 1, 1 )
|
||||
67/region = Rect2( 112, 80, 16, 16 )
|
||||
67/tile_mode = 0
|
||||
67/occluder_offset = Vector2( 0, 0 )
|
||||
67/navigation_offset = Vector2( 0, 0 )
|
||||
67/shape_offset = Vector2( 0, 0 )
|
||||
67/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
67/shape_one_way = false
|
||||
67/shape_one_way_margin = 0.0
|
||||
67/shapes = [ ]
|
||||
67/z_index = 0
|
||||
68/name = "tileset_whole_tiles.png 68"
|
||||
68/texture = ExtResource( 1 )
|
||||
68/tex_offset = Vector2( 0, 0 )
|
||||
68/modulate = Color( 1, 1, 1, 1 )
|
||||
68/region = Rect2( 112, 96, 16, 16 )
|
||||
68/tile_mode = 0
|
||||
68/occluder_offset = Vector2( 0, 0 )
|
||||
68/navigation_offset = Vector2( 0, 0 )
|
||||
68/shape_offset = Vector2( 0, 0 )
|
||||
68/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
68/shape_one_way = false
|
||||
68/shape_one_way_margin = 0.0
|
||||
68/shapes = [ ]
|
||||
68/z_index = 0
|
||||
69/name = "tileset_whole_tiles.png 69"
|
||||
69/texture = ExtResource( 1 )
|
||||
69/tex_offset = Vector2( 0, 0 )
|
||||
69/modulate = Color( 1, 1, 1, 1 )
|
||||
69/region = Rect2( 112, 112, 16, 16 )
|
||||
69/tile_mode = 0
|
||||
69/occluder_offset = Vector2( 0, 0 )
|
||||
69/navigation_offset = Vector2( 0, 0 )
|
||||
69/shape_offset = Vector2( 0, 0 )
|
||||
69/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
69/shape_one_way = false
|
||||
69/shape_one_way_margin = 0.0
|
||||
69/shapes = [ ]
|
||||
69/z_index = 0
|
||||
70/name = "tileset_whole_tiles.png 70"
|
||||
70/texture = ExtResource( 1 )
|
||||
70/tex_offset = Vector2( 0, 0 )
|
||||
70/modulate = Color( 1, 1, 1, 1 )
|
||||
70/region = Rect2( 112, 128, 16, 16 )
|
||||
70/tile_mode = 0
|
||||
70/occluder_offset = Vector2( 0, 0 )
|
||||
70/navigation_offset = Vector2( 0, 0 )
|
||||
70/shape_offset = Vector2( 0, 0 )
|
||||
70/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
70/shape_one_way = false
|
||||
70/shape_one_way_margin = 0.0
|
||||
70/shapes = [ ]
|
||||
70/z_index = 0
|
||||
71/name = "tileset_whole_tiles.png 71"
|
||||
71/texture = ExtResource( 1 )
|
||||
71/tex_offset = Vector2( 0, 0 )
|
||||
71/modulate = Color( 1, 1, 1, 1 )
|
||||
71/region = Rect2( 112, 144, 16, 16 )
|
||||
71/tile_mode = 0
|
||||
71/occluder_offset = Vector2( 0, 0 )
|
||||
71/navigation_offset = Vector2( 0, 0 )
|
||||
71/shape_offset = Vector2( 0, 0 )
|
||||
71/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
71/shape_one_way = false
|
||||
71/shape_one_way_margin = 0.0
|
||||
71/shapes = [ ]
|
||||
71/z_index = 0
|
||||
77/name = "tileset_whole_tiles.png 77"
|
||||
77/texture = ExtResource( 1 )
|
||||
77/tex_offset = Vector2( 0, 0 )
|
||||
77/modulate = Color( 1, 1, 1, 1 )
|
||||
77/region = Rect2( 128, 80, 16, 16 )
|
||||
77/tile_mode = 0
|
||||
77/occluder_offset = Vector2( 0, 0 )
|
||||
77/navigation_offset = Vector2( 0, 0 )
|
||||
77/shape_offset = Vector2( 0, 0 )
|
||||
77/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
77/shape_one_way = false
|
||||
77/shape_one_way_margin = 0.0
|
||||
77/shapes = [ ]
|
||||
77/z_index = 0
|
||||
78/name = "tileset_whole_tiles.png 78"
|
||||
78/texture = ExtResource( 1 )
|
||||
78/tex_offset = Vector2( 0, 0 )
|
||||
78/modulate = Color( 1, 1, 1, 1 )
|
||||
78/region = Rect2( 128, 96, 16, 16 )
|
||||
78/tile_mode = 0
|
||||
78/occluder_offset = Vector2( 0, 0 )
|
||||
78/navigation_offset = Vector2( 0, 0 )
|
||||
78/shape_offset = Vector2( 0, 0 )
|
||||
78/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
78/shape_one_way = false
|
||||
78/shape_one_way_margin = 0.0
|
||||
78/shapes = [ ]
|
||||
78/z_index = 0
|
||||
79/name = "tileset_whole_tiles.png 79"
|
||||
79/texture = ExtResource( 1 )
|
||||
79/tex_offset = Vector2( 0, 0 )
|
||||
79/modulate = Color( 1, 1, 1, 1 )
|
||||
79/region = Rect2( 128, 112, 16, 16 )
|
||||
79/tile_mode = 0
|
||||
79/occluder_offset = Vector2( 0, 0 )
|
||||
79/navigation_offset = Vector2( 0, 0 )
|
||||
79/shape_offset = Vector2( 0, 0 )
|
||||
79/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
79/shape_one_way = false
|
||||
79/shape_one_way_margin = 0.0
|
||||
79/shapes = [ ]
|
||||
79/z_index = 0
|
||||
80/name = "tileset_whole_tiles.png 80"
|
||||
80/texture = ExtResource( 1 )
|
||||
80/tex_offset = Vector2( 0, 0 )
|
||||
80/modulate = Color( 1, 1, 1, 1 )
|
||||
80/region = Rect2( 128, 128, 16, 16 )
|
||||
80/tile_mode = 0
|
||||
80/occluder_offset = Vector2( 0, 0 )
|
||||
80/navigation_offset = Vector2( 0, 0 )
|
||||
80/shape_offset = Vector2( 0, 0 )
|
||||
80/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
80/shape_one_way = false
|
||||
80/shape_one_way_margin = 0.0
|
||||
80/shapes = [ ]
|
||||
80/z_index = 0
|
||||
81/name = "tileset_whole_tiles.png 81"
|
||||
81/texture = ExtResource( 1 )
|
||||
81/tex_offset = Vector2( 0, 0 )
|
||||
81/modulate = Color( 1, 1, 1, 1 )
|
||||
81/region = Rect2( 128, 144, 16, 16 )
|
||||
81/tile_mode = 0
|
||||
81/occluder_offset = Vector2( 0, 0 )
|
||||
81/navigation_offset = Vector2( 0, 0 )
|
||||
81/shape_offset = Vector2( 0, 0 )
|
||||
81/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
81/shape_one_way = false
|
||||
81/shape_one_way_margin = 0.0
|
||||
81/shapes = [ ]
|
||||
81/z_index = 0
|
||||
86/name = "tileset_whole_tiles.png 86"
|
||||
86/texture = ExtResource( 1 )
|
||||
86/tex_offset = Vector2( 0, 0 )
|
||||
86/modulate = Color( 1, 1, 1, 1 )
|
||||
86/region = Rect2( 144, 80, 16, 16 )
|
||||
86/tile_mode = 0
|
||||
86/occluder_offset = Vector2( 0, 0 )
|
||||
86/navigation_offset = Vector2( 0, 0 )
|
||||
86/shape_offset = Vector2( 0, 0 )
|
||||
86/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
86/shape_one_way = false
|
||||
86/shape_one_way_margin = 0.0
|
||||
86/shapes = [ ]
|
||||
86/z_index = 0
|
||||
87/name = "tileset_whole_tiles.png 87"
|
||||
87/texture = ExtResource( 1 )
|
||||
87/tex_offset = Vector2( 0, 0 )
|
||||
87/modulate = Color( 1, 1, 1, 1 )
|
||||
87/region = Rect2( 144, 96, 16, 16 )
|
||||
87/tile_mode = 0
|
||||
87/occluder_offset = Vector2( 0, 0 )
|
||||
87/navigation_offset = Vector2( 0, 0 )
|
||||
87/shape_offset = Vector2( 0, 0 )
|
||||
87/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
87/shape_one_way = false
|
||||
87/shape_one_way_margin = 0.0
|
||||
87/shapes = [ ]
|
||||
87/z_index = 0
|
||||
88/name = "tileset_whole_tiles.png 88"
|
||||
88/texture = ExtResource( 1 )
|
||||
88/tex_offset = Vector2( 0, 0 )
|
||||
88/modulate = Color( 1, 1, 1, 1 )
|
||||
88/region = Rect2( 144, 112, 16, 16 )
|
||||
88/tile_mode = 0
|
||||
88/occluder_offset = Vector2( 0, 0 )
|
||||
88/navigation_offset = Vector2( 0, 0 )
|
||||
88/shape_offset = Vector2( 0, 0 )
|
||||
88/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
88/shape_one_way = false
|
||||
88/shape_one_way_margin = 0.0
|
||||
88/shapes = [ ]
|
||||
88/z_index = 0
|
||||
89/name = "tileset_whole_tiles.png 89"
|
||||
89/texture = ExtResource( 1 )
|
||||
89/tex_offset = Vector2( 0, 0 )
|
||||
89/modulate = Color( 1, 1, 1, 1 )
|
||||
89/region = Rect2( 144, 128, 16, 16 )
|
||||
89/tile_mode = 0
|
||||
89/occluder_offset = Vector2( 0, 0 )
|
||||
89/navigation_offset = Vector2( 0, 0 )
|
||||
89/shape_offset = Vector2( 0, 0 )
|
||||
89/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
89/shape_one_way = false
|
||||
89/shape_one_way_margin = 0.0
|
||||
89/shapes = [ ]
|
||||
89/z_index = 0
|
||||
92/name = "tileset_whole_tiles.png 92"
|
||||
92/texture = ExtResource( 1 )
|
||||
92/tex_offset = Vector2( 0, 0 )
|
||||
92/modulate = Color( 1, 1, 1, 1 )
|
||||
92/region = Rect2( 160, 112, 16, 16 )
|
||||
92/tile_mode = 0
|
||||
92/occluder_offset = Vector2( 0, 0 )
|
||||
92/navigation_offset = Vector2( 0, 0 )
|
||||
92/shape_offset = Vector2( 0, 0 )
|
||||
92/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
92/shape_one_way = false
|
||||
92/shape_one_way_margin = 0.0
|
||||
92/shapes = [ ]
|
||||
92/z_index = 0
|
||||
93/name = "tileset_whole_tiles.png 93"
|
||||
93/texture = ExtResource( 1 )
|
||||
93/tex_offset = Vector2( 0, 0 )
|
||||
93/modulate = Color( 1, 1, 1, 1 )
|
||||
93/region = Rect2( 160, 128, 16, 16 )
|
||||
93/tile_mode = 0
|
||||
93/occluder_offset = Vector2( 0, 0 )
|
||||
93/navigation_offset = Vector2( 0, 0 )
|
||||
93/shape_offset = Vector2( 0, 0 )
|
||||
93/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
93/shape_one_way = false
|
||||
93/shape_one_way_margin = 0.0
|
||||
93/shapes = [ ]
|
||||
93/z_index = 0
|
||||
94/name = "tileset_whole_tiles.png 94"
|
||||
94/texture = ExtResource( 1 )
|
||||
94/tex_offset = Vector2( 0, 0 )
|
||||
94/modulate = Color( 1, 1, 1, 1 )
|
||||
94/region = Rect2( 0, 0, 176, 160 )
|
||||
94/tile_mode = 1
|
||||
94/autotile/bitmask_mode = 1
|
||||
94/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
|
||||
94/autotile/icon_coordinate = Vector2( 3, 3 )
|
||||
94/autotile/tile_size = Vector2( 16, 16 )
|
||||
94/autotile/spacing = 0
|
||||
94/autotile/occluder_map = [ ]
|
||||
94/autotile/navpoly_map = [ ]
|
||||
94/autotile/priority_map = [ ]
|
||||
94/autotile/z_index_map = [ ]
|
||||
94/occluder_offset = Vector2( 0, 0 )
|
||||
94/navigation_offset = Vector2( 0, 0 )
|
||||
94/shape_offset = Vector2( 0, 0 )
|
||||
94/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
94/shape_one_way = false
|
||||
94/shape_one_way_margin = 0.0
|
||||
94/shapes = [ ]
|
||||
94/z_index = 0
|
Reference in New Issue
Block a user