Bugfixes and Beauty
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BIN
client/.import/window.png-bc8282fbd0878885d99d7aa183c1441f.stex
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client/.import/window.png-bc8282fbd0878885d99d7aa183c1441f.stex
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client/Assets/Art/bkg.aseprite
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client/Assets/Art/bkg.png
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client/Assets/Art/bkg.png.import
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path="res://.import/bkg.png-ea141b5c86a53d3760c4270db6a90b57.stex"
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"vram_texture": false
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[deps]
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source_file="res://Assets/Art/bkg.png"
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dest_files=[ "res://.import/bkg.png-ea141b5c86a53d3760c4270db6a90b57.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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client/Assets/Art/metal_wall.aseprite
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client/Assets/Art/metal_wall.png
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importer="texture"
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[deps]
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source_file="res://Assets/Art/metal_wall.png"
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dest_files=[ "res://.import/metal_wall.png-68d707a54b36ade140524fb8e7a76ff5.stex" ]
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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client/Assets/Art/window.aseprite
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client/Assets/Art/window.png
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[remap]
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importer="texture"
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path="res://.import/window.png-bc8282fbd0878885d99d7aa183c1441f.stex"
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[deps]
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source_file="res://Assets/Art/window.png"
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dest_files=[ "res://.import/window.png-bc8282fbd0878885d99d7aa183c1441f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -6,6 +6,7 @@
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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TYPE = "EXP_Story_editor"
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TYPE = "EXP_Story_editor"
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names = {
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names = {
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"into_speak_ceo": 5,
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"intro_meet_ceo": 4,
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"intro_meet_ceo": 4,
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"intro_science": 1,
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"intro_science": 1,
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"intro_science_followup": 3,
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"intro_science_followup": 3,
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@ -629,6 +630,47 @@ not be too far out of reach.",
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"type": "line"
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"type": "line"
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}
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}
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}
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}
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},
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5: {
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"available_nid": [ ],
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"groups": [ "Introduction" ],
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"human_readable_description": "Non-event CEO interactions",
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"name": "into_speak_ceo",
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"nodes": {
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1: {
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"graph_offset": Vector2( 0, -360 ),
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"links": {
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0: 2,
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1: 3
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},
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"rect_size": Vector2( 324, 137 ),
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"slot_amount": 2,
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"text": "Any updates?
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<choice>Nothing yet</choice>
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<choice>Where is the shipping facility?</choice>",
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"type": "line"
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},
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2: {
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"graph_offset": Vector2( 560, -420 ),
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"links": {
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},
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"rect_size": Vector2( 324, 137 ),
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"slot_amount": 1,
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"text": "Ravenworks is counting on you.",
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"type": "line"
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},
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3: {
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"graph_offset": Vector2( 560, -220 ),
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"links": {
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||||||
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},
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||||||
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"rect_size": Vector2( 324, 137 ),
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"slot_amount": 1,
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"text": "It is on the mid level.",
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"type": "line"
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}
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}
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}
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}
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||||||
}
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}
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available_dids = [ ]
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available_dids = [ ]
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@ -5,7 +5,7 @@
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[ext_resource path="res://Assets/Art/Characters/business.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Art/Characters/business.png" type="Texture" id=3]
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||||||
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||||||
[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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||||||
extents = Vector2( 5, 8 )
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extents = Vector2( 16.0863, 8 )
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||||||
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||||||
[node name="Scientist" type="Area2D"]
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[node name="Scientist" type="Area2D"]
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||||||
script = ExtResource( 1 )
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script = ExtResource( 1 )
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||||||
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@ -1,7 +1,9 @@
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|||||||
[gd_resource type="TileSet" load_steps=98 format=2]
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[gd_resource type="TileSet" load_steps=100 format=2]
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||||||
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||||||
[ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1]
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[ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1]
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||||||
[ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2]
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[ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2]
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||||||
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[ext_resource path="res://Assets/Art/metal_wall.png" type="Texture" id=3]
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||||||
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[ext_resource path="res://Assets/Art/window.png" type="Texture" id=4]
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||||||
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||||||
[sub_resource type="OccluderPolygon2D" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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||||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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||||||
@ -625,3 +627,49 @@ points = PoolVector2Array( 16, 9, 0, 9, 0, 7, 16, 7 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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} ]
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48/z_index = 0
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48/z_index = 0
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49/name = "metal_wall.png 49"
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49/texture = ExtResource( 3 )
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||||||
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49/tex_offset = Vector2( 0, 0 )
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||||||
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49/modulate = Color( 1, 1, 1, 1 )
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||||||
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49/region = Rect2( 0, 0, 16, 16 )
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49/tile_mode = 1
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49/autotile/bitmask_mode = 0
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||||||
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49/autotile/bitmask_flags = [ ]
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||||||
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49/autotile/icon_coordinate = Vector2( 0, 0 )
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||||||
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49/autotile/tile_size = Vector2( 16, 16 )
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||||||
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49/autotile/spacing = 0
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||||||
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49/autotile/occluder_map = [ ]
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||||||
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49/autotile/navpoly_map = [ ]
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||||||
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49/autotile/priority_map = [ ]
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||||||
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49/autotile/z_index_map = [ ]
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||||||
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49/occluder_offset = Vector2( 0, 0 )
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||||||
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49/navigation_offset = Vector2( 0, 0 )
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||||||
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49/shape_offset = Vector2( 0, 0 )
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||||||
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49/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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||||||
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49/shape_one_way = false
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||||||
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49/shape_one_way_margin = 0.0
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||||||
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49/shapes = [ ]
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||||||
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49/z_index = 0
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||||||
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50/name = "window.png 50"
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||||||
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50/texture = ExtResource( 4 )
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||||||
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50/tex_offset = Vector2( 0, 0 )
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||||||
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50/modulate = Color( 1, 1, 1, 1 )
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||||||
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50/region = Rect2( 0, 0, 16, 16 )
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||||||
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50/tile_mode = 1
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||||||
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50/autotile/bitmask_mode = 0
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||||||
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50/autotile/bitmask_flags = [ ]
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||||||
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50/autotile/icon_coordinate = Vector2( 0, 0 )
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||||||
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50/autotile/tile_size = Vector2( 16, 16 )
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50/autotile/spacing = 0
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||||||
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50/autotile/occluder_map = [ ]
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||||||
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50/autotile/navpoly_map = [ ]
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||||||
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50/autotile/priority_map = [ ]
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||||||
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50/autotile/z_index_map = [ ]
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||||||
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50/occluder_offset = Vector2( 0, 0 )
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||||||
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50/navigation_offset = Vector2( 0, 0 )
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||||||
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50/shape_offset = Vector2( 0, 0 )
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50/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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||||||
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50/shape_one_way = false
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||||||
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50/shape_one_way_margin = 0.0
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||||||
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50/shapes = [ ]
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50/z_index = 0
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@ -1,5 +1,7 @@
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extends "res://Scripts/Component/Speaker.gd"
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extends "res://Scripts/Component/Speaker.gd"
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signal dialog_exited
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const Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
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const Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
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||||||
const story_file = preload("res://Assets/Stories/english_story.tres")
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const story_file = preload("res://Assets/Stories/english_story.tres")
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var story_reader = Story_Reader_Class.new()
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var story_reader = Story_Reader_Class.new()
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@ -69,6 +71,7 @@ func move_dialog_forward(decision = 0):
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nid = story_reader.get_nid_from_slot(did, nid, decision)
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nid = story_reader.get_nid_from_slot(did, nid, decision)
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||||||
process_message(story_reader.get_text(did, nid))
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process_message(story_reader.get_text(did, nid))
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else:
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else:
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emit_signal("dialog_exited")
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||||||
gui.finish_dialog()
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gui.finish_dialog()
|
||||||
|
|
||||||
func _process(delta):
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func _process(delta):
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@ -1,9 +1,18 @@
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extends "res://Scripts/Component/Interactable.gd"
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extends "res://Scripts/Component/Interactable.gd"
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||||||
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||||||
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var state : int = 0
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
connect("interacted", self, "_on_interact")
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connect("interacted", self, "_on_interact")
|
||||||
$Speaker.speaker_name = "CEO Grant Blevins"
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$Speaker.speaker_name = "CEO Grant Blevins"
|
||||||
#$Speaker.start_dialog("intro_science")
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$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
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||||||
|
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||||||
func _on_interact():
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func _on_interact():
|
||||||
$Speaker.start_dialog("intro_meet_ceo")
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if state == 0:
|
||||||
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$Speaker.start_dialog("intro_meet_ceo")
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||||||
|
else:
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||||||
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$Speaker.start_dialog("into_speak_ceo")
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||||||
|
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||||||
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func _on_dialog_exit():
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||||||
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if state == 0:
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||||||
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state = 1
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||||||
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@ -3,7 +3,7 @@ extends "res://Scripts/Component/Interactable.gd"
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|||||||
func _ready():
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func _ready():
|
||||||
connect("interacted", self, "_on_interact")
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connect("interacted", self, "_on_interact")
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||||||
$Speaker.speaker_name = "Dr.Thadd"
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$Speaker.speaker_name = "Dr.Thadd"
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||||||
$Speaker.start_dialog("intro_science")
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#$Speaker.start_dialog("intro_science")
|
||||||
|
|
||||||
func _on_interact():
|
func _on_interact():
|
||||||
$Speaker.start_dialog("intro_science_followup")
|
$Speaker.start_dialog("intro_science_followup")
|
||||||
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@ -24,7 +24,7 @@ func remove_interactable(interactable):
|
|||||||
interactables.remove(loc)
|
interactables.remove(loc)
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0:
|
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
|
||||||
interactables[0].interact()
|
interactables[0].interact()
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
|
@ -21,6 +21,7 @@ func clear_choices():
|
|||||||
$Dialog/Choices.get_child(i).queue_free()
|
$Dialog/Choices.get_child(i).queue_free()
|
||||||
|
|
||||||
func add_choice(speaker : Node, choice_id : int, choice_text : String):
|
func add_choice(speaker : Node, choice_id : int, choice_text : String):
|
||||||
|
$Dialog/Choices.hide()
|
||||||
var button = Button.new()
|
var button = Button.new()
|
||||||
button.text = choice_text
|
button.text = choice_text
|
||||||
button.connect("button_down", speaker, "_on_choice", [choice_id])
|
button.connect("button_down", speaker, "_on_choice", [choice_id])
|
||||||
|
Reference in New Issue
Block a user