Bugfixes and Beauty
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@ -1,9 +1,18 @@
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extends "res://Scripts/Component/Interactable.gd"
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var state : int = 0
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func _ready():
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connect("interacted", self, "_on_interact")
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$Speaker.speaker_name = "CEO Grant Blevins"
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#$Speaker.start_dialog("intro_science")
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$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
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func _on_interact():
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$Speaker.start_dialog("intro_meet_ceo")
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if state == 0:
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$Speaker.start_dialog("intro_meet_ceo")
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else:
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$Speaker.start_dialog("into_speak_ceo")
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func _on_dialog_exit():
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if state == 0:
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state = 1
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@ -3,7 +3,7 @@ extends "res://Scripts/Component/Interactable.gd"
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func _ready():
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connect("interacted", self, "_on_interact")
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$Speaker.speaker_name = "Dr.Thadd"
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$Speaker.start_dialog("intro_science")
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#$Speaker.start_dialog("intro_science")
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func _on_interact():
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$Speaker.start_dialog("intro_science_followup")
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@ -24,7 +24,7 @@ func remove_interactable(interactable):
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interactables.remove(loc)
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func _process(delta):
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if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0:
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if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
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interactables[0].interact()
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func _physics_process(delta):
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