Bugfixes and Beauty
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@ -1,5 +1,7 @@
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extends "res://Scripts/Component/Speaker.gd"
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signal dialog_exited
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const Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
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const story_file = preload("res://Assets/Stories/english_story.tres")
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var story_reader = Story_Reader_Class.new()
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@ -69,6 +71,7 @@ func move_dialog_forward(decision = 0):
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nid = story_reader.get_nid_from_slot(did, nid, decision)
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process_message(story_reader.get_text(did, nid))
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else:
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emit_signal("dialog_exited")
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gui.finish_dialog()
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func _process(delta):
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@ -1,9 +1,18 @@
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extends "res://Scripts/Component/Interactable.gd"
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var state : int = 0
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func _ready():
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connect("interacted", self, "_on_interact")
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$Speaker.speaker_name = "CEO Grant Blevins"
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#$Speaker.start_dialog("intro_science")
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$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
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func _on_interact():
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$Speaker.start_dialog("intro_meet_ceo")
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if state == 0:
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$Speaker.start_dialog("intro_meet_ceo")
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else:
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$Speaker.start_dialog("into_speak_ceo")
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func _on_dialog_exit():
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if state == 0:
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state = 1
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@ -3,7 +3,7 @@ extends "res://Scripts/Component/Interactable.gd"
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func _ready():
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connect("interacted", self, "_on_interact")
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$Speaker.speaker_name = "Dr.Thadd"
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$Speaker.start_dialog("intro_science")
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#$Speaker.start_dialog("intro_science")
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func _on_interact():
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$Speaker.start_dialog("intro_science_followup")
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@ -24,7 +24,7 @@ func remove_interactable(interactable):
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interactables.remove(loc)
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func _process(delta):
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if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0:
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if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
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interactables[0].interact()
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func _physics_process(delta):
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@ -21,6 +21,7 @@ func clear_choices():
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$Dialog/Choices.get_child(i).queue_free()
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func add_choice(speaker : Node, choice_id : int, choice_text : String):
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$Dialog/Choices.hide()
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var button = Button.new()
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button.text = choice_text
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button.connect("button_down", speaker, "_on_choice", [choice_id])
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