Bugfixes and Beauty

This commit is contained in:
2020-05-16 11:22:41 -04:00
parent 86637e395f
commit 497f251376
28 changed files with 222 additions and 8 deletions

View File

@ -1,7 +1,9 @@
[gd_resource type="TileSet" load_steps=98 format=2]
[gd_resource type="TileSet" load_steps=100 format=2]
[ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1]
[ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2]
[ext_resource path="res://Assets/Art/metal_wall.png" type="Texture" id=3]
[ext_resource path="res://Assets/Art/window.png" type="Texture" id=4]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
@ -625,3 +627,49 @@ points = PoolVector2Array( 16, 9, 0, 9, 0, 7, 16, 7 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
48/z_index = 0
49/name = "metal_wall.png 49"
49/texture = ExtResource( 3 )
49/tex_offset = Vector2( 0, 0 )
49/modulate = Color( 1, 1, 1, 1 )
49/region = Rect2( 0, 0, 16, 16 )
49/tile_mode = 1
49/autotile/bitmask_mode = 0
49/autotile/bitmask_flags = [ ]
49/autotile/icon_coordinate = Vector2( 0, 0 )
49/autotile/tile_size = Vector2( 16, 16 )
49/autotile/spacing = 0
49/autotile/occluder_map = [ ]
49/autotile/navpoly_map = [ ]
49/autotile/priority_map = [ ]
49/autotile/z_index_map = [ ]
49/occluder_offset = Vector2( 0, 0 )
49/navigation_offset = Vector2( 0, 0 )
49/shape_offset = Vector2( 0, 0 )
49/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
49/shape_one_way = false
49/shape_one_way_margin = 0.0
49/shapes = [ ]
49/z_index = 0
50/name = "window.png 50"
50/texture = ExtResource( 4 )
50/tex_offset = Vector2( 0, 0 )
50/modulate = Color( 1, 1, 1, 1 )
50/region = Rect2( 0, 0, 16, 16 )
50/tile_mode = 1
50/autotile/bitmask_mode = 0
50/autotile/bitmask_flags = [ ]
50/autotile/icon_coordinate = Vector2( 0, 0 )
50/autotile/tile_size = Vector2( 16, 16 )
50/autotile/spacing = 0
50/autotile/occluder_map = [ ]
50/autotile/navpoly_map = [ ]
50/autotile/priority_map = [ ]
50/autotile/z_index_map = [ ]
50/occluder_offset = Vector2( 0, 0 )
50/navigation_offset = Vector2( 0, 0 )
50/shape_offset = Vector2( 0, 0 )
50/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
50/shape_one_way = false
50/shape_one_way_margin = 0.0
50/shapes = [ ]
50/z_index = 0