Bugfixes and Beauty
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@ -1,7 +1,9 @@
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[gd_resource type="TileSet" load_steps=98 format=2]
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[gd_resource type="TileSet" load_steps=100 format=2]
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[ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1]
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[ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2]
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[ext_resource path="res://Assets/Art/metal_wall.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Art/window.png" type="Texture" id=4]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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@ -625,3 +627,49 @@ points = PoolVector2Array( 16, 9, 0, 9, 0, 7, 16, 7 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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48/z_index = 0
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49/name = "metal_wall.png 49"
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49/texture = ExtResource( 3 )
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49/tex_offset = Vector2( 0, 0 )
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49/modulate = Color( 1, 1, 1, 1 )
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49/region = Rect2( 0, 0, 16, 16 )
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49/tile_mode = 1
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49/autotile/bitmask_mode = 0
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49/autotile/bitmask_flags = [ ]
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49/autotile/icon_coordinate = Vector2( 0, 0 )
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49/autotile/tile_size = Vector2( 16, 16 )
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49/autotile/spacing = 0
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49/autotile/occluder_map = [ ]
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49/autotile/navpoly_map = [ ]
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49/autotile/priority_map = [ ]
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49/autotile/z_index_map = [ ]
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49/occluder_offset = Vector2( 0, 0 )
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49/navigation_offset = Vector2( 0, 0 )
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49/shape_offset = Vector2( 0, 0 )
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49/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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49/shape_one_way = false
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49/shape_one_way_margin = 0.0
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49/shapes = [ ]
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49/z_index = 0
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50/name = "window.png 50"
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50/texture = ExtResource( 4 )
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50/tex_offset = Vector2( 0, 0 )
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50/modulate = Color( 1, 1, 1, 1 )
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50/region = Rect2( 0, 0, 16, 16 )
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50/tile_mode = 1
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50/autotile/bitmask_mode = 0
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50/autotile/bitmask_flags = [ ]
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50/autotile/icon_coordinate = Vector2( 0, 0 )
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50/autotile/tile_size = Vector2( 16, 16 )
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50/autotile/spacing = 0
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50/autotile/occluder_map = [ ]
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50/autotile/navpoly_map = [ ]
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50/autotile/priority_map = [ ]
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50/autotile/z_index_map = [ ]
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50/occluder_offset = Vector2( 0, 0 )
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50/navigation_offset = Vector2( 0, 0 )
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50/shape_offset = Vector2( 0, 0 )
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50/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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50/shape_one_way = false
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50/shape_one_way_margin = 0.0
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50/shapes = [ ]
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50/z_index = 0
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