Initial commit

This commit is contained in:
2022-01-16 02:55:49 -05:00
commit cf136a2e25
10 changed files with 381 additions and 0 deletions

View File

@ -0,0 +1,31 @@
class_name SChoice
export(Dictionary) var raw_data = {}
export(Array) var event_data = []
var SEVENT = load("res://addons/simple_dialogue/scripts/sevent.gd")
var events : Array setget ,_get_events
var choice : String setget ,_get_choice
func _init(data : Dictionary):
raw_data = data
func _get_events() -> Array:
var event_array = []
if "events" in raw_data:
for event in raw_data["events"]:
var dialogue = SEVENT.new(event)
event_array.append(dialogue)
return event_array
func _get_choice() -> String:
var locale = TranslationServer.get_locale()
if locale in raw_data["choice"]:
return raw_data["choice"][locale]
elif SEVENT.DEFAULT_LOCALE in raw_data["choice"]:
return raw_data["choice"][SEVENT.DEFAULT_LOCALE]
push_error("Choice property does not exist with translation %s and %s"
% [locale, SEVENT.DEFAULT_LOCALE])
return "INVALID"

View File

@ -0,0 +1,41 @@
class_name SEvent
const DEFAULT_LOCALE = "en_US"
var raw_data = {}
var name : String setget ,_get_name
var message : String setget ,_get_message
var portrait : Texture setget ,_get_portrait
var choices : Array setget ,_get_choices
func _init(data : Dictionary):
raw_data = data
func get_locale(property, locale = TranslationServer.get_locale()) -> String:
if locale in raw_data[property]:
return raw_data[property][locale]
elif DEFAULT_LOCALE in raw_data[property]:
return raw_data[property][DEFAULT_LOCALE]
push_error("%s property does not exist with translations %s and %s"
% [property, locale, DEFAULT_LOCALE])
return "INVALID"
func _get_choices() -> Array:
var data = []
if "choices" in raw_data:
for choice in raw_data["choices"]:
var choice_obj = SChoice.new(choice)
data.append(choice_obj)
return data
func _get_name() -> String:
return get_locale("name")
func _get_message() -> String:
return get_locale("message")
func _get_portrait() -> Texture:
if raw_data.get("portrait","") != "":
return load(raw_data["portrait"]) as Texture
return null

View File

@ -0,0 +1,83 @@
class_name STimeline
export(String) var file_path = ""
export(Array) var events = []
var _event_stream = []
var _pos_lifo = []
var _event_lifo = []
var _pos : int = 0
var _yaml = preload("res://addons/godot-yaml/gdyaml.gdns").new()
func _init(path : String):
var file : File = File.new()
if !file.file_exists(path):
push_error("Could not load timeline at path: %s" % path)
return
file_path = path
file.open(path, File.READ)
var raw_data = _yaml.parse(file.get_as_text())
file.close()
if not "apiVersion" in raw_data or raw_data["apiVersion"] != 1.0:
push_error("'%s' is using an outdated timeline!" % file_path)
return
if not "kind" in raw_data or raw_data["kind"] != "timeline":
push_error("'%s' is not a timeline!" % file_path)
return
if "events" in raw_data:
for event in raw_data["events"]:
var dialogue = SEvent.new(event)
events.push_back(dialogue)
else:
push_warning("'%s' timeline does not have any events!" % file_path)
_event_stream = events
_pos = 0
func get_cursor() -> int:
return _pos
func seek(new_pos : int) -> void:
_pos = new_pos
func get_event(offset : int = 0) -> SEvent:
if _pos + offset < len(_event_stream):
return _event_stream[_pos + offset]
return null
func read() -> SEvent:
var event = get_event()
if event == null and len(_event_lifo) > 0:
_event_stream = _event_lifo.pop_back()
_pos = _pos_lifo.pop_back()
event = get_event()
_pos += 1
return event
func get_choices() -> Array:
var choices = []
var event = get_event(-1)
if event:
for choice in event.choices : choices.append(choice.choice)
return choices
func is_choice() -> bool:
return len(get_choices()) > 0
func make_choice(choice : int) -> void:
var event = get_event(-1)
if not event:
push_error("Attempted to find choice at invalid event! Pos '%s' Event Stream: %s"
% [_pos, _event_stream])
return
if choice > len(event.choices):
push_error("Attempted to make an out of bounds choice! Timeline '%s': choice '%s' while expected size is '%s'"
% [self.file_path, choice, len(event.choices)])
return
var choice_obj : SChoice = event.choices[choice]
_event_lifo.push_back(_event_stream)
_event_stream = choice_obj.events
_pos_lifo.push_back(_pos)
_pos = 0