# ############################################################################## #(G)odot (U)nit (T)est class # # ############################################################################## # The MIT License (MIT) # ===================== # # Copyright (c) 2020 Tom "Butch" Wesley # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ############################################################################## # This is the control that is added via the editor. It exposes GUT settings # through the editor and delays the creation of the GUT instance until # Engine.get_main_loop() works as expected. # ############################################################################## tool extends Control # ------------------------------------------------------------------------------ # GUT Settings # ------------------------------------------------------------------------------ export(String, 'AnonymousPro', 'CourierPrime', 'LobsterTwo', 'Default') var _font_name = 'AnonymousPro' export(int) var _font_size = 20 export(Color) var _font_color = Color(.8, .8, .8, 1) export(Color) var _background_color = Color(.15, .15, .15, 1) # Enable/Disable coloring of output. export(bool) var _color_output = true # The full/partial name of a script to select upon startup export(String) var _select_script = '' # The full/partial name of a test. All tests that contain the string will be # run export(String) var _tests_like = '' # The full/partial name of an Inner Class to be run. All Inner Classes that # contain the string will be run. export(String) var _inner_class_name = '' # Start running tests when the scene finishes loading export var _run_on_load = false # Maximize the GUT control on startup export var _should_maximize = false # Print output to the consol as well export var _should_print_to_console = true # Display orphan counts at the end of tests/scripts. export var _show_orphans = true # The log level. export(int, 'Fail/Errors', 'Errors/Warnings/Test Names', 'Everything') var _log_level = 1 # When enabled GUT will yield between tests to give the GUI time to paint. # Disabling this can make the program appear to hang and can have some # unwanted consequences with the timing of freeing objects export var _yield_between_tests = true # When GUT compares values it first checks the types to prevent runtime errors. # This behavior can be disabled if desired. This flag was added early in # development to prevent any breaking changes and will likely be removed in # the future. export var _disable_strict_datatype_checks = false # The prefix used to find test methods. export var _test_prefix = 'test_' # The prefix used to find test scripts. export var _file_prefix = 'test_' # The file extension for test scripts (I don't think you can change this and # everythign work). export var _file_extension = '.gd' # The prefix used to find Inner Test Classes. export var _inner_class_prefix = 'Test' # The directory GUT will use to write any temporary files. This isn't used # much anymore since there was a change to the double creation implementation. # This will be removed in a later release. export(String) var _temp_directory = 'user://gut_temp_directory' # The path and filename for exported test information. export(String) var _export_path = '' # When enabled, any directory added will also include its subdirectories when # GUT looks for test scripts. export var _include_subdirectories = false # Allow user to add test directories via editor. This is done with strings # instead of an array because the interface for editing arrays is really # cumbersome and complicates testing because arrays set through the editor # apply to ALL instances. This also allows the user to use the built in # dialog to pick a directory. export(String, DIR) var _directory1 = '' export(String, DIR) var _directory2 = '' export(String, DIR) var _directory3 = '' export(String, DIR) var _directory4 = '' export(String, DIR) var _directory5 = '' export(String, DIR) var _directory6 = '' # Must match the types in _utils for double strategy export(int, 'FULL', 'PARTIAL') var _double_strategy = 1 # Path and filename to the script to run before all tests are run. export(String, FILE) var _pre_run_script = '' # Path and filename to the script to run after all tests are run. export(String, FILE) var _post_run_script = '' # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ # Signals # ------------------------------------------------------------------------------ # Emitted when all the tests have finished running. signal tests_finished # Emitted when GUT is ready to be interacted with, and before any tests are run. signal gut_ready # ------------------------------------------------------------------------------ # Private stuff. # ------------------------------------------------------------------------------ var _gut = null var _lgr = null var _cancel_import = false var _placeholder = null func _init(): # This min size has to be what the min size of the GutScene's min size is # but it has to be set here and not inferred i think. rect_min_size = Vector2(740, 250) func _ready(): # Must call this deferred so that there is enough time for # Engine.get_main_loop() is populated and the psuedo singleton utils.gd # can be setup correctly. if(Engine.editor_hint): _placeholder = load('res://addons/gut/GutScene.tscn').instance() call_deferred('add_child', _placeholder) _placeholder.rect_size = rect_size else: call_deferred('_setup_gut') connect('resized', self, '_on_resized') func _on_resized(): if(_placeholder != null): _placeholder.rect_size = rect_size # Templates can be missing if tests are exported and the export config for the # project does not include '*.txt' files. This check and related flags make # sure GUT does not blow up and that the error is not lost in all the import # output that is generated as well as ensuring that no tests are run. # # Assumption: This is only a concern when running from the scene since you # cannot run GUT from the command line in an exported game. func _check_for_templates(): var f = File.new() if(!f.file_exists('res://addons/gut/double_templates/function_template.txt')): _lgr.error('Templates are missing. Make sure you are exporting "*.txt" or "addons/gut/double_templates/*.txt".') _run_on_load = false _cancel_import = true return false return true func _setup_gut(): var _utils = load('res://addons/gut/utils.gd').get_instance() _lgr = _utils.get_logger() _gut = load('res://addons/gut/gut.gd').new() _gut.connect('tests_finished', self, '_on_tests_finished') if(!_check_for_templates()): return _gut._select_script = _select_script _gut._tests_like = _tests_like _gut._inner_class_name = _inner_class_name _gut._test_prefix = _test_prefix _gut._file_prefix = _file_prefix _gut._file_extension = _file_extension _gut._inner_class_prefix = _inner_class_prefix _gut._temp_directory = _temp_directory _gut.set_should_maximize(_should_maximize) _gut.set_yield_between_tests(_yield_between_tests) _gut.disable_strict_datatype_checks(_disable_strict_datatype_checks) _gut.set_export_path(_export_path) _gut.set_include_subdirectories(_include_subdirectories) _gut.set_double_strategy(_double_strategy) _gut.set_pre_run_script(_pre_run_script) _gut.set_post_run_script(_post_run_script) _gut.set_color_output(_color_output) _gut.show_orphans(_show_orphans) get_parent().add_child(_gut) if(!_utils.is_version_ok()): return _gut.set_log_level(_log_level) _gut.add_directory(_directory1) _gut.add_directory(_directory2) _gut.add_directory(_directory3) _gut.add_directory(_directory4) _gut.add_directory(_directory5) _gut.add_directory(_directory6) _gut.get_logger().disable_printer('console', !_should_print_to_console) # When file logging enabled then the log will contain terminal escape # strings. So when running the scene this is disabled. Also if enabled # this may cause duplicate entries into the logs. _gut.get_logger().disable_printer('terminal', true) _gut.get_gui().set_font_size(_font_size) _gut.get_gui().set_font(_font_name) _gut.get_gui().set_default_font_color(_font_color) _gut.get_gui().set_background_color(_background_color) _gut.get_gui().rect_size = rect_size emit_signal('gut_ready') if(_run_on_load): # Run the test scripts. If one has been selected then only run that one # otherwise all tests will be run. var run_rest_of_scripts = _select_script == null _gut.test_scripts(run_rest_of_scripts) func _is_ready_to_go(action): if(_gut == null): push_error(str('GUT is not ready for ', action, ' yet. Perform actions on GUT in/after the gut_ready signal.')) return _gut != null func _on_tests_finished(): emit_signal('tests_finished') func get_gut(): return _gut func export_if_tests_found(): if(_is_ready_to_go('export_if_tests_found')): _gut.export_if_tests_found() func import_tests_if_none_found(): if(_is_ready_to_go('import_tests_if_none_found') and !_cancel_import): _gut.import_tests_if_none_found()