59 lines
1.2 KiB
Go

package game
import (
"log"
"github.com/manleydev/golang-game-framework/input"
"github.com/manleydev/golang-game-framework/node"
"github.com/manleydev/golang-game-framework/rendering"
"github.com/manleydev/golang-game-framework/sdl"
)
func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.InputHandler) {
texture := sdl.NewSdlTexture2D(renderer, "gopher.bmp")
g := node.NewSprite2D(texture)
g.Name = "Gopher"
defer root.AddChild(g)
g.OnReady(func() error {
log.Println("Hello world!")
return nil
})
speed := 0.01
g.OnUpdate(func() error {
if inputHandler.IsKeyJustPressed(sdl.SCANCODE_SPACE) {
speed = -speed
}
g.Rotation += speed
return nil
})
controller := node.NewNode()
controller.Name = "Controller"
defer root.AddChild(&controller)
controller.OnUpdate(func() error {
if inputHandler.IsKeyJustPressed(sdl.SCANCODE_ESCAPE) {
if g.IsProcessing() {
g.SetProcessMode(node.PausedProcessMode)
} else {
g.SetProcessMode(node.DefaultProcessMode)
}
}
return nil
})
camera := node.NewCamera2D(&renderer, rendering.NewStandardCamera())
defer root.AddChild(camera)
camera.OnReady(func() error {
return camera.Enable()
})
}