package rendering import "github.com/manleydev/golang-game-framework/core" type StandardCamera2D struct { zoom float64 offset core.Vector2 } func (camera *StandardCamera2D) GetZoom() float64 { return camera.zoom } func (camera *StandardCamera2D) SetZoom(zoom float64) { camera.zoom = zoom } func (camera *StandardCamera2D) GetOffset() core.Vector2 { return camera.offset } func (camera *StandardCamera2D) SetOffset(offset core.Vector2) { camera.offset = offset } func (camera *StandardCamera2D) GetModifiers() Camera2DModifiers { return Camera2DModifiers{ Zoom: camera.zoom, Offset: camera.offset, } } func NewStandardCamera() *Camera2D { var camera Camera2D = &StandardCamera2D{ zoom: 1, offset: core.Vector2{}, } return &camera }