mirror of
https://github.com/yeslayla/golang-game-framework.git
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Initial commit
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36
game/game.go
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36
game/game.go
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package game
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import (
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"log"
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"github.com/manleydev/golang-game-framework/node"
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"github.com/manleydev/golang-game-framework/rendering"
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"github.com/manleydev/golang-game-framework/sdl"
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)
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func Run(root *node.Node, renderer rendering.Renderer2D) {
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texture := sdl.NewSdlTexture2D(renderer, "gopher.bmp")
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g := node.NewSprite2D(texture)
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defer root.AddChild(g)
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g.OnReady(func() error {
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log.Println("Hello world!")
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return nil
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})
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g.OnUpdate(func() error {
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g.Rotation += 0.01
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return nil
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})
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g.Name = "Gopher"
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camera := node.NewCamera2D(&renderer, rendering.NewStandardCamera())
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defer root.AddChild(camera)
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camera.OnReady(func() error {
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return camera.Enable()
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})
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}
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