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	Initial commit
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										36
									
								
								game/game.go
									
									
									
									
									
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										36
									
								
								game/game.go
									
									
									
									
									
										Normal file
									
								
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package game
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import (
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	"log"
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	"github.com/manleydev/golang-game-framework/node"
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	"github.com/manleydev/golang-game-framework/rendering"
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	"github.com/manleydev/golang-game-framework/sdl"
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)
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func Run(root *node.Node, renderer rendering.Renderer2D) {
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	texture := sdl.NewSdlTexture2D(renderer, "gopher.bmp")
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	g := node.NewSprite2D(texture)
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	defer root.AddChild(g)
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	g.OnReady(func() error {
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		log.Println("Hello world!")
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		return nil
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	})
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	g.OnUpdate(func() error {
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		g.Rotation += 0.01
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		return nil
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	})
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	g.Name = "Gopher"
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	camera := node.NewCamera2D(&renderer, rendering.NewStandardCamera())
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	defer root.AddChild(camera)
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	camera.OnReady(func() error {
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		return camera.Enable()
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	})
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}
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