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12
.gitignore
vendored
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12
.gitignore
vendored
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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64
NewFPS.gd
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64
NewFPS.gd
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extends KinematicBody
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export var speed = 10 # Player movement speed
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export var mouse_sensitivity = 0.1 # Camera sensitivity
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export var jump = 10
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onready var head = $Head
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onready var ground_check = $GroundCheck
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var h_acceleration = 6
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var air_acceleration = 1
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var normal_acceleration = 6
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var gravity = 20
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var full_contact = false
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var direction = Vector3()
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var h_velocity = Vector3()
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var movement = Vector3()
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var gravity_vec = Vector3()
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _input(event):
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if event is InputEventMouseMotion:
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rotate_y(deg2rad(-event.relative.x * mouse_sensitivity))
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head.rotate_x(deg2rad(-event.relative.y * mouse_sensitivity))
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head.rotation.x = clamp(head.rotation.x, deg2rad(-89), deg2rad(89))
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func _physics_process(delta):
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direction = Vector3()
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full_contact = ground_check.is_colliding()
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if not is_on_floor():
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gravity_vec += Vector3.DOWN * gravity * delta
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h_acceleration = air_acceleration
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elif is_on_floor() and full_contact:
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gravity_vec = -get_floor_normal() * gravity
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h_acceleration = normal_acceleration
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else:
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gravity_vec = -get_floor_normal()
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h_acceleration = normal_acceleration
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if Input.is_action_just_pressed("jump") and (is_on_floor() or full_contact):
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gravity_vec = Vector3.UP * jump
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if Input.is_action_pressed("move_forward"):
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direction -= transform.basis.z
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elif Input.is_action_pressed("move_back"):
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direction += transform.basis.z
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if Input.is_action_pressed("move_left"):
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direction -= transform.basis.x
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elif Input.is_action_pressed("move_right"):
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direction += transform.basis.x
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direction = direction.normalized()
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h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
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movement.z = h_velocity.z + gravity_vec.z
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movement.x = h_velocity.x + gravity_vec.x
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movement.y = gravity_vec.y
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move_and_slide(movement, Vector3.UP)
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37
NewFPS.tscn
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37
NewFPS.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://NewFPS.gd" type="Script" id=1]
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[sub_resource type="CapsuleMesh" id=1]
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mid_height = 3.0
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[sub_resource type="CapsuleShape" id=2]
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height = 3.0
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[sub_resource type="CylinderShape" id=3]
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[node name="NewFPS" type="KinematicBody"]
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script = ExtResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
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shape = SubResource( 2 )
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[node name="Foot" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.49618, 0 )
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shape = SubResource( 3 )
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[node name="Head" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.53131, 0 )
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[node name="Camera" type="Camera" parent="Head"]
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[node name="GroundCheck" type="RayCast" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0 )
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enabled = true
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cast_to = Vector3( 0, -1.5, 0 )
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3
ReadMe.md
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3
ReadMe.md
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# Godot FPS Demo
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This is a basic FPS Camera and movement system built in Godot v3.2.2
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25
TestMap.tscn
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25
TestMap.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://NewFPS.tscn" type="PackedScene" id=1]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="BoxShape" id=2]
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[node name="TestMap" type="Spatial"]
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[node name="NewFPS" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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[node name="StaticBody" type="StaticBody" parent="."]
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transform = Transform( 25, 0, 0, 0, 1, 0, 0, 0, 25, 0, -2.14964, 0 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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shape = SubResource( 2 )
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7
default_env.tres
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7
default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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34
icon.png.import
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34
icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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52
project.godot
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52
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="fps-demo"
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run/main_scene="res://TestMap.tscn"
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config/icon="res://icon.png"
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[input]
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move_forward={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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move_back={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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environment/default_environment="res://default_env.tres"
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