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Layla 2020-10-18 21:46:51 -04:00
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9 changed files with 234 additions and 0 deletions

12
.gitignore vendored Normal file
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# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

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NewFPS.gd Normal file
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extends KinematicBody
export var speed = 10 # Player movement speed
export var mouse_sensitivity = 0.1 # Camera sensitivity
export var jump = 10
onready var head = $Head
onready var ground_check = $GroundCheck
var h_acceleration = 6
var air_acceleration = 1
var normal_acceleration = 6
var gravity = 20
var full_contact = false
var direction = Vector3()
var h_velocity = Vector3()
var movement = Vector3()
var gravity_vec = Vector3()
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(event):
if event is InputEventMouseMotion:
rotate_y(deg2rad(-event.relative.x * mouse_sensitivity))
head.rotate_x(deg2rad(-event.relative.y * mouse_sensitivity))
head.rotation.x = clamp(head.rotation.x, deg2rad(-89), deg2rad(89))
func _physics_process(delta):
direction = Vector3()
full_contact = ground_check.is_colliding()
if not is_on_floor():
gravity_vec += Vector3.DOWN * gravity * delta
h_acceleration = air_acceleration
elif is_on_floor() and full_contact:
gravity_vec = -get_floor_normal() * gravity
h_acceleration = normal_acceleration
else:
gravity_vec = -get_floor_normal()
h_acceleration = normal_acceleration
if Input.is_action_just_pressed("jump") and (is_on_floor() or full_contact):
gravity_vec = Vector3.UP * jump
if Input.is_action_pressed("move_forward"):
direction -= transform.basis.z
elif Input.is_action_pressed("move_back"):
direction += transform.basis.z
if Input.is_action_pressed("move_left"):
direction -= transform.basis.x
elif Input.is_action_pressed("move_right"):
direction += transform.basis.x
direction = direction.normalized()
h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
movement.z = h_velocity.z + gravity_vec.z
movement.x = h_velocity.x + gravity_vec.x
movement.y = gravity_vec.y
move_and_slide(movement, Vector3.UP)

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NewFPS.tscn Normal file
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://NewFPS.gd" type="Script" id=1]
[sub_resource type="CapsuleMesh" id=1]
mid_height = 3.0
[sub_resource type="CapsuleShape" id=2]
height = 3.0
[sub_resource type="CylinderShape" id=3]
[node name="NewFPS" type="KinematicBody"]
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
shape = SubResource( 2 )
[node name="Foot" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.49618, 0 )
shape = SubResource( 3 )
[node name="Head" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.53131, 0 )
[node name="Camera" type="Camera" parent="Head"]
[node name="GroundCheck" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0 )
enabled = true
cast_to = Vector3( 0, -1.5, 0 )

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ReadMe.md Normal file
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# Godot FPS Demo
This is a basic FPS Camera and movement system built in Godot v3.2.2

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TestMap.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://NewFPS.tscn" type="PackedScene" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="BoxShape" id=2]
[node name="TestMap" type="Spatial"]
[node name="NewFPS" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 25, 0, 0, 0, 1, 0, 0, 0, 25, 0, -2.14964, 0 )
__meta__ = {
"_edit_group_": true
}
[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 2 )

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="fps-demo"
run/main_scene="res://TestMap.tscn"
config/icon="res://icon.png"
[input]
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"