godot-build-tools/internal/build_config.go

55 lines
1.2 KiB
Go

package internal
import (
"io/ioutil"
"os"
"github.com/BurntSushi/toml"
"github.com/yeslayla/godot-build-tools/logging"
)
const defaultGodotVersion = "4.1.3"
const defaultGodotRelease = "stable"
type BuildConfig struct {
Godot BuildConfigGodot `toml:"godot"`
}
type BuildConfigGodot struct {
Version string `toml:"version"`
Release string `toml:"release"`
}
func LoadBuildConfig(logger logging.Logger) BuildConfig {
config := BuildConfig{}
content, err := ioutil.ReadFile(".godot-build.toml")
if err != nil {
if os.IsNotExist(err) {
logger.Errorf("Build config not found, please run `gbt init`")
os.Exit(1)
} else {
logger.Errorf("Failed to read build config: %s", err)
}
return config
}
_, err = toml.Decode(string(content), &config)
if err != nil {
logger.Errorf("Failed to parse build config: %s", err)
return config
}
if config.Godot.Release == "" {
logger.Warnf("Godot release not specified, defaulting to %s", defaultGodotRelease)
config.Godot.Release = defaultGodotRelease
}
if config.Godot.Version == "" {
logger.Warnf("Godot version not specified, defaulting to %s", defaultGodotVersion)
config.Godot.Version = defaultGodotVersion
}
return config
}