package steps import ( "os" "github.com/yeslayla/godot-build-tools/internal" "github.com/yeslayla/godot-build-tools/logging" ) func GodotSetup(logger logging.Logger, targetOS internal.TargetOS, version string, release string) (string, bool) { logger.StartGroup("Godot Setup") defer logger.EndGroup() downloader := internal.NewDownloader(internal.TargetOSLinux, logger, &internal.DownloaderOptions{}) logger.Infof("Downloading Godot") godotPackage, err := downloader.DownloadGodot(internal.TargetOSLinux, version, release) if err != nil { logger.Errorf("Failed to download Godot: %s", err) return "", false } defer os.Remove(godotPackage) logger.Infof("Godot package: %s", godotPackage) logger.Infof("Installing Godot") godotBin, err := downloader.InstallGodot(godotPackage, internal.TargetOSLinux, version, release) if err != nil { logger.Errorf("Failed to install Godot: %s", err) return "", false } logger.Infof("Godot binary: %s", godotBin) return godotBin, true }