glitch-in-the-system/scripts/v2/loading/progress_tracker.gd

51 lines
1.6 KiB
GDScript

class_name ProgressTracker
extends Object
signal progress_update()
signal step_change(step: int)
signal complete()
signal step_complete()
var _current_step: ProgressStepTracker = null
var _current_step_index: int = -1
var _steps_count: int
func _init(step_count: int = 0) -> void:
_steps_count = step_count
self.substep_complete.connect(self, "_on_substep_complete")
func _on_step_complete() -> void:
if _current_step_index == _steps_count:
self.complete.emit()
return
# next_step: should be called before the step is actually started
func next_step(step_name: String = "") -> ProgressStepTracker:
_current_step_index += 1
if _current_step_index > _steps_count:
push_error("Number of steps tracked is larger than number of steps used!")
step_change.emit(_current_step_index)
self._current_step = ProgressStepTracker.new(self, step_name)
self.progress_update.emit()
return self._current_step
# step_complete: returns the progress of all steps
func get_step_progress() -> float:
return float(_current_step_index) / float(_steps_count)
# get_total_progress_percentage: returns the progress of all steps and substeps
func get_total_progress_percentage() -> float:
return self.get_step_progress()
# get_progress_data: returns a dictionary with data about the current progress for the UI
func get_progress_data() -> Dictionary:
return {
"step_name": self._current_step.get_step_name(),
"message": self._current_step.get_message(),
"substeps": self._current_step.get_substeps(),
"current_substep": self._current_step.get_substep_index(),
"total_progress":self.get_total_progress_percentage()
}