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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cluemfplimly4"]
[ext_resource type="Texture2D" uid="uid://db56d1182ln4b" path="res://assets/art/Tiles/computer_tile1.png" id="1_5muy3"]
[ext_resource type="Texture2D" uid="uid://klj2jswq3s4w" path="res://assets/art/Tiles/platform_tile.png" id="2_owfas"]
[ext_resource type="Texture2D" uid="uid://dw5bnymac2wha" path="res://assets/art/Tiles/computer_tile_safe.png" id="3_ca38s"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hu2b2"]
texture = ExtResource("1_5muy3")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -1.375)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1rql8"]
texture = ExtResource("2_owfas")
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4.5, 8, -4.5, 8, -8)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4.5, -8, 4.5)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_57o2x"]
texture = ExtResource("3_ca38s")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_hu2b2")
sources/1 = SubResource("TileSetAtlasSource_1rql8")
sources/2 = SubResource("TileSetAtlasSource_57o2x")