74 lines
2.0 KiB
GDScript
74 lines
2.0 KiB
GDScript
class_name StandardEntityMarker
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extends Node2D
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## The method used to spawn entities
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##
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## ALL: Spawns all entities in the list
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## FURTHEST: Spawns the entity furthest from the player
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## ONCE: Spawns the entity once at a random marker
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## NONE: Does not spawn any entities
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enum EntitySpawnMethod { ALL, FURTHEST, ONCE, NONE }
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## The method used to select entities
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##
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## RANDOM: Selects a random entity from the list
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## POP: Removes the entity from the list after it is selected
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enum EntitySelectionMethod { RANDOM, POP }
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@export_category("Entity Spawning")
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## The ID representing the type of this marker
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@export var marker_id: String
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## The entities that can be spawned by this marker
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@export var entities: Array[PackedScene] = []
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## The method used to spawn entities
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@export var spawn_method: EntitySpawnMethod
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## The chance that an entity will be spawned
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@export_range(0, 1.0) var spawn_chance: float = 1.0
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## The method used to select entities
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@export var entity_selection_method: EntitySelectionMethod
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@export_category("Marker Debug")
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## The color of the debug sprite
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@export var debug_color: Color = Color.WHITE
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## The size of the debug sprite
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@export var marker_size: int = 16
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func _ready() -> void:
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self.add_to_group("genv2:entity_marker")
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## Create a debug sprite if one doesn't exist
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var sprite: Sprite2D = self.get_node_or_null("Sprite2D")
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if not sprite:
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sprite = Sprite2D.new()
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sprite.texture = _get_debug_texture()
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self.add_child(sprite)
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## Registers this marker with the world generator
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func register(gen: StandardWorldGenerator) -> void:
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if self.marker_id == "":
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push_error("Marker ID is empty, this marker will not be used for spawning entities.")
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return
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gen.register_marker("genv2:entity_marker:%s" % self.marker_id, self)
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## Generates a texture for the debug sprite
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func _get_debug_texture() -> Texture2D:
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var texture = GradientTexture2D.new()
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var gradient = Gradient.new()
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gradient.colors = [self.debug_color]
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texture.gradient = gradient
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texture.width = self.marker_size
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texture.height = self.marker_size
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return texture
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