glitch-in-the-system/scripts/pickup.gd

8 lines
209 B
GDScript

extends Node2D
func _ready():
var tile_map = get_node("%tile_map") as TileMap
var tile_pos = tile_map.local_to_map(position)
if(tile_map.get_cell(0, Vector2i(tile_pos.x, tile_pos.y)) != 0):
queue_free()