8 lines
209 B
GDScript
8 lines
209 B
GDScript
extends Node2D
|
|
|
|
func _ready():
|
|
var tile_map = get_node("%tile_map") as TileMap
|
|
var tile_pos = tile_map.local_to_map(position)
|
|
if(tile_map.get_cell(0, Vector2i(tile_pos.x, tile_pos.y)) != 0):
|
|
queue_free()
|