18 lines
345 B
GDScript
18 lines
345 B
GDScript
extends Line2D
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var target
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var point
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@export var targetPath: NodePath
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@export var trailLength = 0
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func _ready():
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target = get_node(targetPath)
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func _process(_delta: float) -> void:
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global_position = Vector2(0,0)
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global_rotation = 0
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point = target.global_position
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add_point(point)
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while get_point_count() > trailLength:
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remove_point(0)
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