glitch-in-the-system/addons/glitch_tools/plugin.gd

20 lines
534 B
GDScript

@tool
extends EditorPlugin
func _enter_tree() -> void:
# This doesn't function in Godot4
# get_editor_interface().get_editor_data().connect("scene_saved", self, "_on_scene_saved")
pass
func _exit_tree() -> void:
# get_editor_interface().get_editor_data().disconnect("scene_saved", self, "_on_scene_saved")
pass
func _on_scene_saved(scene: PackedScene) -> void:
var instance: Node = scene.instantiate()
instance.queue_free.call_deferred()
for node in instance.get_children():
if node is StandardRoom:
node._validate()