[gd_scene load_steps=7 format=2] [ext_resource path="res://Nodes/Pickup.gd" type="Script" id=1] [ext_resource path="res://Art/pickup1.png" type="Texture" id=2] [ext_resource path="res://Art/pickup2.png" type="Texture" id=3] [sub_resource type="GDScript" id=1] script/source = "extends Area2D func _ready(): connect(\"body_entered\", self, \"_collide\") func _collide(body): if body.has_method(\"pickupCoin\"): body.pickupCoin() queue_free()" [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 6, 6 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [node name="Pickup" type="Node2D"] script = ExtResource( 1 ) [node name="Area2D" type="Area2D" parent="."] gravity = 0.0 angular_damp = 0.0 script = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="Area2D/CollisionShape2D"] frames = SubResource( 3 ) frame = 1 playing = true