extends Node2D export var HP = 8 export var color = "ffff00" var tileMap func _ready(): var tileMap = get_node("/root/World/TileMap") var tilePos = tileMap.world_to_map(position) if(tileMap.get_cell(tilePos.x, tilePos.y) != 0): queue_free() func take_damage(dmg): playAudio("Bomb_Drop.wav") modulate = Color(255,0,0) $KinematicBody2D/Light2D.color = Color(255,0,0) HP -= dmg reset_color() var color_timer func reset_color(): if !color_timer: color_timer = Timer.new() add_child(color_timer) color_timer.connect("timeout", self, "color_timeout") color_timer.start(0.125) func color_timeout(): modulate = Color(color) $KinematicBody2D/Light2D.color = Color(color) func _process(delta): if(HP <= 0): queue_free() var audioPlayer func playAudio(track): if !audioPlayer: audioPlayer = AudioStreamPlayer.new() get_parent().add_child(audioPlayer) audioPlayer.stream = load("res://Sound/" + track) audioPlayer.volume_db = -30 audioPlayer.play()