extends Camera2D var speed = 2 func _process(_delta: float) -> void: var camera_move_dir = Vector2(0,0) if(Input.is_action_pressed("right")): camera_move_dir += Vector2(speed,0) if(Input.is_action_pressed("left")): camera_move_dir -= Vector2(speed,0) if(Input.is_action_pressed("up")): camera_move_dir -= Vector2(0,speed) if(Input.is_action_pressed("down")): camera_move_dir += Vector2(0,speed) global_translate(camera_move_dir)