extends Node2D @export var HP: int = 8 @export var color_str: String = "ffff00" func take_damage(dmg): playAudio("Bomb_Drop.wav") modulate = Color(255,0,0) $CharacterBody2D/PointLight2D.color = Color(255,0,0) HP -= dmg reset_color() var color_timer func reset_color(): if !color_timer: color_timer = Timer.new() add_child(color_timer) color_timer.connect("timeout",Callable(self,"color_timeout")) color_timer.start(0.125) func color_timeout(): var color = Color.from_string(color_str, Color.WHITE) modulate = color $CharacterBody2D/PointLight2D.color = Color(color) func _process(_delta: float) -> void: if(HP <= 0): queue_free() var audioPlayer func playAudio(track): if !audioPlayer: audioPlayer = AudioStreamPlayer.new() get_parent().add_child(audioPlayer) audioPlayer.stream = load("res://assets/sound/%s" % track) audioPlayer.volume_db = -30 audioPlayer.play()