[gd_scene load_steps=3 format=3 uid="uid://campy0ltqj64h"] [ext_resource type="Theme" uid="uid://x4at2pluavto" path="res://general_theme.tres" id="1_ryqd1"] [sub_resource type="GDScript" id="8"] script/source = "extends Button # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): connect(\"button_down\",Callable(self,\"on_button\")) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func on_button(): get_tree().change_scene_to_file(\"res://Nodes/Title.tscn\") " [node name="GameOver" type="Control"] visible = false layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme = ExtResource("1_ryqd1") [node name="ColorRect" type="ColorRect" parent="."] layout_mode = 0 anchor_right = 1.0 anchor_bottom = 1.0 color = Color(0, 0, 0, 0.352941) [node name="Label" type="Label" parent="."] layout_mode = 0 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -227.5 offset_top = -50.0 offset_right = 227.5 offset_bottom = 50.0 text = "Unit Lost..." [node name="MainMenu" type="Button" parent="."] layout_mode = 0 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -82.5 offset_top = -80.0 offset_right = 82.5 offset_bottom = -40.0 text = "Main Menu" script = SubResource("8")