[gd_scene load_steps=7 format=3] [ext_resource type="Script" path="res://scripts/pickup.gd" id="1"] [ext_resource type="Texture2D" uid="uid://nw1eg7vb3df6" path="res://assets/art/pickup1.png" id="2"] [ext_resource type="Texture2D" uid="uid://ibtidhnw6mnj" path="res://assets/art/pickup2.png" id="3"] [sub_resource type="GDScript" id=1] script/source = "extends Area2D func _ready(): connect(\"body_entered\",Callable(self,\"_collide\")) func _collide(body): if body.has_method(\"pickupCoin\"): body.pickupCoin() queue_free()" [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 6, 6 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [node name="Pickup" type="Node2D"] script = ExtResource( 1 ) [node name="Area2D" type="Area2D" parent="."] gravity = 0.0 angular_damp = 0.0 script = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Area2D/CollisionShape2D"] frames = SubResource( 3 ) frame = 1 playing = true