[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" uid="uid://ceaml5a56mbes" path="res://assets/art/basic_light.png" id="1"] [ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="2"] [node name="Light3D" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource( 1 ) [node name="PointLight2D" type="PointLight2D" parent="."] position = Vector2( 0, -2 ) texture = ExtResource( 2 ) texture_scale = 1.5