Fix collision generation issues

This commit is contained in:
2019-11-03 20:31:05 -05:00
parent a267be20ac
commit d9350f3f6d
4 changed files with 20 additions and 5 deletions

View File

@ -3,8 +3,12 @@ extends Node2D
export var HP = 8
export var color = "ffff00"
var tileMap
func _ready():
pass
var tileMap = get_node("/root/World/TileMap")
var tilePos = tileMap.world_to_map(position)
if(tileMap.get_cell(tilePos.x, tilePos.y) != 0):
queue_free()
func take_damage(dmg):
playAudio("Bomb_Drop.wav")