massive work towards godot 4

This commit is contained in:
2023-02-01 04:43:50 -05:00
parent 42259a89ed
commit 5dac6ced93
484 changed files with 5935 additions and 5084 deletions

17
nodes/equipment/Line2D.gd Normal file
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@ -0,0 +1,17 @@
extends Line2D
var target
var point
@export var targetPath: NodePath
@export var trailLength = 0
func _ready():
target = get_node(targetPath)
func _process(_delta: float) -> void:
global_position = Vector2(0,0)
global_rotation = 0
point = target.global_position
add_point(point)
while get_point_count() > trailLength:
remove_point(0)

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[gd_scene load_steps=2 format=3 uid="uid://d2q155626ggba"]
[ext_resource type="Texture2D" uid="uid://dvgpurvjnvtea" path="res://assets/art/player_arms.png" id="1_amahe"]
[node name="Arms" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_amahe")

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[gd_scene load_steps=4 format=3 uid="uid://bx6o3cvmmpboe"]
[ext_resource type="Script" path="res://scripts/equipment/pistol.gd" id="1_a74on"]
[ext_resource type="PackedScene" uid="uid://ljnxxvv8n4ho" path="res://nodes/projectiles/pistol_bullet.tscn" id="2_suef3"]
[ext_resource type="Texture2D" uid="uid://68bhqeovy8xl" path="res://assets/art/equipment/pistol/pistol.png" id="2_vtqpk"]
[node name="Pistol" type="Node2D" node_paths=PackedStringArray("left_arm", "right_arm", "origin", "bullet_spawning_point", "pistol_handle", "sprite", "sheath_point")]
rotation = 0.00217739
script = ExtResource("1_a74on")
bullet = ExtResource("2_suef3")
left_arm = NodePath("LeftArmLine2D")
right_arm = NodePath("RightArmLine2D")
origin = NodePath("Origin")
bullet_spawning_point = NodePath("Origin/Handle/BulletSpawner")
pistol_handle = NodePath("Origin/Handle")
sprite = NodePath("Origin/Handle/Sprite2D")
sheath_point = NodePath("SheathPos")
auto_z_index = false
[node name="Origin" type="Node2D" parent="."]
[node name="Handle" type="Node2D" parent="Origin"]
position = Vector2(3.99999, -0.00870954)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="Origin/Handle"]
texture_filter = 1
position = Vector2(0.5, -0.5)
texture = ExtResource("2_vtqpk")
[node name="BulletSpawner" type="Node2D" parent="Origin/Handle"]
position = Vector2(3, -1)
[node name="LeftArmLine2D" type="Line2D" parent="."]
points = PackedVector2Array(-2.5, 0, 3.5, 1)
width = 1.0
default_color = Color(0.6, 0.898039, 0.313726, 1)
[node name="RightArmLine2D" type="Line2D" parent="."]
points = PackedVector2Array(2.5, 0, 3.5, 1)
width = 1.0
default_color = Color(0.6, 0.898039, 0.313726, 1)
[node name="SheathPos" type="Node2D" parent="."]
position = Vector2(-6, 3)
rotation = 1.5708

173
nodes/equipment/saber.tscn Normal file
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[gd_scene load_steps=12 format=3 uid="uid://djxjod3bnqdq6"]
[ext_resource type="Script" path="res://scripts/equipment/saber.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://2qvbod1l4s0q" path="res://assets/art/equipment/katana/katana_equipment.png" id="2_xtivd"]
[ext_resource type="AudioStream" uid="uid://3f8vhhml15h" path="res://assets/sound/Cancel2.wav" id="5_1dip1"]
[ext_resource type="Texture2D" uid="uid://ceqv31vnvglcm" path="res://assets/art/trail.png" id="17_kab6p"]
[ext_resource type="Script" path="res://nodes/equipment/Line2D.gd" id="18"]
[sub_resource type="CapsuleShape2D" id="2"]
radius = 32.0
height = 96.0
[sub_resource type="Animation" id="Animation_dbnl7"]
resource_name = "idle"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D/Area2D:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_toqbl"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D/Area2D:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_s6hcs"]
resource_name = "attack"
length = 0.5
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5)
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D/Area2D:monitoring")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [false, true, false]
}
tracks/2/type = "audio"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AudioStreamPlayer2D")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("5_1dip1")
}],
"times": PackedFloat32Array(0.3)
}
[sub_resource type="Animation" id="Animation_qbfwu"]
resource_name = "sheathed"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_77vfc"]
_data = {
"RESET": SubResource("Animation_toqbl"),
"attack": SubResource("Animation_s6hcs"),
"idle": SubResource("Animation_dbnl7"),
"sheathed": SubResource("Animation_qbfwu")
}
[node name="Arms" type="Node2D" node_paths=PackedStringArray("animation_player", "area")]
script = ExtResource("1")
animation_player = NodePath("AnimationPlayer")
area = NodePath("Sprite2D/Area2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("2_xtivd")
hframes = 7
metadata/_edit_group_ = true
[node name="Line2D" type="Line2D" parent="Sprite2D"]
visible = false
z_index = -10
z_as_relative = false
points = PackedVector2Array(27.1471, 15.6522)
default_color = Color(0.596078, 0.596078, 0.596078, 0.65098)
texture = ExtResource("17_kab6p")
texture_mode = 2
script = ExtResource("18")
targetPath = NodePath("..")
trailLength = 8
[node name="Area2D" type="Area2D" parent="Sprite2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D/Area2D"]
position = Vector2(24, -8)
rotation = 1.5708
scale = Vector2(0.5, 0.5)
shape = SubResource("2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 2.0
libraries = {
"": SubResource("AnimationLibrary_77vfc")
}
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_1dip1")
volume_db = -16.0
bus = &"Sound Effects"