massive work towards godot 4
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71
nodes/Enemies/basic_enemy.tscn
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71
nodes/Enemies/basic_enemy.tscn
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[gd_scene load_steps=11 format=3 uid="uid://blr7x54kkvyf7"]
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[ext_resource type="Script" path="res://scripts/baddie.gd" id="1_y8j84"]
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[ext_resource type="Script" path="res://scripts/basic_enemy.gd" id="2_hefj0"]
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[ext_resource type="Texture2D" uid="uid://p868d486c0c3" path="res://assets/art/Enemies/basic_enemy3.png" id="3_u6icv"]
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[ext_resource type="Texture2D" uid="uid://iewpb4eaydo1" path="res://assets/art/Enemies/basic_enemy1.png" id="4_r5s5n"]
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[ext_resource type="Texture2D" uid="uid://cnkpv43ex1bxo" path="res://assets/art/Enemies/basic_enemy2.png" id="5_ftr1e"]
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[ext_resource type="Texture2D" uid="uid://6hlixqpg7pb6" path="res://assets/art/Enemies/basic_enemy4.png" id="6_qfqk3"]
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[ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="7_8amn3"]
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[sub_resource type="SpriteFrames" id="2"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_u6icv")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("4_r5s5n")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_ftr1e")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_u6icv")
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}, {
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"duration": 1.0,
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"texture": ExtResource("6_qfqk3")
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}],
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"loop": true,
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"name": &"run",
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"speed": 5.0
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}]
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[sub_resource type="CapsuleShape2D" id="3"]
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[sub_resource type="RectangleShape2D" id="4"]
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[node name="Basic Enemy" type="Node2D"]
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modulate = Color(1, 1, 0, 1)
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script = ExtResource("1_y8j84")
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HP = 3
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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script = ExtResource("2_hefj0")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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texture_filter = 1
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frames = SubResource("2")
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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scale = Vector2(0.35, 0.45)
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shape = SubResource("3")
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[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
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position = Vector2(5, -2)
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scale = Vector2(0.5, 0.25)
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shape = SubResource("4")
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one_way_collision_margin = 30.0
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[node name="PointLight2D" type="PointLight2D" parent="CharacterBody2D"]
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energy = 0.25
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texture = ExtResource("7_8amn3")
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texture_scale = 1.5
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