Upgrade Godot Version & Work Towards Level Gen
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50
scripts/v2/loading/progress_step_tracker.gd
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50
scripts/v2/loading/progress_step_tracker.gd
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class_name ProgressStepTracker
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extends Object
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var _step_name: String = ""
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var _message: String = ""
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var _subset_index: int = 0
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var _subset_count: int = 0
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var _tracker: ProgressTracker = null
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func _init(tracker: ProgressTracker, step_name: String):
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self._tracker = tracker
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self._step_name = step_name
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# set_substeps: set the number of substeps for this step
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func set_substeps(substeps: int):
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self._subset_count = substeps
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# substep: should be called when a substep is started
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func substep(message: String = ""):
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self._subset_index += 1
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self._message = message
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self._tracker.progress_update.emit()
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# complete: should be called when this step is done
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func complete():
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self._tracker.step_complete.emit()
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# get_step_name: get the name of this step
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func get_step_name() -> String:
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return self._step_name
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# get_message: get the message for this step
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func get_message() -> String:
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return self._message
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# get_substep_index: get the index of the current substep
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func get_substep_index() -> int:
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return self._subset_index
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# get_substep_count: get the number of substeps for this step
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func get_substep_count() -> int:
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return self._subset_count
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# get_progress: get the progress of this step
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func get_progress() -> float:
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if self._subset_count == 0:
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return 0.0
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else:
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return float(self._subset_index) / float(self._subset_count)
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