Upgrade Godot Version & Work Towards Level Gen
This commit is contained in:
50
scripts/v2/loading/progress_step_tracker.gd
Normal file
50
scripts/v2/loading/progress_step_tracker.gd
Normal file
@ -0,0 +1,50 @@
|
||||
class_name ProgressStepTracker
|
||||
extends Object
|
||||
|
||||
var _step_name: String = ""
|
||||
var _message: String = ""
|
||||
var _subset_index: int = 0
|
||||
var _subset_count: int = 0
|
||||
|
||||
var _tracker: ProgressTracker = null
|
||||
|
||||
func _init(tracker: ProgressTracker, step_name: String):
|
||||
self._tracker = tracker
|
||||
self._step_name = step_name
|
||||
|
||||
# set_substeps: set the number of substeps for this step
|
||||
func set_substeps(substeps: int):
|
||||
self._subset_count = substeps
|
||||
|
||||
# substep: should be called when a substep is started
|
||||
func substep(message: String = ""):
|
||||
self._subset_index += 1
|
||||
self._message = message
|
||||
self._tracker.progress_update.emit()
|
||||
|
||||
# complete: should be called when this step is done
|
||||
func complete():
|
||||
self._tracker.step_complete.emit()
|
||||
|
||||
# get_step_name: get the name of this step
|
||||
func get_step_name() -> String:
|
||||
return self._step_name
|
||||
|
||||
# get_message: get the message for this step
|
||||
func get_message() -> String:
|
||||
return self._message
|
||||
|
||||
# get_substep_index: get the index of the current substep
|
||||
func get_substep_index() -> int:
|
||||
return self._subset_index
|
||||
|
||||
# get_substep_count: get the number of substeps for this step
|
||||
func get_substep_count() -> int:
|
||||
return self._subset_count
|
||||
|
||||
# get_progress: get the progress of this step
|
||||
func get_progress() -> float:
|
||||
if self._subset_count == 0:
|
||||
return 0.0
|
||||
else:
|
||||
return float(self._subset_index) / float(self._subset_count)
|
50
scripts/v2/loading/progress_tracker.gd
Normal file
50
scripts/v2/loading/progress_tracker.gd
Normal file
@ -0,0 +1,50 @@
|
||||
class_name ProgressTracker
|
||||
extends Object
|
||||
|
||||
signal progress_update()
|
||||
signal step_change(step: int)
|
||||
signal complete()
|
||||
signal step_complete()
|
||||
|
||||
var _current_step: ProgressStepTracker = null
|
||||
var _current_step_index: int = -1
|
||||
var _steps_count: int
|
||||
|
||||
func _init(step_count: int = 0) -> void:
|
||||
_steps_count = step_count
|
||||
self.substep_complete.connect(self, "_on_substep_complete")
|
||||
|
||||
func _on_step_complete() -> void:
|
||||
if _current_step_index == _steps_count:
|
||||
self.complete.emit()
|
||||
return
|
||||
|
||||
# next_step: should be called before the step is actually started
|
||||
func next_step(step_name: String = "") -> ProgressStepTracker:
|
||||
_current_step_index += 1
|
||||
if _current_step_index > _steps_count:
|
||||
push_error("Number of steps tracked is larger than number of steps used!")
|
||||
step_change.emit(_current_step_index)
|
||||
|
||||
self._current_step = ProgressStepTracker.new(self, step_name)
|
||||
self.progress_update.emit()
|
||||
|
||||
return self._current_step
|
||||
|
||||
# step_complete: returns the progress of all steps
|
||||
func get_step_progress() -> float:
|
||||
return float(_current_step_index) / float(_steps_count)
|
||||
|
||||
# get_total_progress_percentage: returns the progress of all steps and substeps
|
||||
func get_total_progress_percentage() -> float:
|
||||
return self.get_step_progress()
|
||||
|
||||
# get_progress_data: returns a dictionary with data about the current progress for the UI
|
||||
func get_progress_data() -> Dictionary:
|
||||
return {
|
||||
"step_name": self._current_step.get_step_name(),
|
||||
"message": self._current_step.get_message(),
|
||||
"substeps": self._current_step.get_substeps(),
|
||||
"current_substep": self._current_step.get_substep_index(),
|
||||
"total_progress":self.get_total_progress_percentage()
|
||||
}
|
Reference in New Issue
Block a user