Upgrade Godot Version & Work Towards Level Gen

This commit is contained in:
2023-12-10 00:22:06 +01:00
parent 0fa604298f
commit 51beabf526
866 changed files with 265 additions and 1302 deletions

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class_name ProgressStepTracker
extends Object
var _step_name: String = ""
var _message: String = ""
var _subset_index: int = 0
var _subset_count: int = 0
var _tracker: ProgressTracker = null
func _init(tracker: ProgressTracker, step_name: String):
self._tracker = tracker
self._step_name = step_name
# set_substeps: set the number of substeps for this step
func set_substeps(substeps: int):
self._subset_count = substeps
# substep: should be called when a substep is started
func substep(message: String = ""):
self._subset_index += 1
self._message = message
self._tracker.progress_update.emit()
# complete: should be called when this step is done
func complete():
self._tracker.step_complete.emit()
# get_step_name: get the name of this step
func get_step_name() -> String:
return self._step_name
# get_message: get the message for this step
func get_message() -> String:
return self._message
# get_substep_index: get the index of the current substep
func get_substep_index() -> int:
return self._subset_index
# get_substep_count: get the number of substeps for this step
func get_substep_count() -> int:
return self._subset_count
# get_progress: get the progress of this step
func get_progress() -> float:
if self._subset_count == 0:
return 0.0
else:
return float(self._subset_index) / float(self._subset_count)

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class_name ProgressTracker
extends Object
signal progress_update()
signal step_change(step: int)
signal complete()
signal step_complete()
var _current_step: ProgressStepTracker = null
var _current_step_index: int = -1
var _steps_count: int
func _init(step_count: int = 0) -> void:
_steps_count = step_count
self.substep_complete.connect(self, "_on_substep_complete")
func _on_step_complete() -> void:
if _current_step_index == _steps_count:
self.complete.emit()
return
# next_step: should be called before the step is actually started
func next_step(step_name: String = "") -> ProgressStepTracker:
_current_step_index += 1
if _current_step_index > _steps_count:
push_error("Number of steps tracked is larger than number of steps used!")
step_change.emit(_current_step_index)
self._current_step = ProgressStepTracker.new(self, step_name)
self.progress_update.emit()
return self._current_step
# step_complete: returns the progress of all steps
func get_step_progress() -> float:
return float(_current_step_index) / float(_steps_count)
# get_total_progress_percentage: returns the progress of all steps and substeps
func get_total_progress_percentage() -> float:
return self.get_step_progress()
# get_progress_data: returns a dictionary with data about the current progress for the UI
func get_progress_data() -> Dictionary:
return {
"step_name": self._current_step.get_step_name(),
"message": self._current_step.get_message(),
"substeps": self._current_step.get_substeps(),
"current_substep": self._current_step.get_substep_index(),
"total_progress":self.get_total_progress_percentage()
}