Unbork some very borked stuff

This commit is contained in:
Layla 2024-01-28 15:05:54 +01:00
parent 49562ba9ce
commit 258b6c7856
4 changed files with 78 additions and 56 deletions

View File

@ -1,14 +1,9 @@
[gd_scene load_steps=6 format=3]
[gd_scene load_steps=4 format=3 uid="uid://dnicfvo878on7"]
[ext_resource type="Theme" uid="uid://cxgvk5h68qluc" path="res://general_theme.tres" id="1"]
[ext_resource type="FontFile" uid="uid://5pudbq7h6eh7" path="res://assets/fonts/pixelmix/pixelmix_bold.ttf" id="2"]
[ext_resource type="Theme" uid="uid://x4at2pluavto" path="res://general_theme.tres" id="1"]
[ext_resource type="Script" path="res://scripts/Console.gd" id="3"]
[sub_resource type="FontFile" id=1]
size = 48
font_data = ExtResource( 2 )
[sub_resource type="GDScript" id=2]
[sub_resource type="GDScript" id="2"]
script/source = "extends ColorRect
# Declare member variables here. Examples:
@ -55,42 +50,47 @@ func fade_out():
fade_timer.queue_free()"
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
theme = ExtResource("1")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
theme = ExtResource("1")
[node name="Level Complete" type="Label" parent="CanvasLayer/Control"]
layout_mode = 0
offset_left = 20.0
offset_top = 15.0
offset_right = 691.0
offset_bottom = 88.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
text = "LEVEL COMPLETE!"
[node name="Console" type="Control" parent="CanvasLayer/Control"]
anchors_preset = 0
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
script = ExtResource("3")
[node name="Display" type="Label" parent="CanvasLayer/Control/Console"]
layout_mode = 0
offset_left = 20.0
offset_top = 70.0
offset_right = 550.0
offset_bottom = 480.0
custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
text = "Running debugger...
Debugging complete!"
[node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"]
layout_mode = 0
offset_left = 20.0
offset_top = 480.0
offset_right = 550.0
@ -100,23 +100,23 @@ grow_vertical = 2
alignment = 1
[node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"]
offset_left = 241.0
offset_right = 289.0
offset_bottom = 40.0
layout_mode = 2
text = "Test"
[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"]
layout_mode = 0
offset_left = 20.0
offset_top = 475.0
offset_right = 550.0
offset_bottom = 485.0
scale = Vector2( 1, 0.5 )
color = Color( 0.6, 0.898039, 0.313726, 1 )
scale = Vector2(1, 0.5)
color = Color(0.6, 0.898039, 0.313726, 1)
[node name="FadeRect" type="ColorRect" parent="CanvasLayer"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
color = Color( 0, 0, 0, 1 )
script = SubResource( 2 )
color = Color(0, 0, 0, 1)
script = SubResource("2")

View File

@ -1,39 +1,52 @@
[gd_scene load_steps=9 format=3]
[gd_scene load_steps=10 format=3 uid="uid://cahrkuao8ip70"]
[ext_resource type="Script" path="res://scripts/Exit.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://mn17ql7wilx3" path="res://assets/art/Exit/Exit1.png" id="2"]
[ext_resource type="PackedScene" uid="uid://dnicfvo878on7" path="res://nodes/Victory.tscn" id="2_i8a2h"]
[ext_resource type="Texture2D" uid="uid://ca3q21m0btdrl" path="res://assets/art/Exit/Exit2.png" id="3"]
[ext_resource type="Texture2D" uid="uid://cbft4yscrmjw5" path="res://assets/art/Exit/Exit3.png" id="4"]
[ext_resource type="Texture2D" uid="uid://8nubee34g3bl" path="res://assets/art/Exit/Exit4.png" id="5"]
[ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="6"]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
[sub_resource type="SpriteFrames" id="1"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2")
}, {
"duration": 1.0,
"texture": ExtResource("3")
}, {
"duration": 1.0,
"texture": ExtResource("4")
}, {
"duration": 1.0,
"texture": ExtResource("5")
}],
"loop": true,
"name": "default",
"name": &"default",
"speed": 12.0
} ]
}]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7.00912, 7.45768 )
[sub_resource type="RectangleShape2D" id="2"]
size = Vector2(14.0182, 14.9154)
[node name="Exit" type="Node2D"]
script = ExtResource( 1 )
[node name="Exit" type="Node2D" node_paths=PackedStringArray("area")]
script = ExtResource("1")
area = NodePath("Area2D")
victory_scene = ExtResource("2_i8a2h")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
z_index = -1
frames = SubResource( 1 )
sprite_frames = SubResource("1")
frame = 2
playing = true
[node name="Area2D" type="Area2D" parent="."]
editor/display_folded = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 0.5 )
shape = SubResource( 2 )
position = Vector2(0, 0.5)
shape = SubResource("2")
[node name="PointLight2D" type="PointLight2D" parent="."]
texture = ExtResource( 6 )
color = Color( 0.486275, 1, 0.25098, 1 )
color = Color(0.486275, 1, 0.25098, 1)
texture = ExtResource("6")

View File

@ -36,7 +36,7 @@ func _ready():
actionTimer = Timer.new()
actionTimer.connect("timeout",Callable(self,"RunQueuedAction"))
add_child(actionTimer)
$Display.text = $Display.text + "\nGood job Unit " + String(SaveManager.get_run()) + "!"
$Display.text = $Display.text + "\nGood job Unit " + str(SaveManager.get_run()) + "!"
addLine("\nAwaiting input...")
changeChar = CHANGE_TIME
$Display.visible_characters = 18
@ -63,11 +63,11 @@ func ButtonInput(input):
if !queuedAction:
queuedAction = input
elif input == "Next Level":
addLine("gis run unit " + String(SaveManager.get_run()))
addLine("gis run unit " + str(SaveManager.get_run()))
if !queuedAction:
queuedAction = input
elif input == "Upgrades":
addLine("gis config unit " + String(SaveManager.get_run()))
addLine("gis config unit " + str(SaveManager.get_run()))
if !queuedAction:
queuedAction = input
elif input == "Back":
@ -123,7 +123,7 @@ func RunQueuedAction():
get_tree().change_scene_to_file("res://Nodes/Game.tscn")
elif queuedAction == "Upgrades":
clearConsole()
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Select upgrade category:")
addLine("1. Abilities")
addLine("2. Equipment")
@ -132,14 +132,14 @@ func RunQueuedAction():
GenerateInputs(['Abilities', 'Equipment', 'Buy Equipment', 'Back'])
elif queuedAction == "Buy Equipment":
clearConsole()
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Equipment:")
var i = 1
var tempInputs = []
for equipment in ALL_EQUIPMENT:
if !(equipment in SaveManager.get_equipment()):
tempInputs.append(capFirst(equipment))
addLine(String(i) + ". " + capFirst(equipment) + " (COST " + String(ALL_EQUIPMENT[equipment]) + ")")
addLine(str(i) + ". " + capFirst(equipment) + " (COST " + str(ALL_EQUIPMENT[equipment]) + ")")
i += 1
GenerateInputs(tempInputs + ['Upgrades'])
elif queuedAction == "Back":
@ -147,7 +147,7 @@ func RunQueuedAction():
clearConsole()
elif queuedAction == "Equipment":
clearConsole()
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Equipment:")
var i = 1
var tempInputs = []
@ -155,7 +155,7 @@ func RunQueuedAction():
var suffix = ""
if equip == SaveManager.get_equiped():
suffix = " (EQUIPED)"
addLine(String(i) + ". " + equip.capitalize()[0] + equip.substr(1, len(equip)) + suffix)
addLine(str(i) + ". " + equip.capitalize()[0] + equip.substr(1, len(equip)) + suffix)
tempInputs.append(equip.capitalize()[0] + equip.substr(1, len(equip)))
i += 1
addLine('\nX. Back')
@ -163,12 +163,12 @@ func RunQueuedAction():
GenerateInputs(tempInputs + ["Upgrades"])
elif queuedAction == "Abilities":
clearConsole()
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Abilities:")
var i = 1
var tempInputs = []
for action in SaveManager.get_actions():
addLine(String(i) + ". " + action.capitalize()[0] + action.substr(1, len(action)))
addLine(str(i) + ". " + action.capitalize()[0] + action.substr(1, len(action)))
tempInputs.append(action.capitalize()[0] + action.substr(1, len(action)))
i += 1
addLine('\nX. Back')
@ -190,16 +190,16 @@ func RunQueuedAction():
GenerateInputs(tempInputs + ["Equipment"])
elif queuedAction.to_lower() in SaveManager.get_actions():
clearConsole()
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
addLine("Ability: " + queuedAction)
addLine("Level: " + String(SaveManager.get_action_value(queuedAction.to_lower())))
addLine("Level: " + str(SaveManager.get_action_value(queuedAction.to_lower())))
addLine("")
var pointsToUpgrade = 1 * int(SaveManager.get_action_value(queuedAction.to_lower()))
if queuedAction.to_lower() in BASE_UNLOCK:
pointsToUpgrade += BASE_UNLOCK[queuedAction.to_lower()]
var tempInputs = []
tempInputs.append("Upgrade")
addLine("1. Upgrade (" + String(pointsToUpgrade) + " Points)")
addLine("1. Upgrade (" + str(pointsToUpgrade) + " Points)")
addLine("\nX. Back")
tempValue = queuedAction.to_lower()
GenerateInputs(tempInputs + ["Abilities"])

View File

@ -1,14 +1,23 @@
class_name Exit
extends Node2D
@export
var area: Area2D
func _ready():
@export
var victory_scene: PackedScene
func _ready() -> void:
area.body_entered.connect(self._on_body_entered)
$Area2D.connect("body_entered",Callable(self,"on_collide"))
func on_collide(body):
if body.has_method("victoryCondition"):
func _on_body_entered(body: PhysicsBody2D) -> void:
if body is Player:
MusicPlayer.stop()
MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg")
MusicPlayer.volume_db = 0
MusicPlayer.play()
body.victoryCondition()
SaveManager.change_upgrade_points(1)
get_tree().change_scene_to_packed(victory_scene)