Unbork some very borked stuff
This commit is contained in:
parent
49562ba9ce
commit
258b6c7856
@ -1,14 +1,9 @@
|
|||||||
[gd_scene load_steps=6 format=3]
|
[gd_scene load_steps=4 format=3 uid="uid://dnicfvo878on7"]
|
||||||
|
|
||||||
[ext_resource type="Theme" uid="uid://cxgvk5h68qluc" path="res://general_theme.tres" id="1"]
|
[ext_resource type="Theme" uid="uid://x4at2pluavto" path="res://general_theme.tres" id="1"]
|
||||||
[ext_resource type="FontFile" uid="uid://5pudbq7h6eh7" path="res://assets/fonts/pixelmix/pixelmix_bold.ttf" id="2"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/Console.gd" id="3"]
|
[ext_resource type="Script" path="res://scripts/Console.gd" id="3"]
|
||||||
|
|
||||||
[sub_resource type="FontFile" id=1]
|
[sub_resource type="GDScript" id="2"]
|
||||||
size = 48
|
|
||||||
font_data = ExtResource( 2 )
|
|
||||||
|
|
||||||
[sub_resource type="GDScript" id=2]
|
|
||||||
script/source = "extends ColorRect
|
script/source = "extends ColorRect
|
||||||
|
|
||||||
# Declare member variables here. Examples:
|
# Declare member variables here. Examples:
|
||||||
@ -55,42 +50,47 @@ func fade_out():
|
|||||||
fade_timer.queue_free()"
|
fade_timer.queue_free()"
|
||||||
|
|
||||||
[node name="Control" type="Control"]
|
[node name="Control" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
theme = ExtResource( 1 )
|
theme = ExtResource("1")
|
||||||
|
|
||||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
[node name="Control" type="Control" parent="CanvasLayer"]
|
[node name="Control" type="Control" parent="CanvasLayer"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
theme = ExtResource( 1 )
|
theme = ExtResource("1")
|
||||||
|
|
||||||
[node name="Level Complete" type="Label" parent="CanvasLayer/Control"]
|
[node name="Level Complete" type="Label" parent="CanvasLayer/Control"]
|
||||||
|
layout_mode = 0
|
||||||
offset_left = 20.0
|
offset_left = 20.0
|
||||||
offset_top = 15.0
|
offset_top = 15.0
|
||||||
offset_right = 691.0
|
offset_right = 691.0
|
||||||
offset_bottom = 88.0
|
offset_bottom = 88.0
|
||||||
custom_fonts/font = SubResource( 1 )
|
|
||||||
custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
|
|
||||||
text = "LEVEL COMPLETE!"
|
text = "LEVEL COMPLETE!"
|
||||||
|
|
||||||
[node name="Console" type="Control" parent="CanvasLayer/Control"]
|
[node name="Console" type="Control" parent="CanvasLayer/Control"]
|
||||||
|
anchors_preset = 0
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
script = ExtResource( 3 )
|
script = ExtResource("3")
|
||||||
|
|
||||||
[node name="Display" type="Label" parent="CanvasLayer/Control/Console"]
|
[node name="Display" type="Label" parent="CanvasLayer/Control/Console"]
|
||||||
|
layout_mode = 0
|
||||||
offset_left = 20.0
|
offset_left = 20.0
|
||||||
offset_top = 70.0
|
offset_top = 70.0
|
||||||
offset_right = 550.0
|
offset_right = 550.0
|
||||||
offset_bottom = 480.0
|
offset_bottom = 480.0
|
||||||
custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
|
|
||||||
text = "Running debugger...
|
text = "Running debugger...
|
||||||
|
|
||||||
Debugging complete!"
|
Debugging complete!"
|
||||||
|
|
||||||
[node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"]
|
[node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"]
|
||||||
|
layout_mode = 0
|
||||||
offset_left = 20.0
|
offset_left = 20.0
|
||||||
offset_top = 480.0
|
offset_top = 480.0
|
||||||
offset_right = 550.0
|
offset_right = 550.0
|
||||||
@ -100,23 +100,23 @@ grow_vertical = 2
|
|||||||
alignment = 1
|
alignment = 1
|
||||||
|
|
||||||
[node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"]
|
[node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"]
|
||||||
offset_left = 241.0
|
layout_mode = 2
|
||||||
offset_right = 289.0
|
|
||||||
offset_bottom = 40.0
|
|
||||||
text = "Test"
|
text = "Test"
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"]
|
[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"]
|
||||||
|
layout_mode = 0
|
||||||
offset_left = 20.0
|
offset_left = 20.0
|
||||||
offset_top = 475.0
|
offset_top = 475.0
|
||||||
offset_right = 550.0
|
offset_right = 550.0
|
||||||
offset_bottom = 485.0
|
offset_bottom = 485.0
|
||||||
scale = Vector2( 1, 0.5 )
|
scale = Vector2(1, 0.5)
|
||||||
color = Color( 0.6, 0.898039, 0.313726, 1 )
|
color = Color(0.6, 0.898039, 0.313726, 1)
|
||||||
|
|
||||||
[node name="FadeRect" type="ColorRect" parent="CanvasLayer"]
|
[node name="FadeRect" type="ColorRect" parent="CanvasLayer"]
|
||||||
visible = false
|
visible = false
|
||||||
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
mouse_filter = 2
|
mouse_filter = 2
|
||||||
color = Color( 0, 0, 0, 1 )
|
color = Color(0, 0, 0, 1)
|
||||||
script = SubResource( 2 )
|
script = SubResource("2")
|
||||||
|
@ -1,39 +1,52 @@
|
|||||||
[gd_scene load_steps=9 format=3]
|
[gd_scene load_steps=10 format=3 uid="uid://cahrkuao8ip70"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Exit.gd" id="1"]
|
[ext_resource type="Script" path="res://scripts/Exit.gd" id="1"]
|
||||||
[ext_resource type="Texture2D" uid="uid://mn17ql7wilx3" path="res://assets/art/Exit/Exit1.png" id="2"]
|
[ext_resource type="Texture2D" uid="uid://mn17ql7wilx3" path="res://assets/art/Exit/Exit1.png" id="2"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dnicfvo878on7" path="res://nodes/Victory.tscn" id="2_i8a2h"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ca3q21m0btdrl" path="res://assets/art/Exit/Exit2.png" id="3"]
|
[ext_resource type="Texture2D" uid="uid://ca3q21m0btdrl" path="res://assets/art/Exit/Exit2.png" id="3"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cbft4yscrmjw5" path="res://assets/art/Exit/Exit3.png" id="4"]
|
[ext_resource type="Texture2D" uid="uid://cbft4yscrmjw5" path="res://assets/art/Exit/Exit3.png" id="4"]
|
||||||
[ext_resource type="Texture2D" uid="uid://8nubee34g3bl" path="res://assets/art/Exit/Exit4.png" id="5"]
|
[ext_resource type="Texture2D" uid="uid://8nubee34g3bl" path="res://assets/art/Exit/Exit4.png" id="5"]
|
||||||
[ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="6"]
|
[ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="6"]
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id=1]
|
[sub_resource type="SpriteFrames" id="1"]
|
||||||
animations = [ {
|
animations = [{
|
||||||
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("4")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("5")
|
||||||
|
}],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "default",
|
"name": &"default",
|
||||||
"speed": 12.0
|
"speed": 12.0
|
||||||
} ]
|
}]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id=2]
|
[sub_resource type="RectangleShape2D" id="2"]
|
||||||
extents = Vector2( 7.00912, 7.45768 )
|
size = Vector2(14.0182, 14.9154)
|
||||||
|
|
||||||
[node name="Exit" type="Node2D"]
|
[node name="Exit" type="Node2D" node_paths=PackedStringArray("area")]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource("1")
|
||||||
|
area = NodePath("Area2D")
|
||||||
|
victory_scene = ExtResource("2_i8a2h")
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
z_index = -1
|
z_index = -1
|
||||||
frames = SubResource( 1 )
|
sprite_frames = SubResource("1")
|
||||||
frame = 2
|
frame = 2
|
||||||
playing = true
|
|
||||||
|
|
||||||
[node name="Area2D" type="Area2D" parent="."]
|
[node name="Area2D" type="Area2D" parent="."]
|
||||||
editor/display_folded = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||||
position = Vector2( 0, 0.5 )
|
position = Vector2(0, 0.5)
|
||||||
shape = SubResource( 2 )
|
shape = SubResource("2")
|
||||||
|
|
||||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||||
texture = ExtResource( 6 )
|
color = Color(0.486275, 1, 0.25098, 1)
|
||||||
color = Color( 0.486275, 1, 0.25098, 1 )
|
texture = ExtResource("6")
|
||||||
|
@ -36,7 +36,7 @@ func _ready():
|
|||||||
actionTimer = Timer.new()
|
actionTimer = Timer.new()
|
||||||
actionTimer.connect("timeout",Callable(self,"RunQueuedAction"))
|
actionTimer.connect("timeout",Callable(self,"RunQueuedAction"))
|
||||||
add_child(actionTimer)
|
add_child(actionTimer)
|
||||||
$Display.text = $Display.text + "\nGood job Unit " + String(SaveManager.get_run()) + "!"
|
$Display.text = $Display.text + "\nGood job Unit " + str(SaveManager.get_run()) + "!"
|
||||||
addLine("\nAwaiting input...")
|
addLine("\nAwaiting input...")
|
||||||
changeChar = CHANGE_TIME
|
changeChar = CHANGE_TIME
|
||||||
$Display.visible_characters = 18
|
$Display.visible_characters = 18
|
||||||
@ -63,11 +63,11 @@ func ButtonInput(input):
|
|||||||
if !queuedAction:
|
if !queuedAction:
|
||||||
queuedAction = input
|
queuedAction = input
|
||||||
elif input == "Next Level":
|
elif input == "Next Level":
|
||||||
addLine("gis run unit " + String(SaveManager.get_run()))
|
addLine("gis run unit " + str(SaveManager.get_run()))
|
||||||
if !queuedAction:
|
if !queuedAction:
|
||||||
queuedAction = input
|
queuedAction = input
|
||||||
elif input == "Upgrades":
|
elif input == "Upgrades":
|
||||||
addLine("gis config unit " + String(SaveManager.get_run()))
|
addLine("gis config unit " + str(SaveManager.get_run()))
|
||||||
if !queuedAction:
|
if !queuedAction:
|
||||||
queuedAction = input
|
queuedAction = input
|
||||||
elif input == "Back":
|
elif input == "Back":
|
||||||
@ -123,7 +123,7 @@ func RunQueuedAction():
|
|||||||
get_tree().change_scene_to_file("res://Nodes/Game.tscn")
|
get_tree().change_scene_to_file("res://Nodes/Game.tscn")
|
||||||
elif queuedAction == "Upgrades":
|
elif queuedAction == "Upgrades":
|
||||||
clearConsole()
|
clearConsole()
|
||||||
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
|
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
|
||||||
addLine("Select upgrade category:")
|
addLine("Select upgrade category:")
|
||||||
addLine("1. Abilities")
|
addLine("1. Abilities")
|
||||||
addLine("2. Equipment")
|
addLine("2. Equipment")
|
||||||
@ -132,14 +132,14 @@ func RunQueuedAction():
|
|||||||
GenerateInputs(['Abilities', 'Equipment', 'Buy Equipment', 'Back'])
|
GenerateInputs(['Abilities', 'Equipment', 'Buy Equipment', 'Back'])
|
||||||
elif queuedAction == "Buy Equipment":
|
elif queuedAction == "Buy Equipment":
|
||||||
clearConsole()
|
clearConsole()
|
||||||
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
|
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
|
||||||
addLine("Equipment:")
|
addLine("Equipment:")
|
||||||
var i = 1
|
var i = 1
|
||||||
var tempInputs = []
|
var tempInputs = []
|
||||||
for equipment in ALL_EQUIPMENT:
|
for equipment in ALL_EQUIPMENT:
|
||||||
if !(equipment in SaveManager.get_equipment()):
|
if !(equipment in SaveManager.get_equipment()):
|
||||||
tempInputs.append(capFirst(equipment))
|
tempInputs.append(capFirst(equipment))
|
||||||
addLine(String(i) + ". " + capFirst(equipment) + " (COST " + String(ALL_EQUIPMENT[equipment]) + ")")
|
addLine(str(i) + ". " + capFirst(equipment) + " (COST " + str(ALL_EQUIPMENT[equipment]) + ")")
|
||||||
i += 1
|
i += 1
|
||||||
GenerateInputs(tempInputs + ['Upgrades'])
|
GenerateInputs(tempInputs + ['Upgrades'])
|
||||||
elif queuedAction == "Back":
|
elif queuedAction == "Back":
|
||||||
@ -147,7 +147,7 @@ func RunQueuedAction():
|
|||||||
clearConsole()
|
clearConsole()
|
||||||
elif queuedAction == "Equipment":
|
elif queuedAction == "Equipment":
|
||||||
clearConsole()
|
clearConsole()
|
||||||
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
|
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
|
||||||
addLine("Equipment:")
|
addLine("Equipment:")
|
||||||
var i = 1
|
var i = 1
|
||||||
var tempInputs = []
|
var tempInputs = []
|
||||||
@ -155,7 +155,7 @@ func RunQueuedAction():
|
|||||||
var suffix = ""
|
var suffix = ""
|
||||||
if equip == SaveManager.get_equiped():
|
if equip == SaveManager.get_equiped():
|
||||||
suffix = " (EQUIPED)"
|
suffix = " (EQUIPED)"
|
||||||
addLine(String(i) + ". " + equip.capitalize()[0] + equip.substr(1, len(equip)) + suffix)
|
addLine(str(i) + ". " + equip.capitalize()[0] + equip.substr(1, len(equip)) + suffix)
|
||||||
tempInputs.append(equip.capitalize()[0] + equip.substr(1, len(equip)))
|
tempInputs.append(equip.capitalize()[0] + equip.substr(1, len(equip)))
|
||||||
i += 1
|
i += 1
|
||||||
addLine('\nX. Back')
|
addLine('\nX. Back')
|
||||||
@ -163,12 +163,12 @@ func RunQueuedAction():
|
|||||||
GenerateInputs(tempInputs + ["Upgrades"])
|
GenerateInputs(tempInputs + ["Upgrades"])
|
||||||
elif queuedAction == "Abilities":
|
elif queuedAction == "Abilities":
|
||||||
clearConsole()
|
clearConsole()
|
||||||
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
|
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
|
||||||
addLine("Abilities:")
|
addLine("Abilities:")
|
||||||
var i = 1
|
var i = 1
|
||||||
var tempInputs = []
|
var tempInputs = []
|
||||||
for action in SaveManager.get_actions():
|
for action in SaveManager.get_actions():
|
||||||
addLine(String(i) + ". " + action.capitalize()[0] + action.substr(1, len(action)))
|
addLine(str(i) + ". " + action.capitalize()[0] + action.substr(1, len(action)))
|
||||||
tempInputs.append(action.capitalize()[0] + action.substr(1, len(action)))
|
tempInputs.append(action.capitalize()[0] + action.substr(1, len(action)))
|
||||||
i += 1
|
i += 1
|
||||||
addLine('\nX. Back')
|
addLine('\nX. Back')
|
||||||
@ -190,16 +190,16 @@ func RunQueuedAction():
|
|||||||
GenerateInputs(tempInputs + ["Equipment"])
|
GenerateInputs(tempInputs + ["Equipment"])
|
||||||
elif queuedAction.to_lower() in SaveManager.get_actions():
|
elif queuedAction.to_lower() in SaveManager.get_actions():
|
||||||
clearConsole()
|
clearConsole()
|
||||||
addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
|
addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
|
||||||
addLine("Ability: " + queuedAction)
|
addLine("Ability: " + queuedAction)
|
||||||
addLine("Level: " + String(SaveManager.get_action_value(queuedAction.to_lower())))
|
addLine("Level: " + str(SaveManager.get_action_value(queuedAction.to_lower())))
|
||||||
addLine("")
|
addLine("")
|
||||||
var pointsToUpgrade = 1 * int(SaveManager.get_action_value(queuedAction.to_lower()))
|
var pointsToUpgrade = 1 * int(SaveManager.get_action_value(queuedAction.to_lower()))
|
||||||
if queuedAction.to_lower() in BASE_UNLOCK:
|
if queuedAction.to_lower() in BASE_UNLOCK:
|
||||||
pointsToUpgrade += BASE_UNLOCK[queuedAction.to_lower()]
|
pointsToUpgrade += BASE_UNLOCK[queuedAction.to_lower()]
|
||||||
var tempInputs = []
|
var tempInputs = []
|
||||||
tempInputs.append("Upgrade")
|
tempInputs.append("Upgrade")
|
||||||
addLine("1. Upgrade (" + String(pointsToUpgrade) + " Points)")
|
addLine("1. Upgrade (" + str(pointsToUpgrade) + " Points)")
|
||||||
addLine("\nX. Back")
|
addLine("\nX. Back")
|
||||||
tempValue = queuedAction.to_lower()
|
tempValue = queuedAction.to_lower()
|
||||||
GenerateInputs(tempInputs + ["Abilities"])
|
GenerateInputs(tempInputs + ["Abilities"])
|
||||||
|
@ -1,14 +1,23 @@
|
|||||||
|
class_name Exit
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
@export
|
||||||
|
var area: Area2D
|
||||||
|
|
||||||
func _ready():
|
@export
|
||||||
|
var victory_scene: PackedScene
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
area.body_entered.connect(self._on_body_entered)
|
||||||
$Area2D.connect("body_entered",Callable(self,"on_collide"))
|
$Area2D.connect("body_entered",Callable(self,"on_collide"))
|
||||||
|
|
||||||
|
func _on_body_entered(body: PhysicsBody2D) -> void:
|
||||||
func on_collide(body):
|
if body is Player:
|
||||||
if body.has_method("victoryCondition"):
|
|
||||||
MusicPlayer.stop()
|
MusicPlayer.stop()
|
||||||
MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg")
|
MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg")
|
||||||
MusicPlayer.volume_db = 0
|
MusicPlayer.volume_db = 0
|
||||||
MusicPlayer.play()
|
MusicPlayer.play()
|
||||||
body.victoryCondition()
|
SaveManager.change_upgrade_points(1)
|
||||||
|
get_tree().change_scene_to_packed(victory_scene)
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user