Unbork some very borked stuff
This commit is contained in:
		@ -1,14 +1,9 @@
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[gd_scene load_steps=6 format=3]
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					[gd_scene load_steps=4 format=3 uid="uid://dnicfvo878on7"]
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[ext_resource type="Theme" uid="uid://cxgvk5h68qluc" path="res://general_theme.tres" id="1"]
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					[ext_resource type="Theme" uid="uid://x4at2pluavto" path="res://general_theme.tres" id="1"]
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[ext_resource type="FontFile" uid="uid://5pudbq7h6eh7" path="res://assets/fonts/pixelmix/pixelmix_bold.ttf" id="2"]
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					 | 
				
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[ext_resource type="Script" path="res://scripts/Console.gd" id="3"]
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					[ext_resource type="Script" path="res://scripts/Console.gd" id="3"]
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[sub_resource type="FontFile" id=1]
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					[sub_resource type="GDScript" id="2"]
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size = 48
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					 | 
				
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font_data = ExtResource( 2 )
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					 | 
				
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					 | 
				
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[sub_resource type="GDScript" id=2]
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					 | 
				
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script/source = "extends ColorRect
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					script/source = "extends ColorRect
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# Declare member variables here. Examples:
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					# Declare member variables here. Examples:
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@ -55,42 +50,47 @@ func fade_out():
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		fade_timer.queue_free()"
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							fade_timer.queue_free()"
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[node name="Control" type="Control"]
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					[node name="Control" type="Control"]
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					layout_mode = 3
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					anchors_preset = 15
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			||||||
anchor_right = 1.0
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					anchor_right = 1.0
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anchor_bottom = 1.0
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					anchor_bottom = 1.0
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theme = ExtResource( 1 )
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					theme = ExtResource("1")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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					[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="CanvasLayer"]
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					[node name="Control" type="Control" parent="CanvasLayer"]
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					layout_mode = 3
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					anchors_preset = 15
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anchor_right = 1.0
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					anchor_right = 1.0
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anchor_bottom = 1.0
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					anchor_bottom = 1.0
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theme = ExtResource( 1 )
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					theme = ExtResource("1")
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[node name="Level Complete" type="Label" parent="CanvasLayer/Control"]
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					[node name="Level Complete" type="Label" parent="CanvasLayer/Control"]
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					layout_mode = 0
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offset_left = 20.0
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					offset_left = 20.0
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offset_top = 15.0
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					offset_top = 15.0
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offset_right = 691.0
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					offset_right = 691.0
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offset_bottom = 88.0
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					offset_bottom = 88.0
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custom_fonts/font = SubResource( 1 )
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					 | 
				
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custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
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text = "LEVEL COMPLETE!"
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					text = "LEVEL COMPLETE!"
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[node name="Console" type="Control" parent="CanvasLayer/Control"]
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					[node name="Console" type="Control" parent="CanvasLayer/Control"]
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					anchors_preset = 0
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anchor_right = 1.0
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					anchor_right = 1.0
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anchor_bottom = 1.0
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					anchor_bottom = 1.0
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script = ExtResource( 3 )
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					script = ExtResource("3")
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[node name="Display" type="Label" parent="CanvasLayer/Control/Console"]
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					[node name="Display" type="Label" parent="CanvasLayer/Control/Console"]
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					layout_mode = 0
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offset_left = 20.0
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					offset_left = 20.0
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offset_top = 70.0
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					offset_top = 70.0
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offset_right = 550.0
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					offset_right = 550.0
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offset_bottom = 480.0
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					offset_bottom = 480.0
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custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
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text = "Running debugger...
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					text = "Running debugger...
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Debugging complete!"
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					Debugging complete!"
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[node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"]
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					[node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"]
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					layout_mode = 0
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offset_left = 20.0
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					offset_left = 20.0
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offset_top = 480.0
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					offset_top = 480.0
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offset_right = 550.0
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					offset_right = 550.0
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@ -100,23 +100,23 @@ grow_vertical = 2
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alignment = 1
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					alignment = 1
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[node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"]
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					[node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"]
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offset_left = 241.0
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					layout_mode = 2
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offset_right = 289.0
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offset_bottom = 40.0
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text = "Test"
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					text = "Test"
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"]
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					[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"]
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					layout_mode = 0
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offset_left = 20.0
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					offset_left = 20.0
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offset_top = 475.0
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					offset_top = 475.0
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offset_right = 550.0
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					offset_right = 550.0
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offset_bottom = 485.0
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					offset_bottom = 485.0
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scale = Vector2( 1, 0.5 )
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					scale = Vector2(1, 0.5)
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color = Color( 0.6, 0.898039, 0.313726, 1 )
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					color = Color(0.6, 0.898039, 0.313726, 1)
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[node name="FadeRect" type="ColorRect" parent="CanvasLayer"]
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					[node name="FadeRect" type="ColorRect" parent="CanvasLayer"]
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visible = false
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					visible = false
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					anchors_preset = 15
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anchor_right = 1.0
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					anchor_right = 1.0
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anchor_bottom = 1.0
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					anchor_bottom = 1.0
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mouse_filter = 2
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					mouse_filter = 2
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color = Color( 0, 0, 0, 1 )
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					color = Color(0, 0, 0, 1)
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script = SubResource( 2 )
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					script = SubResource("2")
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@ -1,39 +1,52 @@
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[gd_scene load_steps=9 format=3]
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					[gd_scene load_steps=10 format=3 uid="uid://cahrkuao8ip70"]
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[ext_resource type="Script" path="res://scripts/Exit.gd" id="1"]
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					[ext_resource type="Script" path="res://scripts/Exit.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://mn17ql7wilx3" path="res://assets/art/Exit/Exit1.png" id="2"]
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					[ext_resource type="Texture2D" uid="uid://mn17ql7wilx3" path="res://assets/art/Exit/Exit1.png" id="2"]
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					[ext_resource type="PackedScene" uid="uid://dnicfvo878on7" path="res://nodes/Victory.tscn" id="2_i8a2h"]
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[ext_resource type="Texture2D" uid="uid://ca3q21m0btdrl" path="res://assets/art/Exit/Exit2.png" id="3"]
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					[ext_resource type="Texture2D" uid="uid://ca3q21m0btdrl" path="res://assets/art/Exit/Exit2.png" id="3"]
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[ext_resource type="Texture2D" uid="uid://cbft4yscrmjw5" path="res://assets/art/Exit/Exit3.png" id="4"]
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					[ext_resource type="Texture2D" uid="uid://cbft4yscrmjw5" path="res://assets/art/Exit/Exit3.png" id="4"]
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[ext_resource type="Texture2D" uid="uid://8nubee34g3bl" path="res://assets/art/Exit/Exit4.png" id="5"]
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					[ext_resource type="Texture2D" uid="uid://8nubee34g3bl" path="res://assets/art/Exit/Exit4.png" id="5"]
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[ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="6"]
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					[ext_resource type="Texture2D" uid="uid://df3auvg5myvws" path="res://assets/art/light.png" id="6"]
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[sub_resource type="SpriteFrames" id=1]
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					[sub_resource type="SpriteFrames" id="1"]
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animations = [ {
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					animations = [{
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"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
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					"frames": [{
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					"duration": 1.0,
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					"texture": ExtResource("2")
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					}, {
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					"duration": 1.0,
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					"texture": ExtResource("3")
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					}, {
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					"duration": 1.0,
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					"texture": ExtResource("4")
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					}, {
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					"duration": 1.0,
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					"texture": ExtResource("5")
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					}],
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"loop": true,
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					"loop": true,
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"name": "default",
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					"name": &"default",
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"speed": 12.0
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					"speed": 12.0
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} ]
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					}]
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[sub_resource type="RectangleShape2D" id=2]
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					[sub_resource type="RectangleShape2D" id="2"]
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extents = Vector2( 7.00912, 7.45768 )
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					size = Vector2(14.0182, 14.9154)
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[node name="Exit" type="Node2D"]
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					[node name="Exit" type="Node2D" node_paths=PackedStringArray("area")]
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script = ExtResource( 1 )
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					script = ExtResource("1")
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					area = NodePath("Area2D")
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					victory_scene = ExtResource("2_i8a2h")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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					[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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z_index = -1
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					z_index = -1
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frames = SubResource( 1 )
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					sprite_frames = SubResource("1")
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frame = 2
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					frame = 2
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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					[node name="Area2D" type="Area2D" parent="."]
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editor/display_folded = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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					[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 0.5 )
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					position = Vector2(0, 0.5)
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shape = SubResource( 2 )
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					shape = SubResource("2")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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					[node name="PointLight2D" type="PointLight2D" parent="."]
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texture = ExtResource( 6 )
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					color = Color(0.486275, 1, 0.25098, 1)
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color = Color( 0.486275, 1, 0.25098, 1 )
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					texture = ExtResource("6")
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@ -36,7 +36,7 @@ func _ready():
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	actionTimer = Timer.new()
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						actionTimer = Timer.new()
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	actionTimer.connect("timeout",Callable(self,"RunQueuedAction"))
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						actionTimer.connect("timeout",Callable(self,"RunQueuedAction"))
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	add_child(actionTimer)
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						add_child(actionTimer)
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	$Display.text = $Display.text + "\nGood job Unit " + String(SaveManager.get_run()) + "!"
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						$Display.text = $Display.text + "\nGood job Unit " + str(SaveManager.get_run()) + "!"
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	addLine("\nAwaiting input...")
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						addLine("\nAwaiting input...")
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	changeChar = CHANGE_TIME
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						changeChar = CHANGE_TIME
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	$Display.visible_characters = 18
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						$Display.visible_characters = 18
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@ -63,11 +63,11 @@ func ButtonInput(input):
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		if !queuedAction:
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							if !queuedAction:
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			queuedAction = input
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								queuedAction = input
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	elif input == "Next Level":
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						elif input == "Next Level":
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		addLine("gis run unit " + String(SaveManager.get_run()))
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							addLine("gis run unit " + str(SaveManager.get_run()))
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		if !queuedAction:
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							if !queuedAction:
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			queuedAction = input
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								queuedAction = input
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	elif input == "Upgrades":
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						elif input == "Upgrades":
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		addLine("gis config unit " + String(SaveManager.get_run()))
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							addLine("gis config unit " + str(SaveManager.get_run()))
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		if !queuedAction:
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							if !queuedAction:
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			queuedAction = input
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								queuedAction = input
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	elif input == "Back":
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						elif input == "Back":
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@ -123,7 +123,7 @@ func RunQueuedAction():
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		get_tree().change_scene_to_file("res://Nodes/Game.tscn")
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							get_tree().change_scene_to_file("res://Nodes/Game.tscn")
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	elif queuedAction == "Upgrades":
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						elif queuedAction == "Upgrades":
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		clearConsole()
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							clearConsole()
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		addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
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							addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
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		addLine("Select upgrade category:")
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							addLine("Select upgrade category:")
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		addLine("1. Abilities")
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							addLine("1. Abilities")
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		addLine("2. Equipment")
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							addLine("2. Equipment")
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@ -132,14 +132,14 @@ func RunQueuedAction():
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		GenerateInputs(['Abilities', 'Equipment', 'Buy Equipment', 'Back'])
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							GenerateInputs(['Abilities', 'Equipment', 'Buy Equipment', 'Back'])
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	elif queuedAction == "Buy Equipment":
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						elif queuedAction == "Buy Equipment":
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			||||||
		clearConsole()
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							clearConsole()
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			||||||
		addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
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							addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
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			||||||
		addLine("Equipment:")
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							addLine("Equipment:")
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			||||||
		var i = 1
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							var i = 1
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			||||||
		var tempInputs = []
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							var tempInputs = []
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			||||||
		for equipment in ALL_EQUIPMENT:
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							for equipment in ALL_EQUIPMENT:
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			||||||
			if !(equipment in SaveManager.get_equipment()):
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								if !(equipment in SaveManager.get_equipment()):
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			||||||
				tempInputs.append(capFirst(equipment))
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									tempInputs.append(capFirst(equipment))
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			||||||
				addLine(String(i) + ". " + capFirst(equipment) + " (COST " + String(ALL_EQUIPMENT[equipment]) + ")")
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									addLine(str(i) + ". " + capFirst(equipment) + " (COST " + str(ALL_EQUIPMENT[equipment]) + ")")
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			||||||
				i += 1
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									i += 1
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			||||||
		GenerateInputs(tempInputs + ['Upgrades'])
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							GenerateInputs(tempInputs + ['Upgrades'])
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			||||||
	elif queuedAction == "Back":
 | 
						elif queuedAction == "Back":
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			||||||
@ -147,7 +147,7 @@ func RunQueuedAction():
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			|||||||
		clearConsole()
 | 
							clearConsole()
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			||||||
	elif queuedAction == "Equipment":
 | 
						elif queuedAction == "Equipment":
 | 
				
			||||||
		clearConsole()
 | 
							clearConsole()
 | 
				
			||||||
		addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
 | 
							addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
 | 
				
			||||||
		addLine("Equipment:")
 | 
							addLine("Equipment:")
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			||||||
		var i = 1
 | 
							var i = 1
 | 
				
			||||||
		var tempInputs = []
 | 
							var tempInputs = []
 | 
				
			||||||
@ -155,7 +155,7 @@ func RunQueuedAction():
 | 
				
			|||||||
			var suffix = ""
 | 
								var suffix = ""
 | 
				
			||||||
			if equip == SaveManager.get_equiped():
 | 
								if equip == SaveManager.get_equiped():
 | 
				
			||||||
				suffix = " (EQUIPED)"
 | 
									suffix = " (EQUIPED)"
 | 
				
			||||||
			addLine(String(i) + ". " + equip.capitalize()[0] + equip.substr(1, len(equip)) + suffix)
 | 
								addLine(str(i) + ". " + equip.capitalize()[0] + equip.substr(1, len(equip)) + suffix)
 | 
				
			||||||
			tempInputs.append(equip.capitalize()[0] + equip.substr(1, len(equip)))
 | 
								tempInputs.append(equip.capitalize()[0] + equip.substr(1, len(equip)))
 | 
				
			||||||
			i += 1
 | 
								i += 1
 | 
				
			||||||
		addLine('\nX. Back')
 | 
							addLine('\nX. Back')
 | 
				
			||||||
@ -163,12 +163,12 @@ func RunQueuedAction():
 | 
				
			|||||||
		GenerateInputs(tempInputs + ["Upgrades"])
 | 
							GenerateInputs(tempInputs + ["Upgrades"])
 | 
				
			||||||
	elif queuedAction == "Abilities":
 | 
						elif queuedAction == "Abilities":
 | 
				
			||||||
		clearConsole()
 | 
							clearConsole()
 | 
				
			||||||
		addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
 | 
							addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
 | 
				
			||||||
		addLine("Abilities:")
 | 
							addLine("Abilities:")
 | 
				
			||||||
		var i = 1
 | 
							var i = 1
 | 
				
			||||||
		var tempInputs = []
 | 
							var tempInputs = []
 | 
				
			||||||
		for action in SaveManager.get_actions():	
 | 
							for action in SaveManager.get_actions():	
 | 
				
			||||||
			addLine(String(i) + ". " + action.capitalize()[0] + action.substr(1, len(action)))
 | 
								addLine(str(i) + ". " + action.capitalize()[0] + action.substr(1, len(action)))
 | 
				
			||||||
			tempInputs.append(action.capitalize()[0] + action.substr(1, len(action)))
 | 
								tempInputs.append(action.capitalize()[0] + action.substr(1, len(action)))
 | 
				
			||||||
			i += 1
 | 
								i += 1
 | 
				
			||||||
		addLine('\nX. Back')
 | 
							addLine('\nX. Back')
 | 
				
			||||||
@ -190,16 +190,16 @@ func RunQueuedAction():
 | 
				
			|||||||
		GenerateInputs(tempInputs + ["Equipment"])
 | 
							GenerateInputs(tempInputs + ["Equipment"])
 | 
				
			||||||
	elif queuedAction.to_lower() in SaveManager.get_actions():
 | 
						elif queuedAction.to_lower() in SaveManager.get_actions():
 | 
				
			||||||
		clearConsole()
 | 
							clearConsole()
 | 
				
			||||||
		addLine("Upgrade Chips: " + String(SaveManager.get_upgrade_points()) + "\n\n")
 | 
							addLine("Upgrade Chips: " + str(SaveManager.get_upgrade_points()) + "\n\n")
 | 
				
			||||||
		addLine("Ability: " + queuedAction)
 | 
							addLine("Ability: " + queuedAction)
 | 
				
			||||||
		addLine("Level: " + String(SaveManager.get_action_value(queuedAction.to_lower())))
 | 
							addLine("Level: " + str(SaveManager.get_action_value(queuedAction.to_lower())))
 | 
				
			||||||
		addLine("")
 | 
							addLine("")
 | 
				
			||||||
		var pointsToUpgrade = 1 * int(SaveManager.get_action_value(queuedAction.to_lower()))
 | 
							var pointsToUpgrade = 1 * int(SaveManager.get_action_value(queuedAction.to_lower()))
 | 
				
			||||||
		if queuedAction.to_lower() in BASE_UNLOCK:
 | 
							if queuedAction.to_lower() in BASE_UNLOCK:
 | 
				
			||||||
			pointsToUpgrade += BASE_UNLOCK[queuedAction.to_lower()]
 | 
								pointsToUpgrade += BASE_UNLOCK[queuedAction.to_lower()]
 | 
				
			||||||
		var tempInputs = []
 | 
							var tempInputs = []
 | 
				
			||||||
		tempInputs.append("Upgrade")
 | 
							tempInputs.append("Upgrade")
 | 
				
			||||||
		addLine("1. Upgrade (" + String(pointsToUpgrade) + " Points)")
 | 
							addLine("1. Upgrade (" + str(pointsToUpgrade) + " Points)")
 | 
				
			||||||
		addLine("\nX. Back")
 | 
							addLine("\nX. Back")
 | 
				
			||||||
		tempValue = queuedAction.to_lower()
 | 
							tempValue = queuedAction.to_lower()
 | 
				
			||||||
		GenerateInputs(tempInputs + ["Abilities"])
 | 
							GenerateInputs(tempInputs + ["Abilities"])
 | 
				
			||||||
 | 
				
			|||||||
@ -1,14 +1,23 @@
 | 
				
			|||||||
 | 
					class_name Exit
 | 
				
			||||||
extends Node2D
 | 
					extends Node2D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@export
 | 
				
			||||||
 | 
					var area: Area2D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _ready():
 | 
					@export
 | 
				
			||||||
 | 
					var victory_scene: PackedScene
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						area.body_entered.connect(self._on_body_entered)
 | 
				
			||||||
	$Area2D.connect("body_entered",Callable(self,"on_collide"))
 | 
						$Area2D.connect("body_entered",Callable(self,"on_collide"))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_body_entered(body: PhysicsBody2D) -> void:
 | 
				
			||||||
func on_collide(body):
 | 
						if body is Player:
 | 
				
			||||||
	if body.has_method("victoryCondition"):
 | 
					 | 
				
			||||||
		MusicPlayer.stop()
 | 
							MusicPlayer.stop()
 | 
				
			||||||
		MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg")
 | 
							MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg")
 | 
				
			||||||
		MusicPlayer.volume_db = 0
 | 
							MusicPlayer.volume_db = 0
 | 
				
			||||||
		MusicPlayer.play()
 | 
							MusicPlayer.play()
 | 
				
			||||||
		body.victoryCondition()
 | 
						SaveManager.change_upgrade_points(1)
 | 
				
			||||||
 | 
						get_tree().change_scene_to_packed(victory_scene)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user