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family-lineage/client/nodes/tileset.tres

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90 KiB
Plaintext

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[sub_resource type="NavigationPolygon" id=314]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=315]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=316]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=317]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=318]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=319]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=320]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=321]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=322]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=323]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=324]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=325]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=326]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=327]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=328]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=329]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=330]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=331]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=332]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=333]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=334]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=335]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=336]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=337]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=338]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=339]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=340]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=341]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=342]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=343]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=344]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=345]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=346]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=347]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=348]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=349]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=350]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=351]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=352]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=353]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=354]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=355]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=356]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=357]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=358]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=359]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=360]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=361]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=362]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=363]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=364]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=365]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=366]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=367]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=368]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=369]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=370]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=371]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=372]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=373]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=374]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=375]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=376]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=377]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=378]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=50]
vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=51]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=52]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=53]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=54]
vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=55]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=56]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=57]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=58]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=59]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=60]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=61]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=62]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=63]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=64]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=65]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=66]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=67]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=68]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=69]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=70]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=71]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=72]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=73]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=74]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=75]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=76]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=77]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=78]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=79]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=80]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=81]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=82]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=83]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=84]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=85]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=86]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=87]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=88]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=89]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=90]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=91]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=92]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=93]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=94]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=95]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=96]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=97]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=98]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=99]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=100]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=101]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=102]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=103]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=104]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=105]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=106]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=107]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=108]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=109]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=110]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=111]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=112]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=113]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=114]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=115]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=116]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=117]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=118]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=119]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=120]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=121]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=122]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=123]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=124]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=128]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=130]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=131]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=132]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=133]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 0, 3 ), SubResource( 11 ), Vector2( 1, 0 ), SubResource( 4 ), Vector2( 1, 1 ), SubResource( 5 ), Vector2( 1, 2 ), SubResource( 6 ), Vector2( 1, 3 ), SubResource( 12 ), Vector2( 2, 0 ), SubResource( 7 ), Vector2( 2, 1 ), SubResource( 8 ), Vector2( 2, 2 ), SubResource( 13 ), Vector2( 2, 3 ), SubResource( 14 ), Vector2( 3, 0 ), SubResource( 10 ), Vector2( 3, 1 ), SubResource( 15 ), Vector2( 3, 2 ), SubResource( 16 ), Vector2( 3, 3 ), SubResource( 17 ), Vector2( 4, 0 ), SubResource( 18 ), Vector2( 4, 1 ), SubResource( 19 ), Vector2( 4, 2 ), SubResource( 20 ), Vector2( 4, 3 ), SubResource( 21 ), Vector2( 4, 4 ), SubResource( 22 ), Vector2( 5, 0 ), SubResource( 23 ), Vector2( 5, 1 ), SubResource( 24 ), Vector2( 5, 2 ), SubResource( 25 ), Vector2( 5, 3 ), SubResource( 26 ), Vector2( 5, 4 ), SubResource( 27 ), Vector2( 6, 0 ), SubResource( 28 ), Vector2( 6, 1 ), SubResource( 29 ), Vector2( 6, 2 ), SubResource( 30 ), Vector2( 6, 3 ), SubResource( 31 ), Vector2( 6, 4 ), SubResource( 32 ), Vector2( 7, 0 ), SubResource( 33 ), Vector2( 7, 1 ), SubResource( 34 ), Vector2( 7, 2 ), SubResource( 35 ), Vector2( 7, 3 ), SubResource( 36 ), Vector2( 7, 4 ), SubResource( 37 ), Vector2( 8, 0 ), SubResource( 38 ), Vector2( 8, 1 ), SubResource( 39 ), Vector2( 8, 2 ), SubResource( 40 ), Vector2( 8, 3 ), SubResource( 41 ), Vector2( 8, 4 ), SubResource( 42 ), Vector2( 9, 0 ), SubResource( 43 ), Vector2( 9, 1 ), SubResource( 44 ), Vector2( 9, 2 ), SubResource( 45 ), Vector2( 9, 3 ), SubResource( 46 ), Vector2( 10, 2 ), SubResource( 47 ), Vector2( 10, 3 ), SubResource( 48 ) ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "dirt.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 32, 32 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/navigation = SubResource( 49 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "snow.png 2"
2/texture = ExtResource( 3 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 352, 160 )
2/tile_mode = 1
2/autotile/bitmask_mode = 1
2/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
2/autotile/icon_coordinate = Vector2( 0, 0 )
2/autotile/tile_size = Vector2( 32, 32 )
2/autotile/spacing = 0
2/autotile/occluder_map = [ ]
2/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 50 ), Vector2( 0, 1 ), SubResource( 51 ), Vector2( 0, 2 ), SubResource( 52 ), Vector2( 0, 3 ), SubResource( 53 ), Vector2( 1, 0 ), SubResource( 54 ), Vector2( 1, 1 ), SubResource( 55 ), Vector2( 1, 2 ), SubResource( 56 ), Vector2( 1, 3 ), SubResource( 57 ), Vector2( 2, 0 ), SubResource( 58 ), Vector2( 2, 1 ), SubResource( 59 ), Vector2( 2, 2 ), SubResource( 60 ), Vector2( 2, 3 ), SubResource( 61 ), Vector2( 3, 0 ), SubResource( 62 ), Vector2( 3, 1 ), SubResource( 63 ), Vector2( 3, 2 ), SubResource( 64 ), Vector2( 3, 3 ), SubResource( 65 ), Vector2( 4, 0 ), SubResource( 66 ), Vector2( 4, 1 ), SubResource( 67 ), Vector2( 4, 2 ), SubResource( 68 ), Vector2( 4, 3 ), SubResource( 69 ), Vector2( 4, 4 ), SubResource( 70 ), Vector2( 5, 0 ), SubResource( 71 ), Vector2( 5, 1 ), SubResource( 72 ), Vector2( 5, 2 ), SubResource( 73 ), Vector2( 5, 3 ), SubResource( 74 ), Vector2( 5, 4 ), SubResource( 75 ), Vector2( 6, 0 ), SubResource( 76 ), Vector2( 6, 1 ), SubResource( 77 ), Vector2( 6, 2 ), SubResource( 78 ), Vector2( 6, 3 ), SubResource( 79 ), Vector2( 6, 4 ), SubResource( 80 ), Vector2( 7, 0 ), SubResource( 81 ), Vector2( 7, 1 ), SubResource( 82 ), Vector2( 7, 2 ), SubResource( 83 ), Vector2( 7, 3 ), SubResource( 84 ), Vector2( 7, 4 ), SubResource( 85 ), Vector2( 8, 0 ), SubResource( 86 ), Vector2( 8, 1 ), SubResource( 87 ), Vector2( 8, 2 ), SubResource( 88 ), Vector2( 8, 3 ), SubResource( 89 ), Vector2( 8, 4 ), SubResource( 90 ), Vector2( 9, 0 ), SubResource( 91 ), Vector2( 9, 1 ), SubResource( 92 ), Vector2( 9, 2 ), SubResource( 93 ), Vector2( 9, 3 ), SubResource( 94 ), Vector2( 10, 2 ), SubResource( 95 ), Vector2( 10, 3 ), SubResource( 96 ) ]
2/autotile/priority_map = [ ]
2/autotile/z_index_map = [ ]
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "sand.png 3"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 352, 160 )
3/tile_mode = 1
3/autotile/bitmask_mode = 1
3/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
3/autotile/icon_coordinate = Vector2( 0, 0 )
3/autotile/tile_size = Vector2( 32, 32 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 97 ), Vector2( 0, 1 ), SubResource( 98 ), Vector2( 0, 2 ), SubResource( 99 ), Vector2( 0, 3 ), SubResource( 100 ), Vector2( 1, 0 ), SubResource( 101 ), Vector2( 1, 1 ), SubResource( 102 ), Vector2( 1, 2 ), SubResource( 103 ), Vector2( 1, 3 ), SubResource( 104 ), Vector2( 2, 0 ), SubResource( 105 ), Vector2( 2, 1 ), SubResource( 106 ), Vector2( 2, 2 ), SubResource( 107 ), Vector2( 2, 3 ), SubResource( 108 ), Vector2( 3, 0 ), SubResource( 109 ), Vector2( 3, 1 ), SubResource( 110 ), Vector2( 3, 2 ), SubResource( 111 ), Vector2( 3, 3 ), SubResource( 112 ), Vector2( 4, 0 ), SubResource( 113 ), Vector2( 4, 1 ), SubResource( 114 ), Vector2( 4, 2 ), SubResource( 115 ), Vector2( 4, 3 ), SubResource( 116 ), Vector2( 4, 4 ), SubResource( 117 ), Vector2( 5, 0 ), SubResource( 118 ), Vector2( 5, 1 ), SubResource( 119 ), Vector2( 5, 2 ), SubResource( 120 ), Vector2( 5, 3 ), SubResource( 121 ), Vector2( 5, 4 ), SubResource( 122 ), Vector2( 6, 0 ), SubResource( 123 ), Vector2( 6, 1 ), SubResource( 124 ), Vector2( 6, 2 ), SubResource( 125 ), Vector2( 6, 3 ), SubResource( 126 ), Vector2( 6, 4 ), SubResource( 127 ), Vector2( 7, 0 ), SubResource( 128 ), Vector2( 7, 1 ), SubResource( 129 ), Vector2( 7, 2 ), SubResource( 130 ), Vector2( 7, 3 ), SubResource( 131 ), Vector2( 7, 4 ), SubResource( 132 ), Vector2( 8, 0 ), SubResource( 133 ), Vector2( 8, 1 ), SubResource( 134 ), Vector2( 8, 2 ), SubResource( 135 ), Vector2( 8, 3 ), SubResource( 136 ), Vector2( 8, 4 ), SubResource( 137 ), Vector2( 9, 0 ), SubResource( 138 ), Vector2( 9, 1 ), SubResource( 139 ), Vector2( 9, 2 ), SubResource( 140 ), Vector2( 9, 3 ), SubResource( 141 ), Vector2( 10, 2 ), SubResource( 142 ), Vector2( 10, 3 ), SubResource( 143 ) ]
3/autotile/priority_map = [ ]
3/autotile/z_index_map = [ ]
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
4/name = "basalt.png 4"
4/texture = ExtResource( 5 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 352, 160 )
4/tile_mode = 1
4/autotile/bitmask_mode = 1
4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
4/autotile/icon_coordinate = Vector2( 0, 0 )
4/autotile/tile_size = Vector2( 32, 32 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 144 ), Vector2( 0, 1 ), SubResource( 145 ), Vector2( 0, 2 ), SubResource( 146 ), Vector2( 0, 3 ), SubResource( 147 ), Vector2( 1, 0 ), SubResource( 148 ), Vector2( 1, 1 ), SubResource( 149 ), Vector2( 1, 2 ), SubResource( 150 ), Vector2( 1, 3 ), SubResource( 151 ), Vector2( 2, 0 ), SubResource( 152 ), Vector2( 2, 1 ), SubResource( 153 ), Vector2( 2, 2 ), SubResource( 154 ), Vector2( 2, 3 ), SubResource( 155 ), Vector2( 3, 0 ), SubResource( 156 ), Vector2( 3, 1 ), SubResource( 157 ), Vector2( 3, 2 ), SubResource( 158 ), Vector2( 3, 3 ), SubResource( 159 ), Vector2( 4, 0 ), SubResource( 160 ), Vector2( 4, 1 ), SubResource( 161 ), Vector2( 4, 2 ), SubResource( 162 ), Vector2( 4, 3 ), SubResource( 163 ), Vector2( 4, 4 ), SubResource( 164 ), Vector2( 5, 0 ), SubResource( 165 ), Vector2( 5, 1 ), SubResource( 166 ), Vector2( 5, 2 ), SubResource( 167 ), Vector2( 5, 3 ), SubResource( 168 ), Vector2( 5, 4 ), SubResource( 169 ), Vector2( 6, 0 ), SubResource( 170 ), Vector2( 6, 1 ), SubResource( 171 ), Vector2( 6, 2 ), SubResource( 172 ), Vector2( 6, 3 ), SubResource( 173 ), Vector2( 6, 4 ), SubResource( 174 ), Vector2( 7, 0 ), SubResource( 175 ), Vector2( 7, 1 ), SubResource( 176 ), Vector2( 7, 2 ), SubResource( 177 ), Vector2( 7, 3 ), SubResource( 178 ), Vector2( 7, 4 ), SubResource( 179 ), Vector2( 8, 0 ), SubResource( 180 ), Vector2( 8, 1 ), SubResource( 181 ), Vector2( 8, 2 ), SubResource( 182 ), Vector2( 8, 3 ), SubResource( 183 ), Vector2( 8, 4 ), SubResource( 184 ), Vector2( 9, 0 ), SubResource( 185 ), Vector2( 9, 1 ), SubResource( 186 ), Vector2( 9, 2 ), SubResource( 187 ), Vector2( 9, 3 ), SubResource( 188 ), Vector2( 10, 2 ), SubResource( 189 ), Vector2( 10, 3 ), SubResource( 190 ) ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0
5/name = "black_stone_wall.png 5"
5/texture = ExtResource( 7 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 352, 160 )
5/tile_mode = 1
5/autotile/bitmask_mode = 1
5/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
5/autotile/icon_coordinate = Vector2( 0, 0 )
5/autotile/tile_size = Vector2( 32, 32 )
5/autotile/spacing = 0
5/autotile/occluder_map = [ ]
5/autotile/navpoly_map = [ ]
5/autotile/priority_map = [ ]
5/autotile/z_index_map = [ ]
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ]
5/z_index = 0
6/name = "sandstone_wall.png 6"
6/texture = ExtResource( 9 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 352, 160 )
6/tile_mode = 1
6/autotile/bitmask_mode = 1
6/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
6/autotile/icon_coordinate = Vector2( 0, 0 )
6/autotile/tile_size = Vector2( 32, 32 )
6/autotile/spacing = 0
6/autotile/occluder_map = [ ]
6/autotile/navpoly_map = [ ]
6/autotile/priority_map = [ ]
6/autotile/z_index_map = [ ]
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape_one_way = false
6/shape_one_way_margin = 0.0
6/shapes = [ ]
6/z_index = 0
7/name = "stone_wall.png 7"
7/texture = ExtResource( 6 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 0, 352, 160 )
7/tile_mode = 1
7/autotile/bitmask_mode = 1
7/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
7/autotile/icon_coordinate = Vector2( 0, 0 )
7/autotile/tile_size = Vector2( 32, 32 )
7/autotile/spacing = 0
7/autotile/occluder_map = [ ]
7/autotile/navpoly_map = [ ]
7/autotile/priority_map = [ ]
7/autotile/z_index_map = [ ]
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape_one_way = false
7/shape_one_way_margin = 0.0
7/shapes = [ ]
7/z_index = 0
8/name = "wood_wall.png 8"
8/texture = ExtResource( 8 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 0, 0, 352, 160 )
8/tile_mode = 1
8/autotile/bitmask_mode = 1
8/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
8/autotile/icon_coordinate = Vector2( 0, 0 )
8/autotile/tile_size = Vector2( 32, 32 )
8/autotile/spacing = 0
8/autotile/occluder_map = [ ]
8/autotile/navpoly_map = [ ]
8/autotile/priority_map = [ ]
8/autotile/z_index_map = [ ]
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape_one_way = false
8/shape_one_way_margin = 0.0
8/shapes = [ ]
8/z_index = 0
9/name = "wood_floor.png 9"
9/texture = ExtResource( 10 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 0, 0, 352, 160 )
9/tile_mode = 1
9/autotile/bitmask_mode = 1
9/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
9/autotile/icon_coordinate = Vector2( 0, 0 )
9/autotile/tile_size = Vector2( 32, 32 )
9/autotile/spacing = 0
9/autotile/occluder_map = [ ]
9/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 191 ), Vector2( 0, 1 ), SubResource( 192 ), Vector2( 0, 2 ), SubResource( 193 ), Vector2( 0, 3 ), SubResource( 194 ), Vector2( 1, 0 ), SubResource( 195 ), Vector2( 1, 1 ), SubResource( 196 ), Vector2( 1, 2 ), SubResource( 197 ), Vector2( 1, 3 ), SubResource( 198 ), Vector2( 2, 0 ), SubResource( 199 ), Vector2( 2, 1 ), SubResource( 200 ), Vector2( 2, 2 ), SubResource( 201 ), Vector2( 2, 3 ), SubResource( 202 ), Vector2( 3, 0 ), SubResource( 203 ), Vector2( 3, 1 ), SubResource( 204 ), Vector2( 3, 2 ), SubResource( 205 ), Vector2( 3, 3 ), SubResource( 206 ), Vector2( 4, 0 ), SubResource( 207 ), Vector2( 4, 1 ), SubResource( 208 ), Vector2( 4, 2 ), SubResource( 209 ), Vector2( 4, 3 ), SubResource( 210 ), Vector2( 4, 4 ), SubResource( 211 ), Vector2( 5, 0 ), SubResource( 212 ), Vector2( 5, 1 ), SubResource( 213 ), Vector2( 5, 2 ), SubResource( 214 ), Vector2( 5, 3 ), SubResource( 215 ), Vector2( 5, 4 ), SubResource( 216 ), Vector2( 6, 0 ), SubResource( 217 ), Vector2( 6, 1 ), SubResource( 218 ), Vector2( 6, 2 ), SubResource( 219 ), Vector2( 6, 3 ), SubResource( 220 ), Vector2( 6, 4 ), SubResource( 221 ), Vector2( 7, 0 ), SubResource( 222 ), Vector2( 7, 1 ), SubResource( 223 ), Vector2( 7, 2 ), SubResource( 224 ), Vector2( 7, 3 ), SubResource( 225 ), Vector2( 7, 4 ), SubResource( 226 ), Vector2( 8, 0 ), SubResource( 227 ), Vector2( 8, 1 ), SubResource( 228 ), Vector2( 8, 2 ), SubResource( 229 ), Vector2( 8, 3 ), SubResource( 230 ), Vector2( 8, 4 ), SubResource( 231 ), Vector2( 9, 0 ), SubResource( 232 ), Vector2( 9, 1 ), SubResource( 233 ), Vector2( 9, 2 ), SubResource( 234 ), Vector2( 9, 3 ), SubResource( 235 ), Vector2( 10, 2 ), SubResource( 236 ), Vector2( 10, 3 ), SubResource( 237 ) ]
9/autotile/priority_map = [ ]
9/autotile/z_index_map = [ ]
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape_one_way = false
9/shape_one_way_margin = 0.0
9/shapes = [ ]
9/z_index = 0
10/name = "stone_floor.png 10"
10/texture = ExtResource( 11 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 0, 352, 160 )
10/tile_mode = 1
10/autotile/bitmask_mode = 1
10/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
10/autotile/icon_coordinate = Vector2( 0, 0 )
10/autotile/tile_size = Vector2( 32, 32 )
10/autotile/spacing = 0
10/autotile/occluder_map = [ ]
10/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 238 ), Vector2( 0, 1 ), SubResource( 239 ), Vector2( 0, 2 ), SubResource( 240 ), Vector2( 0, 3 ), SubResource( 241 ), Vector2( 1, 0 ), SubResource( 242 ), Vector2( 1, 1 ), SubResource( 243 ), Vector2( 1, 2 ), SubResource( 244 ), Vector2( 1, 3 ), SubResource( 245 ), Vector2( 2, 0 ), SubResource( 246 ), Vector2( 2, 1 ), SubResource( 247 ), Vector2( 2, 2 ), SubResource( 248 ), Vector2( 2, 3 ), SubResource( 249 ), Vector2( 3, 0 ), SubResource( 250 ), Vector2( 3, 1 ), SubResource( 251 ), Vector2( 3, 2 ), SubResource( 252 ), Vector2( 3, 3 ), SubResource( 253 ), Vector2( 4, 0 ), SubResource( 254 ), Vector2( 4, 1 ), SubResource( 255 ), Vector2( 4, 2 ), SubResource( 256 ), Vector2( 4, 3 ), SubResource( 257 ), Vector2( 4, 4 ), SubResource( 258 ), Vector2( 5, 0 ), SubResource( 259 ), Vector2( 5, 1 ), SubResource( 260 ), Vector2( 5, 2 ), SubResource( 261 ), Vector2( 5, 3 ), SubResource( 262 ), Vector2( 5, 4 ), SubResource( 263 ), Vector2( 6, 0 ), SubResource( 264 ), Vector2( 6, 1 ), SubResource( 265 ), Vector2( 6, 2 ), SubResource( 266 ), Vector2( 6, 3 ), SubResource( 267 ), Vector2( 6, 4 ), SubResource( 268 ), Vector2( 7, 0 ), SubResource( 269 ), Vector2( 7, 1 ), SubResource( 270 ), Vector2( 7, 2 ), SubResource( 271 ), Vector2( 7, 3 ), SubResource( 272 ), Vector2( 7, 4 ), SubResource( 273 ), Vector2( 8, 0 ), SubResource( 274 ), Vector2( 8, 1 ), SubResource( 275 ), Vector2( 8, 2 ), SubResource( 276 ), Vector2( 8, 3 ), SubResource( 277 ), Vector2( 8, 4 ), SubResource( 278 ), Vector2( 9, 0 ), SubResource( 279 ), Vector2( 9, 1 ), SubResource( 280 ), Vector2( 9, 2 ), SubResource( 281 ), Vector2( 9, 3 ), SubResource( 282 ), Vector2( 10, 2 ), SubResource( 283 ), Vector2( 10, 3 ), SubResource( 284 ) ]
10/autotile/priority_map = [ ]
10/autotile/z_index_map = [ ]
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/z_index = 0
11/name = "black_stone_floor.png 11"
11/texture = ExtResource( 12 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 0, 0, 352, 160 )
11/tile_mode = 1
11/autotile/bitmask_mode = 1
11/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
11/autotile/icon_coordinate = Vector2( 0, 0 )
11/autotile/tile_size = Vector2( 32, 32 )
11/autotile/spacing = 0
11/autotile/occluder_map = [ ]
11/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 285 ), Vector2( 0, 1 ), SubResource( 286 ), Vector2( 0, 2 ), SubResource( 287 ), Vector2( 0, 3 ), SubResource( 288 ), Vector2( 1, 0 ), SubResource( 289 ), Vector2( 1, 1 ), SubResource( 290 ), Vector2( 1, 2 ), SubResource( 291 ), Vector2( 1, 3 ), SubResource( 292 ), Vector2( 2, 0 ), SubResource( 293 ), Vector2( 2, 1 ), SubResource( 294 ), Vector2( 2, 2 ), SubResource( 295 ), Vector2( 2, 3 ), SubResource( 296 ), Vector2( 3, 0 ), SubResource( 297 ), Vector2( 3, 1 ), SubResource( 298 ), Vector2( 3, 2 ), SubResource( 299 ), Vector2( 3, 3 ), SubResource( 300 ), Vector2( 4, 0 ), SubResource( 301 ), Vector2( 4, 1 ), SubResource( 302 ), Vector2( 4, 2 ), SubResource( 303 ), Vector2( 4, 3 ), SubResource( 304 ), Vector2( 4, 4 ), SubResource( 305 ), Vector2( 5, 0 ), SubResource( 306 ), Vector2( 5, 1 ), SubResource( 307 ), Vector2( 5, 2 ), SubResource( 308 ), Vector2( 5, 3 ), SubResource( 309 ), Vector2( 5, 4 ), SubResource( 310 ), Vector2( 6, 0 ), SubResource( 311 ), Vector2( 6, 1 ), SubResource( 312 ), Vector2( 6, 2 ), SubResource( 313 ), Vector2( 6, 3 ), SubResource( 314 ), Vector2( 6, 4 ), SubResource( 315 ), Vector2( 7, 0 ), SubResource( 316 ), Vector2( 7, 1 ), SubResource( 317 ), Vector2( 7, 2 ), SubResource( 318 ), Vector2( 7, 3 ), SubResource( 319 ), Vector2( 7, 4 ), SubResource( 320 ), Vector2( 8, 0 ), SubResource( 321 ), Vector2( 8, 1 ), SubResource( 322 ), Vector2( 8, 2 ), SubResource( 323 ), Vector2( 8, 3 ), SubResource( 324 ), Vector2( 8, 4 ), SubResource( 325 ), Vector2( 9, 0 ), SubResource( 326 ), Vector2( 9, 1 ), SubResource( 327 ), Vector2( 9, 2 ), SubResource( 328 ), Vector2( 9, 3 ), SubResource( 329 ), Vector2( 10, 2 ), SubResource( 330 ), Vector2( 10, 3 ), SubResource( 331 ) ]
11/autotile/priority_map = [ ]
11/autotile/z_index_map = [ ]
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape_one_way = false
11/shape_one_way_margin = 0.0
11/shapes = [ ]
11/z_index = 0
12/name = "sandstone_stairs.png 12"
12/texture = ExtResource( 13 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 0, 0, 352, 160 )
12/tile_mode = 1
12/autotile/bitmask_mode = 1
12/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
12/autotile/icon_coordinate = Vector2( 0, 0 )
12/autotile/tile_size = Vector2( 32, 32 )
12/autotile/spacing = 0
12/autotile/occluder_map = [ ]
12/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 332 ), Vector2( 0, 1 ), SubResource( 333 ), Vector2( 0, 2 ), SubResource( 334 ), Vector2( 0, 3 ), SubResource( 335 ), Vector2( 1, 0 ), SubResource( 336 ), Vector2( 1, 1 ), SubResource( 337 ), Vector2( 1, 2 ), SubResource( 338 ), Vector2( 1, 3 ), SubResource( 339 ), Vector2( 2, 0 ), SubResource( 340 ), Vector2( 2, 1 ), SubResource( 341 ), Vector2( 2, 2 ), SubResource( 342 ), Vector2( 2, 3 ), SubResource( 343 ), Vector2( 3, 0 ), SubResource( 344 ), Vector2( 3, 1 ), SubResource( 345 ), Vector2( 3, 2 ), SubResource( 346 ), Vector2( 3, 3 ), SubResource( 347 ), Vector2( 4, 0 ), SubResource( 348 ), Vector2( 4, 1 ), SubResource( 349 ), Vector2( 4, 2 ), SubResource( 350 ), Vector2( 4, 3 ), SubResource( 351 ), Vector2( 4, 4 ), SubResource( 352 ), Vector2( 5, 0 ), SubResource( 353 ), Vector2( 5, 1 ), SubResource( 354 ), Vector2( 5, 2 ), SubResource( 355 ), Vector2( 5, 3 ), SubResource( 356 ), Vector2( 5, 4 ), SubResource( 357 ), Vector2( 6, 0 ), SubResource( 358 ), Vector2( 6, 1 ), SubResource( 359 ), Vector2( 6, 2 ), SubResource( 360 ), Vector2( 6, 3 ), SubResource( 361 ), Vector2( 6, 4 ), SubResource( 362 ), Vector2( 7, 0 ), SubResource( 363 ), Vector2( 7, 1 ), SubResource( 364 ), Vector2( 7, 2 ), SubResource( 365 ), Vector2( 7, 3 ), SubResource( 366 ), Vector2( 7, 4 ), SubResource( 367 ), Vector2( 8, 0 ), SubResource( 368 ), Vector2( 8, 1 ), SubResource( 369 ), Vector2( 8, 2 ), SubResource( 370 ), Vector2( 8, 3 ), SubResource( 371 ), Vector2( 8, 4 ), SubResource( 372 ), Vector2( 9, 0 ), SubResource( 373 ), Vector2( 9, 1 ), SubResource( 374 ), Vector2( 9, 2 ), SubResource( 375 ), Vector2( 9, 3 ), SubResource( 376 ), Vector2( 10, 2 ), SubResource( 377 ), Vector2( 10, 3 ), SubResource( 378 ) ]
12/autotile/priority_map = [ ]
12/autotile/z_index_map = [ ]
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shape_offset = Vector2( 0, 0 )
12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
12/shape_one_way = false
12/shape_one_way_margin = 0.0
12/shapes = [ ]
12/z_index = 0