[gd_resource type="TileSet" load_steps=391 format=2] [ext_resource path="res://art/tiles/ground/grass.png" type="Texture" id=1] [ext_resource path="res://art/tiles/ground/dirt.png" type="Texture" id=2] [ext_resource path="res://art/tiles/ground/snow.png" type="Texture" id=3] [ext_resource path="res://art/tiles/ground/sand.png" type="Texture" id=4] [ext_resource path="res://art/tiles/ground/basalt.png" type="Texture" id=5] [ext_resource path="res://art/tiles/wall/stone_wall.png" type="Texture" id=6] [ext_resource path="res://art/tiles/wall/black_stone_wall.png" type="Texture" id=7] [ext_resource path="res://art/tiles/wall/wood_wall.png" type="Texture" id=8] [ext_resource path="res://art/tiles/wall/sandstone_wall.png" type="Texture" id=9] [ext_resource path="res://art/tiles/floor/wood_floor.png" type="Texture" id=10] [ext_resource path="res://art/tiles/floor/stone_floor.png" type="Texture" id=11] [ext_resource path="res://art/tiles/floor/black_stone_floor.png" type="Texture" id=12] [ext_resource path="res://art/tiles/floor/sandstone_stairs.png" type="Texture" id=13] [sub_resource type="NavigationPolygon" id=1] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=2] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=3] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=11] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=4] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=5] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=6] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=12] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=7] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=8] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=13] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=14] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=10] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=15] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=16] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=17] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=18] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=19] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=20] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=21] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=22] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=23] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=24] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=25] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=26] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=27] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=28] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=29] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=30] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=31] vertices = PoolVector2Array( 0, 32, 32, 32, 32, 0, 0, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=32] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=33] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=34] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=35] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=36] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=37] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=38] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=39] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=40] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=41] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=42] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=43] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=44] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=45] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=46] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=47] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=48] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=49] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=238] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=239] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=240] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=241] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=242] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=243] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=244] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=245] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=246] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=247] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=248] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=249] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=250] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=251] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=252] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=253] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=254] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=255] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=256] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=257] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=258] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=259] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=260] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=261] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=262] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=263] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=264] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=265] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=266] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=267] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=268] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=269] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=270] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=271] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=272] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=273] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=274] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=275] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=276] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=277] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=278] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=279] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=280] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=281] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=282] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=283] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=284] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=285] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=286] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=287] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=288] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=289] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=290] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=291] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=292] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=293] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=294] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=295] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=296] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=297] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=298] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=299] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=300] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=301] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=302] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=303] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=304] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=305] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=306] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=307] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=308] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=309] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=310] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=311] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=312] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=313] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=314] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=315] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=316] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=317] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=318] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=319] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=320] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=321] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=322] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=323] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=324] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=325] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=326] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=327] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=328] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=329] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=330] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=331] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=332] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=333] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=334] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=335] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=336] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=337] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=338] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=339] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=340] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=341] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=342] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=343] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=344] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=345] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=346] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=347] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=348] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=349] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=350] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=351] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=352] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=353] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=354] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=355] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=356] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=357] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=358] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=359] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=360] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=361] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=362] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=363] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=364] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=365] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=366] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=367] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=368] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=369] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=370] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=371] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=372] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=373] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=374] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=375] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=376] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=377] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=378] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=50] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=51] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=52] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=53] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=54] vertices = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=55] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=56] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=57] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=58] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=59] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=60] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=61] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=62] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=63] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=64] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=65] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=66] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=67] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=68] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=69] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=70] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=71] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=72] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=73] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=74] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=75] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=76] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=77] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=78] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=79] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=80] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=81] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=82] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=83] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=84] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=85] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=86] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=87] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=88] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=89] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=90] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=91] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=92] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=93] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=94] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=95] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=96] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=97] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=98] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=99] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=100] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=101] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=102] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=103] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=104] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=105] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=106] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=107] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=108] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=109] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=110] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=111] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=112] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=113] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=114] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=115] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=116] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=117] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=118] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=119] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=120] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=121] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=122] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=123] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=124] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=125] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=126] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=127] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=128] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=129] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=130] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=131] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=132] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=133] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=134] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=135] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=136] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=137] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=138] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=139] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=140] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=141] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=142] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=143] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=144] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=145] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=146] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=147] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=148] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=149] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=150] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=151] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=152] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=153] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=154] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=155] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=156] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=157] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=158] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=159] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=160] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=161] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=162] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=163] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=164] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=165] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=166] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=167] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=168] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=169] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=170] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=171] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=172] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=173] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=174] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=175] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=176] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=177] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=178] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=179] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=180] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=181] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=182] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=183] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=184] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=185] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=186] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=187] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=188] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=189] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=190] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=191] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=192] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=193] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=194] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=195] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=196] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=197] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=198] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=199] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=200] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=201] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=202] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=203] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=204] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=205] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=206] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=207] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=208] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=209] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=210] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=211] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=212] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=213] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=214] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=215] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=216] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=217] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=218] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=219] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=220] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=221] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=222] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=223] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=224] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=225] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=226] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=227] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=228] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=229] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=230] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=231] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=232] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=233] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=234] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=235] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=236] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="NavigationPolygon" id=237] vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [resource] 0/name = "grass.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 352, 160 ) 0/tile_mode = 1 0/autotile/bitmask_mode = 1 0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 0/autotile/icon_coordinate = Vector2( 0, 0 ) 0/autotile/tile_size = Vector2( 32, 32 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ ] 0/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 0, 3 ), SubResource( 11 ), Vector2( 1, 0 ), SubResource( 4 ), Vector2( 1, 1 ), SubResource( 5 ), Vector2( 1, 2 ), SubResource( 6 ), Vector2( 1, 3 ), SubResource( 12 ), Vector2( 2, 0 ), SubResource( 7 ), Vector2( 2, 1 ), SubResource( 8 ), Vector2( 2, 2 ), SubResource( 13 ), Vector2( 2, 3 ), SubResource( 14 ), Vector2( 3, 0 ), SubResource( 10 ), Vector2( 3, 1 ), SubResource( 15 ), Vector2( 3, 2 ), SubResource( 16 ), Vector2( 3, 3 ), SubResource( 17 ), Vector2( 4, 0 ), SubResource( 18 ), Vector2( 4, 1 ), SubResource( 19 ), Vector2( 4, 2 ), SubResource( 20 ), Vector2( 4, 3 ), SubResource( 21 ), Vector2( 4, 4 ), SubResource( 22 ), Vector2( 5, 0 ), SubResource( 23 ), Vector2( 5, 1 ), SubResource( 24 ), Vector2( 5, 2 ), SubResource( 25 ), Vector2( 5, 3 ), SubResource( 26 ), Vector2( 5, 4 ), SubResource( 27 ), Vector2( 6, 0 ), SubResource( 28 ), Vector2( 6, 1 ), SubResource( 29 ), Vector2( 6, 2 ), SubResource( 30 ), Vector2( 6, 3 ), SubResource( 31 ), Vector2( 6, 4 ), SubResource( 32 ), Vector2( 7, 0 ), SubResource( 33 ), Vector2( 7, 1 ), SubResource( 34 ), Vector2( 7, 2 ), SubResource( 35 ), Vector2( 7, 3 ), SubResource( 36 ), Vector2( 7, 4 ), SubResource( 37 ), Vector2( 8, 0 ), SubResource( 38 ), Vector2( 8, 1 ), SubResource( 39 ), Vector2( 8, 2 ), SubResource( 40 ), Vector2( 8, 3 ), SubResource( 41 ), Vector2( 8, 4 ), SubResource( 42 ), Vector2( 9, 0 ), SubResource( 43 ), Vector2( 9, 1 ), SubResource( 44 ), Vector2( 9, 2 ), SubResource( 45 ), Vector2( 9, 3 ), SubResource( 46 ), Vector2( 10, 2 ), SubResource( 47 ), Vector2( 10, 3 ), SubResource( 48 ) ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "dirt.png 1" 1/texture = ExtResource( 2 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 0, 0, 32, 32 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/navigation = SubResource( 49 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "snow.png 2" 2/texture = ExtResource( 3 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 0, 0, 352, 160 ) 2/tile_mode = 1 2/autotile/bitmask_mode = 1 2/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 2/autotile/icon_coordinate = Vector2( 0, 0 ) 2/autotile/tile_size = Vector2( 32, 32 ) 2/autotile/spacing = 0 2/autotile/occluder_map = [ ] 2/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 50 ), Vector2( 0, 1 ), SubResource( 51 ), Vector2( 0, 2 ), SubResource( 52 ), Vector2( 0, 3 ), SubResource( 53 ), Vector2( 1, 0 ), SubResource( 54 ), Vector2( 1, 1 ), SubResource( 55 ), Vector2( 1, 2 ), SubResource( 56 ), Vector2( 1, 3 ), SubResource( 57 ), Vector2( 2, 0 ), SubResource( 58 ), Vector2( 2, 1 ), SubResource( 59 ), Vector2( 2, 2 ), SubResource( 60 ), Vector2( 2, 3 ), SubResource( 61 ), Vector2( 3, 0 ), SubResource( 62 ), Vector2( 3, 1 ), SubResource( 63 ), Vector2( 3, 2 ), SubResource( 64 ), Vector2( 3, 3 ), SubResource( 65 ), Vector2( 4, 0 ), SubResource( 66 ), Vector2( 4, 1 ), SubResource( 67 ), Vector2( 4, 2 ), SubResource( 68 ), Vector2( 4, 3 ), SubResource( 69 ), Vector2( 4, 4 ), SubResource( 70 ), Vector2( 5, 0 ), SubResource( 71 ), Vector2( 5, 1 ), SubResource( 72 ), Vector2( 5, 2 ), SubResource( 73 ), Vector2( 5, 3 ), SubResource( 74 ), Vector2( 5, 4 ), SubResource( 75 ), Vector2( 6, 0 ), SubResource( 76 ), Vector2( 6, 1 ), SubResource( 77 ), Vector2( 6, 2 ), SubResource( 78 ), Vector2( 6, 3 ), SubResource( 79 ), Vector2( 6, 4 ), SubResource( 80 ), Vector2( 7, 0 ), SubResource( 81 ), Vector2( 7, 1 ), SubResource( 82 ), Vector2( 7, 2 ), SubResource( 83 ), Vector2( 7, 3 ), SubResource( 84 ), Vector2( 7, 4 ), SubResource( 85 ), Vector2( 8, 0 ), SubResource( 86 ), Vector2( 8, 1 ), SubResource( 87 ), Vector2( 8, 2 ), SubResource( 88 ), Vector2( 8, 3 ), SubResource( 89 ), Vector2( 8, 4 ), SubResource( 90 ), Vector2( 9, 0 ), SubResource( 91 ), Vector2( 9, 1 ), SubResource( 92 ), Vector2( 9, 2 ), SubResource( 93 ), Vector2( 9, 3 ), SubResource( 94 ), Vector2( 10, 2 ), SubResource( 95 ), Vector2( 10, 3 ), SubResource( 96 ) ] 2/autotile/priority_map = [ ] 2/autotile/z_index_map = [ ] 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 3/name = "sand.png 3" 3/texture = ExtResource( 4 ) 3/tex_offset = Vector2( 0, 0 ) 3/modulate = Color( 1, 1, 1, 1 ) 3/region = Rect2( 0, 0, 352, 160 ) 3/tile_mode = 1 3/autotile/bitmask_mode = 1 3/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 3/autotile/icon_coordinate = Vector2( 0, 0 ) 3/autotile/tile_size = Vector2( 32, 32 ) 3/autotile/spacing = 0 3/autotile/occluder_map = [ ] 3/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 97 ), Vector2( 0, 1 ), SubResource( 98 ), Vector2( 0, 2 ), SubResource( 99 ), Vector2( 0, 3 ), SubResource( 100 ), Vector2( 1, 0 ), SubResource( 101 ), Vector2( 1, 1 ), SubResource( 102 ), Vector2( 1, 2 ), SubResource( 103 ), Vector2( 1, 3 ), SubResource( 104 ), Vector2( 2, 0 ), SubResource( 105 ), Vector2( 2, 1 ), SubResource( 106 ), Vector2( 2, 2 ), SubResource( 107 ), Vector2( 2, 3 ), SubResource( 108 ), Vector2( 3, 0 ), SubResource( 109 ), Vector2( 3, 1 ), SubResource( 110 ), Vector2( 3, 2 ), SubResource( 111 ), Vector2( 3, 3 ), SubResource( 112 ), Vector2( 4, 0 ), SubResource( 113 ), Vector2( 4, 1 ), SubResource( 114 ), Vector2( 4, 2 ), SubResource( 115 ), Vector2( 4, 3 ), SubResource( 116 ), Vector2( 4, 4 ), SubResource( 117 ), Vector2( 5, 0 ), SubResource( 118 ), Vector2( 5, 1 ), SubResource( 119 ), Vector2( 5, 2 ), SubResource( 120 ), Vector2( 5, 3 ), SubResource( 121 ), Vector2( 5, 4 ), SubResource( 122 ), Vector2( 6, 0 ), SubResource( 123 ), Vector2( 6, 1 ), SubResource( 124 ), Vector2( 6, 2 ), SubResource( 125 ), Vector2( 6, 3 ), SubResource( 126 ), Vector2( 6, 4 ), SubResource( 127 ), Vector2( 7, 0 ), SubResource( 128 ), Vector2( 7, 1 ), SubResource( 129 ), Vector2( 7, 2 ), SubResource( 130 ), Vector2( 7, 3 ), SubResource( 131 ), Vector2( 7, 4 ), SubResource( 132 ), Vector2( 8, 0 ), SubResource( 133 ), Vector2( 8, 1 ), SubResource( 134 ), Vector2( 8, 2 ), SubResource( 135 ), Vector2( 8, 3 ), SubResource( 136 ), Vector2( 8, 4 ), SubResource( 137 ), Vector2( 9, 0 ), SubResource( 138 ), Vector2( 9, 1 ), SubResource( 139 ), Vector2( 9, 2 ), SubResource( 140 ), Vector2( 9, 3 ), SubResource( 141 ), Vector2( 10, 2 ), SubResource( 142 ), Vector2( 10, 3 ), SubResource( 143 ) ] 3/autotile/priority_map = [ ] 3/autotile/z_index_map = [ ] 3/occluder_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 ) 3/shape_offset = Vector2( 0, 0 ) 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 3/shape_one_way = false 3/shape_one_way_margin = 0.0 3/shapes = [ ] 3/z_index = 0 4/name = "basalt.png 4" 4/texture = ExtResource( 5 ) 4/tex_offset = Vector2( 0, 0 ) 4/modulate = Color( 1, 1, 1, 1 ) 4/region = Rect2( 0, 0, 352, 160 ) 4/tile_mode = 1 4/autotile/bitmask_mode = 1 4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 4/autotile/icon_coordinate = Vector2( 0, 0 ) 4/autotile/tile_size = Vector2( 32, 32 ) 4/autotile/spacing = 0 4/autotile/occluder_map = [ ] 4/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 144 ), Vector2( 0, 1 ), SubResource( 145 ), Vector2( 0, 2 ), SubResource( 146 ), Vector2( 0, 3 ), SubResource( 147 ), Vector2( 1, 0 ), SubResource( 148 ), Vector2( 1, 1 ), SubResource( 149 ), Vector2( 1, 2 ), SubResource( 150 ), Vector2( 1, 3 ), SubResource( 151 ), Vector2( 2, 0 ), SubResource( 152 ), Vector2( 2, 1 ), SubResource( 153 ), Vector2( 2, 2 ), SubResource( 154 ), Vector2( 2, 3 ), SubResource( 155 ), Vector2( 3, 0 ), SubResource( 156 ), Vector2( 3, 1 ), SubResource( 157 ), Vector2( 3, 2 ), SubResource( 158 ), Vector2( 3, 3 ), SubResource( 159 ), Vector2( 4, 0 ), SubResource( 160 ), Vector2( 4, 1 ), SubResource( 161 ), Vector2( 4, 2 ), SubResource( 162 ), Vector2( 4, 3 ), SubResource( 163 ), Vector2( 4, 4 ), SubResource( 164 ), Vector2( 5, 0 ), SubResource( 165 ), Vector2( 5, 1 ), SubResource( 166 ), Vector2( 5, 2 ), SubResource( 167 ), Vector2( 5, 3 ), SubResource( 168 ), Vector2( 5, 4 ), SubResource( 169 ), Vector2( 6, 0 ), SubResource( 170 ), Vector2( 6, 1 ), SubResource( 171 ), Vector2( 6, 2 ), SubResource( 172 ), Vector2( 6, 3 ), SubResource( 173 ), Vector2( 6, 4 ), SubResource( 174 ), Vector2( 7, 0 ), SubResource( 175 ), Vector2( 7, 1 ), SubResource( 176 ), Vector2( 7, 2 ), SubResource( 177 ), Vector2( 7, 3 ), SubResource( 178 ), Vector2( 7, 4 ), SubResource( 179 ), Vector2( 8, 0 ), SubResource( 180 ), Vector2( 8, 1 ), SubResource( 181 ), Vector2( 8, 2 ), SubResource( 182 ), Vector2( 8, 3 ), SubResource( 183 ), Vector2( 8, 4 ), SubResource( 184 ), Vector2( 9, 0 ), SubResource( 185 ), Vector2( 9, 1 ), SubResource( 186 ), Vector2( 9, 2 ), SubResource( 187 ), Vector2( 9, 3 ), SubResource( 188 ), Vector2( 10, 2 ), SubResource( 189 ), Vector2( 10, 3 ), SubResource( 190 ) ] 4/autotile/priority_map = [ ] 4/autotile/z_index_map = [ ] 4/occluder_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 ) 4/shape_offset = Vector2( 0, 0 ) 4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 4/shape_one_way = false 4/shape_one_way_margin = 0.0 4/shapes = [ ] 4/z_index = 0 5/name = "black_stone_wall.png 5" 5/texture = ExtResource( 7 ) 5/tex_offset = Vector2( 0, 0 ) 5/modulate = Color( 1, 1, 1, 1 ) 5/region = Rect2( 0, 0, 352, 160 ) 5/tile_mode = 1 5/autotile/bitmask_mode = 1 5/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 5/autotile/icon_coordinate = Vector2( 0, 0 ) 5/autotile/tile_size = Vector2( 32, 32 ) 5/autotile/spacing = 0 5/autotile/occluder_map = [ ] 5/autotile/navpoly_map = [ ] 5/autotile/priority_map = [ ] 5/autotile/z_index_map = [ ] 5/occluder_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 ) 5/shape_offset = Vector2( 0, 0 ) 5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 5/shape_one_way = false 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 6/name = "sandstone_wall.png 6" 6/texture = ExtResource( 9 ) 6/tex_offset = Vector2( 0, 0 ) 6/modulate = Color( 1, 1, 1, 1 ) 6/region = Rect2( 0, 0, 352, 160 ) 6/tile_mode = 1 6/autotile/bitmask_mode = 1 6/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 6/autotile/icon_coordinate = Vector2( 0, 0 ) 6/autotile/tile_size = Vector2( 32, 32 ) 6/autotile/spacing = 0 6/autotile/occluder_map = [ ] 6/autotile/navpoly_map = [ ] 6/autotile/priority_map = [ ] 6/autotile/z_index_map = [ ] 6/occluder_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 ) 6/shape_offset = Vector2( 0, 0 ) 6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 6/shape_one_way = false 6/shape_one_way_margin = 0.0 6/shapes = [ ] 6/z_index = 0 7/name = "stone_wall.png 7" 7/texture = ExtResource( 6 ) 7/tex_offset = Vector2( 0, 0 ) 7/modulate = Color( 1, 1, 1, 1 ) 7/region = Rect2( 0, 0, 352, 160 ) 7/tile_mode = 1 7/autotile/bitmask_mode = 1 7/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 7/autotile/icon_coordinate = Vector2( 0, 0 ) 7/autotile/tile_size = Vector2( 32, 32 ) 7/autotile/spacing = 0 7/autotile/occluder_map = [ ] 7/autotile/navpoly_map = [ ] 7/autotile/priority_map = [ ] 7/autotile/z_index_map = [ ] 7/occluder_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 ) 7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 7/shape_one_way = false 7/shape_one_way_margin = 0.0 7/shapes = [ ] 7/z_index = 0 8/name = "wood_wall.png 8" 8/texture = ExtResource( 8 ) 8/tex_offset = Vector2( 0, 0 ) 8/modulate = Color( 1, 1, 1, 1 ) 8/region = Rect2( 0, 0, 352, 160 ) 8/tile_mode = 1 8/autotile/bitmask_mode = 1 8/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 8/autotile/icon_coordinate = Vector2( 0, 0 ) 8/autotile/tile_size = Vector2( 32, 32 ) 8/autotile/spacing = 0 8/autotile/occluder_map = [ ] 8/autotile/navpoly_map = [ ] 8/autotile/priority_map = [ ] 8/autotile/z_index_map = [ ] 8/occluder_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 ) 8/shape_offset = Vector2( 0, 0 ) 8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 8/shape_one_way = false 8/shape_one_way_margin = 0.0 8/shapes = [ ] 8/z_index = 0 9/name = "wood_floor.png 9" 9/texture = ExtResource( 10 ) 9/tex_offset = Vector2( 0, 0 ) 9/modulate = Color( 1, 1, 1, 1 ) 9/region = Rect2( 0, 0, 352, 160 ) 9/tile_mode = 1 9/autotile/bitmask_mode = 1 9/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 9/autotile/icon_coordinate = Vector2( 0, 0 ) 9/autotile/tile_size = Vector2( 32, 32 ) 9/autotile/spacing = 0 9/autotile/occluder_map = [ ] 9/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 191 ), Vector2( 0, 1 ), SubResource( 192 ), Vector2( 0, 2 ), SubResource( 193 ), Vector2( 0, 3 ), SubResource( 194 ), Vector2( 1, 0 ), SubResource( 195 ), Vector2( 1, 1 ), SubResource( 196 ), Vector2( 1, 2 ), SubResource( 197 ), Vector2( 1, 3 ), SubResource( 198 ), Vector2( 2, 0 ), SubResource( 199 ), Vector2( 2, 1 ), SubResource( 200 ), Vector2( 2, 2 ), SubResource( 201 ), Vector2( 2, 3 ), SubResource( 202 ), Vector2( 3, 0 ), SubResource( 203 ), Vector2( 3, 1 ), SubResource( 204 ), Vector2( 3, 2 ), SubResource( 205 ), Vector2( 3, 3 ), SubResource( 206 ), Vector2( 4, 0 ), SubResource( 207 ), Vector2( 4, 1 ), SubResource( 208 ), Vector2( 4, 2 ), SubResource( 209 ), Vector2( 4, 3 ), SubResource( 210 ), Vector2( 4, 4 ), SubResource( 211 ), Vector2( 5, 0 ), SubResource( 212 ), Vector2( 5, 1 ), SubResource( 213 ), Vector2( 5, 2 ), SubResource( 214 ), Vector2( 5, 3 ), SubResource( 215 ), Vector2( 5, 4 ), SubResource( 216 ), Vector2( 6, 0 ), SubResource( 217 ), Vector2( 6, 1 ), SubResource( 218 ), Vector2( 6, 2 ), SubResource( 219 ), Vector2( 6, 3 ), SubResource( 220 ), Vector2( 6, 4 ), SubResource( 221 ), Vector2( 7, 0 ), SubResource( 222 ), Vector2( 7, 1 ), SubResource( 223 ), Vector2( 7, 2 ), SubResource( 224 ), Vector2( 7, 3 ), SubResource( 225 ), Vector2( 7, 4 ), SubResource( 226 ), Vector2( 8, 0 ), SubResource( 227 ), Vector2( 8, 1 ), SubResource( 228 ), Vector2( 8, 2 ), SubResource( 229 ), Vector2( 8, 3 ), SubResource( 230 ), Vector2( 8, 4 ), SubResource( 231 ), Vector2( 9, 0 ), SubResource( 232 ), Vector2( 9, 1 ), SubResource( 233 ), Vector2( 9, 2 ), SubResource( 234 ), Vector2( 9, 3 ), SubResource( 235 ), Vector2( 10, 2 ), SubResource( 236 ), Vector2( 10, 3 ), SubResource( 237 ) ] 9/autotile/priority_map = [ ] 9/autotile/z_index_map = [ ] 9/occluder_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 ) 9/shape_offset = Vector2( 0, 0 ) 9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 9/shape_one_way = false 9/shape_one_way_margin = 0.0 9/shapes = [ ] 9/z_index = 0 10/name = "stone_floor.png 10" 10/texture = ExtResource( 11 ) 10/tex_offset = Vector2( 0, 0 ) 10/modulate = Color( 1, 1, 1, 1 ) 10/region = Rect2( 0, 0, 352, 160 ) 10/tile_mode = 1 10/autotile/bitmask_mode = 1 10/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 10/autotile/icon_coordinate = Vector2( 0, 0 ) 10/autotile/tile_size = Vector2( 32, 32 ) 10/autotile/spacing = 0 10/autotile/occluder_map = [ ] 10/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 238 ), Vector2( 0, 1 ), SubResource( 239 ), Vector2( 0, 2 ), SubResource( 240 ), Vector2( 0, 3 ), SubResource( 241 ), Vector2( 1, 0 ), SubResource( 242 ), Vector2( 1, 1 ), SubResource( 243 ), Vector2( 1, 2 ), SubResource( 244 ), Vector2( 1, 3 ), SubResource( 245 ), Vector2( 2, 0 ), SubResource( 246 ), Vector2( 2, 1 ), SubResource( 247 ), Vector2( 2, 2 ), SubResource( 248 ), Vector2( 2, 3 ), SubResource( 249 ), Vector2( 3, 0 ), SubResource( 250 ), Vector2( 3, 1 ), SubResource( 251 ), Vector2( 3, 2 ), SubResource( 252 ), Vector2( 3, 3 ), SubResource( 253 ), Vector2( 4, 0 ), SubResource( 254 ), Vector2( 4, 1 ), SubResource( 255 ), Vector2( 4, 2 ), SubResource( 256 ), Vector2( 4, 3 ), SubResource( 257 ), Vector2( 4, 4 ), SubResource( 258 ), Vector2( 5, 0 ), SubResource( 259 ), Vector2( 5, 1 ), SubResource( 260 ), Vector2( 5, 2 ), SubResource( 261 ), Vector2( 5, 3 ), SubResource( 262 ), Vector2( 5, 4 ), SubResource( 263 ), Vector2( 6, 0 ), SubResource( 264 ), Vector2( 6, 1 ), SubResource( 265 ), Vector2( 6, 2 ), SubResource( 266 ), Vector2( 6, 3 ), SubResource( 267 ), Vector2( 6, 4 ), SubResource( 268 ), Vector2( 7, 0 ), SubResource( 269 ), Vector2( 7, 1 ), SubResource( 270 ), Vector2( 7, 2 ), SubResource( 271 ), Vector2( 7, 3 ), SubResource( 272 ), Vector2( 7, 4 ), SubResource( 273 ), Vector2( 8, 0 ), SubResource( 274 ), Vector2( 8, 1 ), SubResource( 275 ), Vector2( 8, 2 ), SubResource( 276 ), Vector2( 8, 3 ), SubResource( 277 ), Vector2( 8, 4 ), SubResource( 278 ), Vector2( 9, 0 ), SubResource( 279 ), Vector2( 9, 1 ), SubResource( 280 ), Vector2( 9, 2 ), SubResource( 281 ), Vector2( 9, 3 ), SubResource( 282 ), Vector2( 10, 2 ), SubResource( 283 ), Vector2( 10, 3 ), SubResource( 284 ) ] 10/autotile/priority_map = [ ] 10/autotile/z_index_map = [ ] 10/occluder_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 ) 10/shape_offset = Vector2( 0, 0 ) 10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 10/shape_one_way = false 10/shape_one_way_margin = 0.0 10/shapes = [ ] 10/z_index = 0 11/name = "black_stone_floor.png 11" 11/texture = ExtResource( 12 ) 11/tex_offset = Vector2( 0, 0 ) 11/modulate = Color( 1, 1, 1, 1 ) 11/region = Rect2( 0, 0, 352, 160 ) 11/tile_mode = 1 11/autotile/bitmask_mode = 1 11/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 11/autotile/icon_coordinate = Vector2( 0, 0 ) 11/autotile/tile_size = Vector2( 32, 32 ) 11/autotile/spacing = 0 11/autotile/occluder_map = [ ] 11/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 285 ), Vector2( 0, 1 ), SubResource( 286 ), Vector2( 0, 2 ), SubResource( 287 ), Vector2( 0, 3 ), SubResource( 288 ), Vector2( 1, 0 ), SubResource( 289 ), Vector2( 1, 1 ), SubResource( 290 ), Vector2( 1, 2 ), SubResource( 291 ), Vector2( 1, 3 ), SubResource( 292 ), Vector2( 2, 0 ), SubResource( 293 ), Vector2( 2, 1 ), SubResource( 294 ), Vector2( 2, 2 ), SubResource( 295 ), Vector2( 2, 3 ), SubResource( 296 ), Vector2( 3, 0 ), SubResource( 297 ), Vector2( 3, 1 ), SubResource( 298 ), Vector2( 3, 2 ), SubResource( 299 ), Vector2( 3, 3 ), SubResource( 300 ), Vector2( 4, 0 ), SubResource( 301 ), Vector2( 4, 1 ), SubResource( 302 ), Vector2( 4, 2 ), SubResource( 303 ), Vector2( 4, 3 ), SubResource( 304 ), Vector2( 4, 4 ), SubResource( 305 ), Vector2( 5, 0 ), SubResource( 306 ), Vector2( 5, 1 ), SubResource( 307 ), Vector2( 5, 2 ), SubResource( 308 ), Vector2( 5, 3 ), SubResource( 309 ), Vector2( 5, 4 ), SubResource( 310 ), Vector2( 6, 0 ), SubResource( 311 ), Vector2( 6, 1 ), SubResource( 312 ), Vector2( 6, 2 ), SubResource( 313 ), Vector2( 6, 3 ), SubResource( 314 ), Vector2( 6, 4 ), SubResource( 315 ), Vector2( 7, 0 ), SubResource( 316 ), Vector2( 7, 1 ), SubResource( 317 ), Vector2( 7, 2 ), SubResource( 318 ), Vector2( 7, 3 ), SubResource( 319 ), Vector2( 7, 4 ), SubResource( 320 ), Vector2( 8, 0 ), SubResource( 321 ), Vector2( 8, 1 ), SubResource( 322 ), Vector2( 8, 2 ), SubResource( 323 ), Vector2( 8, 3 ), SubResource( 324 ), Vector2( 8, 4 ), SubResource( 325 ), Vector2( 9, 0 ), SubResource( 326 ), Vector2( 9, 1 ), SubResource( 327 ), Vector2( 9, 2 ), SubResource( 328 ), Vector2( 9, 3 ), SubResource( 329 ), Vector2( 10, 2 ), SubResource( 330 ), Vector2( 10, 3 ), SubResource( 331 ) ] 11/autotile/priority_map = [ ] 11/autotile/z_index_map = [ ] 11/occluder_offset = Vector2( 0, 0 ) 11/navigation_offset = Vector2( 0, 0 ) 11/shape_offset = Vector2( 0, 0 ) 11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 11/shape_one_way = false 11/shape_one_way_margin = 0.0 11/shapes = [ ] 11/z_index = 0 12/name = "sandstone_stairs.png 12" 12/texture = ExtResource( 13 ) 12/tex_offset = Vector2( 0, 0 ) 12/modulate = Color( 1, 1, 1, 1 ) 12/region = Rect2( 0, 0, 352, 160 ) 12/tile_mode = 1 12/autotile/bitmask_mode = 1 12/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] 12/autotile/icon_coordinate = Vector2( 0, 0 ) 12/autotile/tile_size = Vector2( 32, 32 ) 12/autotile/spacing = 0 12/autotile/occluder_map = [ ] 12/autotile/navpoly_map = [ Vector2( 0, 0 ), SubResource( 332 ), Vector2( 0, 1 ), SubResource( 333 ), Vector2( 0, 2 ), SubResource( 334 ), Vector2( 0, 3 ), SubResource( 335 ), Vector2( 1, 0 ), SubResource( 336 ), Vector2( 1, 1 ), SubResource( 337 ), Vector2( 1, 2 ), SubResource( 338 ), Vector2( 1, 3 ), SubResource( 339 ), Vector2( 2, 0 ), SubResource( 340 ), Vector2( 2, 1 ), SubResource( 341 ), Vector2( 2, 2 ), SubResource( 342 ), Vector2( 2, 3 ), SubResource( 343 ), Vector2( 3, 0 ), SubResource( 344 ), Vector2( 3, 1 ), SubResource( 345 ), Vector2( 3, 2 ), SubResource( 346 ), Vector2( 3, 3 ), SubResource( 347 ), Vector2( 4, 0 ), SubResource( 348 ), Vector2( 4, 1 ), SubResource( 349 ), Vector2( 4, 2 ), SubResource( 350 ), Vector2( 4, 3 ), SubResource( 351 ), Vector2( 4, 4 ), SubResource( 352 ), Vector2( 5, 0 ), SubResource( 353 ), Vector2( 5, 1 ), SubResource( 354 ), Vector2( 5, 2 ), SubResource( 355 ), Vector2( 5, 3 ), SubResource( 356 ), Vector2( 5, 4 ), SubResource( 357 ), Vector2( 6, 0 ), SubResource( 358 ), Vector2( 6, 1 ), SubResource( 359 ), Vector2( 6, 2 ), SubResource( 360 ), Vector2( 6, 3 ), SubResource( 361 ), Vector2( 6, 4 ), SubResource( 362 ), Vector2( 7, 0 ), SubResource( 363 ), Vector2( 7, 1 ), SubResource( 364 ), Vector2( 7, 2 ), SubResource( 365 ), Vector2( 7, 3 ), SubResource( 366 ), Vector2( 7, 4 ), SubResource( 367 ), Vector2( 8, 0 ), SubResource( 368 ), Vector2( 8, 1 ), SubResource( 369 ), Vector2( 8, 2 ), SubResource( 370 ), Vector2( 8, 3 ), SubResource( 371 ), Vector2( 8, 4 ), SubResource( 372 ), Vector2( 9, 0 ), SubResource( 373 ), Vector2( 9, 1 ), SubResource( 374 ), Vector2( 9, 2 ), SubResource( 375 ), Vector2( 9, 3 ), SubResource( 376 ), Vector2( 10, 2 ), SubResource( 377 ), Vector2( 10, 3 ), SubResource( 378 ) ] 12/autotile/priority_map = [ ] 12/autotile/z_index_map = [ ] 12/occluder_offset = Vector2( 0, 0 ) 12/navigation_offset = Vector2( 0, 0 ) 12/shape_offset = Vector2( 0, 0 ) 12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 12/shape_one_way = false 12/shape_one_way_margin = 0.0 12/shapes = [ ] 12/z_index = 0