extends Node signal tile_update(tile_data) const KEY := "defaultkey" const SERVER_ENDPOINT := "nakama.cloudsumu.com" var _session : NakamaSession var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http") var _socket : NakamaSocket var _precenses : Dictionary = {} enum OPCODE { tile_update = 1 } func authenticate_async(email : String, password : String) -> NakamaException: var result : NakamaException = null var new_session : NakamaSession = yield(_client.authenticate_email_async(email, password, null, false), "completed") if not new_session.is_exception(): _session = new_session else: result = new_session.get_exception() return result func signup_async(email : String, password : String) -> NakamaException: var result : NakamaException = null var new_session : NakamaSession = yield(_client.authenticate_email_async(email, password, email, true), "completed") if not new_session.is_exception(): _session = new_session else: result = new_session.get_exception() return result func connect_to_server_async() -> NakamaException: _socket = Nakama.create_socket_from(_client) var result : NakamaAsyncResult = yield(_socket.connect_async(_session), "completed") if not result.is_exception(): _socket.connect("received_match_state", self, "_on_socket_received_match_state") _socket.connect("closed", self, "_on_socket_closed") return null return result.exception func join_world_async() -> Dictionary: var world : NakamaAPI.ApiRpc = yield(_client.rpc_async(_session, "get_world_id", ""), "completed") if world.is_exception(): print("Join world error occured: %s" % world.exception.message) return {} var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed") if match_join_result.is_exception(): print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message]) return {} for precense in match_join_result.presences: _precenses[precense.user_id] = precense print("Joined matched with %s other players!" % _precenses.size()) return _precenses func _on_socket_closed(): _socket = null func _on_socket_received_match_state(match_state: NakamaRTAPI.MatchData): match match_state.op_code: OPCODE.tile_update: emit_signal("tile_update", JSON.parse(match_state.data).result)