extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): return var result : int result = yield(ServerConnection.authenticate_async("j@cloudsumu.com", "Learning12!"), "completed") if result == null: print("Logged In") else: print("Auth failed! Error code: %d" % result) result = yield(ServerConnection.signup_async("j@cloudsumu.com", "Learing12!"), "completed") if result == null: print("Registered!") else: print("Signup failed! Error code: %d" % result)