# ############################################################################## #(G)odot (U)nit (T)est class # # ############################################################################## # The MIT License (MIT) # ===================== # # Copyright (c) 2020 Tom "Butch" Wesley # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ############################################################################## # Description # ----------- # This class is a PSUEDO SINGLETON. You should not make instances of it but use # the get_instance static method. # ############################################################################## extends Node # ------------------------------------------------------------------------------ # The instance name as a function since you can't have static variables. # ------------------------------------------------------------------------------ static func INSTANCE_NAME(): return '__GutUtilsInstName__' # ------------------------------------------------------------------------------ # Gets the root node without having to be in the tree and pushing out an error # if we don't have a main loop ready to go yet. # ------------------------------------------------------------------------------ static func get_root_node(): var to_return = null var main_loop = Engine.get_main_loop() if(main_loop != null): return main_loop.root else: push_error('No Main Loop Yet') return null # ------------------------------------------------------------------------------ # Get the ONE instance of utils # ------------------------------------------------------------------------------ static func get_instance(): var the_root = get_root_node() var inst = null if(the_root.has_node(INSTANCE_NAME())): inst = the_root.get_node(INSTANCE_NAME()) else: inst = load('res://addons/gut/utils.gd').new() inst.set_name(INSTANCE_NAME()) the_root.add_child(inst) return inst var Logger = load('res://addons/gut/logger.gd') # everything should use get_logger var _lgr = null var _test_mode = false var AutoFree = load('res://addons/gut/autofree.gd') var Doubler = load('res://addons/gut/doubler.gd') var Gut = load('res://addons/gut/gut.gd') var HookScript = load('res://addons/gut/hook_script.gd') var MethodMaker = load('res://addons/gut/method_maker.gd') var OneToMany = load('res://addons/gut/one_to_many.gd') var OrphanCounter = load('res://addons/gut/orphan_counter.gd') var ParameterFactory = load('res://addons/gut/parameter_factory.gd') var ParameterHandler = load('res://addons/gut/parameter_handler.gd') var Printers = load('res://addons/gut/printers.gd') var Spy = load('res://addons/gut/spy.gd') var Strutils = load('res://addons/gut/strutils.gd') var Stubber = load('res://addons/gut/stubber.gd') var StubParams = load('res://addons/gut/stub_params.gd') var Summary = load('res://addons/gut/summary.gd') var Test = load('res://addons/gut/test.gd') var TestCollector = load('res://addons/gut/test_collector.gd') var ThingCounter = load('res://addons/gut/thing_counter.gd') # Source of truth for the GUT version var version = '7.0.0' # The required Godot version as an array. var req_godot = [3, 2, 0] # Used for doing file manipulation stuff so as to not keep making File instances. # could be a bit of overkill but who cares. var _file_checker = File.new() const GUT_METADATA = '__gut_metadata_' enum DOUBLE_STRATEGY{ FULL, PARTIAL } # ------------------------------------------------------------------------------ # Blurb of text with GUT and Godot versions. # ------------------------------------------------------------------------------ func get_version_text(): var v_info = Engine.get_version_info() var gut_version_info = str('GUT version: ', version) var godot_version_info = str('Godot version: ', v_info.major, '.', v_info.minor, '.', v_info.patch) return godot_version_info + "\n" + gut_version_info # ------------------------------------------------------------------------------ # Returns a nice string for erroring out when we have a bad Godot version. # ------------------------------------------------------------------------------ func get_bad_version_text(): var ver = join_array(req_godot, '.') var info = Engine.get_version_info() var gd_version = str(info.major, '.', info.minor, '.', info.patch) return 'GUT ' + version + ' requires Godot ' + ver + ' or greater. Godot version is ' + gd_version # ------------------------------------------------------------------------------ # Checks the Godot version against req_godot array. # ------------------------------------------------------------------------------ func is_version_ok(): var info = Engine.get_version_info() var is_ok = info.major >= req_godot[0] and \ info.minor >= req_godot[1] and \ info.patch >= req_godot[2] return is_ok # ------------------------------------------------------------------------------ # Everything should get a logger through this. # # When running in test mode this will always return a new logger so that errors # are not caused by getting bad warn/error/etc counts. # ------------------------------------------------------------------------------ func get_logger(): if(_test_mode): return Logger.new() else: if(_lgr == null): _lgr = Logger.new() return _lgr # ------------------------------------------------------------------------------ # Returns an array created by splitting the string by the delimiter # ------------------------------------------------------------------------------ func split_string(to_split, delim): var to_return = [] var loc = to_split.find(delim) while(loc != -1): to_return.append(to_split.substr(0, loc)) to_split = to_split.substr(loc + 1, to_split.length() - loc) loc = to_split.find(delim) to_return.append(to_split) return to_return # ------------------------------------------------------------------------------ # Returns a string containing all the elements in the array separated by delim # ------------------------------------------------------------------------------ func join_array(a, delim): var to_return = '' for i in range(a.size()): to_return += str(a[i]) if(i != a.size() -1): to_return += str(delim) return to_return # ------------------------------------------------------------------------------ # return if_null if value is null otherwise return value # ------------------------------------------------------------------------------ func nvl(value, if_null): if(value == null): return if_null else: return value # ------------------------------------------------------------------------------ # returns true if the object has been freed, false if not # # From what i've read, the weakref approach should work. It seems to work most # of the time but sometimes it does not catch it. The str comparison seems to # fill in the gaps. I've not seen any errors after adding that check. # ------------------------------------------------------------------------------ func is_freed(obj): var wr = weakref(obj) return !(wr.get_ref() and str(obj) != '[Deleted Object]') # ------------------------------------------------------------------------------ # Pretty self explanitory. # ------------------------------------------------------------------------------ func is_not_freed(obj): return !is_freed(obj) # ------------------------------------------------------------------------------ # Checks if the passed in object is a GUT Double or Partial Double. # ------------------------------------------------------------------------------ func is_double(obj): var to_return = false if(typeof(obj) == TYPE_OBJECT and is_instance_valid(obj)): to_return = obj.has_method('__gut_instance_from_id') return to_return # ------------------------------------------------------------------------------ # Returns an array of values by calling get(property) on each element in source # ------------------------------------------------------------------------------ func extract_property_from_array(source, property): var to_return = [] for i in (source.size()): to_return.append(source[i].get(property)) return to_return # ------------------------------------------------------------------------------ # true if file exists, false if not. # ------------------------------------------------------------------------------ func file_exists(path): return _file_checker.file_exists(path) # ------------------------------------------------------------------------------ # Write a file. # ------------------------------------------------------------------------------ func write_file(path, content): var f = File.new() var result = f.open(path, f.WRITE) if(result == OK): f.store_string(content) f.close() # ------------------------------------------------------------------------------ # true if what is passed in is null or an empty string. # ------------------------------------------------------------------------------ func is_null_or_empty(text): return text == null or text == '' # ------------------------------------------------------------------------------ # Get the name of a native class or null if the object passed in is not a # native class. # ------------------------------------------------------------------------------ func get_native_class_name(thing): var to_return = null if(is_native_class(thing)): to_return = thing.new().get_class() return to_return # ------------------------------------------------------------------------------ # Checks an object to see if it is a GDScriptNativeClass # ------------------------------------------------------------------------------ func is_native_class(thing): var it_is = false if(typeof(thing) == TYPE_OBJECT): it_is = str(thing).begins_with("[GDScriptNativeClass:") return it_is # ------------------------------------------------------------------------------ # Returns the text of a file or an empty string if the file could not be opened. # ------------------------------------------------------------------------------ func get_file_as_text(path): var to_return = '' var f = File.new() var result = f.open(path, f.READ) if(result == OK): to_return = f.get_as_text() f.close() return to_return # ------------------------------------------------------------------------------ # Loops through an array of things and calls a method or checks a property on # each element until it finds the returned value. The item in the array is # returned or null if it is not found. # ------------------------------------------------------------------------------ func search_array(ar, prop_method, value): var found = false var idx = 0 while(idx < ar.size() and !found): var item = ar[idx] if(item.get(prop_method) != null): if(item.get(prop_method) == value): found = true elif(item.has_method(prop_method)): if(item.call(prop_method) == value): found = true if(!found): idx += 1 if(found): return ar[idx] else: return null