Merge pull request #25 from josephbmanley/feature/player
Character Controller!
This commit is contained in:
commit
dca2ce0599
@ -0,0 +1,3 @@
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source_md5="8aa11b5093dfa6e5ad8586cfd48b6e88"
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dest_md5="1922a2eba76828665cd680a720666fe8"
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BIN
client/art/entities/player/dev_player.aseprite
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BIN
client/art/entities/player/dev_player.aseprite
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BIN
client/art/entities/player/dev_player.png
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BIN
client/art/entities/player/dev_player.png
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After Width: | Height: | Size: 545 B |
34
client/art/entities/player/dev_player.png.import
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34
client/art/entities/player/dev_player.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/dev_player.png-a3e490acef445550df71bca0ea3173dc.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/entities/player/dev_player.png"
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dest_files=[ "res://.import/dev_player.png-a3e490acef445550df71bca0ea3173dc.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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export_path="builds/Family.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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|
8
client/nodes/Systems/PlayerPuppeteer.tscn
Normal file
8
client/nodes/Systems/PlayerPuppeteer.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/systems/PlayerPuppeteer.gd" type="Script" id=1]
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[ext_resource path="res://nodes/entities/PlayerPuppet.tscn" type="PackedScene" id=2]
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[node name="PlayerPuppeteer" type="Node2D"]
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script = ExtResource( 1 )
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puppet_template = ExtResource( 2 )
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21
client/nodes/entities/Player.tscn
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21
client/nodes/entities/Player.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
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[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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zoom = Vector2( 0.5, 0.5 )
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[node name="Line2D" type="Line2D" parent="."]
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width = 4.0
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default_color = Color( 1, 0, 0, 1 )
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6
client/nodes/entities/PlayerPuppet.tscn
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6
client/nodes/entities/PlayerPuppet.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
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[node name="PlayerPuppet" type="Sprite"]
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texture = ExtResource( 1 )
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File diff suppressed because it is too large
Load Diff
@ -107,6 +107,14 @@ config/icon="res://icon.png"
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Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
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ServerConnection="*res://scripts/singletons/ServerConnection.gd"
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[input]
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move_to_cursor={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[rendering]
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quality/driver/driver_name="GLES2"
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File diff suppressed because one or more lines are too long
39
client/scripts/entities/Player.gd
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39
client/scripts/entities/Player.gd
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@ -0,0 +1,39 @@
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extends KinematicBody2D
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signal finished_moving
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export var base_movement_speed = 100
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export(NodePath) var world
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onready var navigation : Navigation2D = get_node(world)
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var path : PoolVector2Array
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var move : bool = false
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func _process(delta):
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# Click for movement target
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if Input.is_action_just_pressed("move_to_cursor"):
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path = navigation.get_simple_path(global_position, get_global_mouse_position())
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move = true
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if move:
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move_along_path(base_movement_speed * delta)
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ServerConnection.send_player_position(global_position)
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func move_along_path(distance : float):
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var start_point := global_position
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for i in range(path.size()):
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var distance_to_next := start_point.distance_to(path[0])
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if distance <= distance_to_next and distance >= 0.0:
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global_position = start_point.linear_interpolate(path[0], distance/distance_to_next)
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break
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elif distance < 0.0:
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global_position = path[0]
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emit_signal("finished_moving")
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print("DONE")
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move = false
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break
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distance -= distance_to_next
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start_point = path[0]
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path.remove(0)
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@ -1,6 +1,9 @@
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extends Node
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signal tile_update(tile_data)
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signal player_joined(user_id)
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signal player_left(user_id)
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signal player_pos_update(user_id, pos)
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const KEY := "defaultkey"
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const SERVER_ENDPOINT := "nakama.cloudsumu.com"
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@ -9,9 +12,11 @@ var _session : NakamaSession
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var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
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var _socket : NakamaSocket
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var _precenses : Dictionary = {}
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var _world_id
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enum OPCODE {
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tile_update = 1
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tile_update = 1,
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update_position = 2
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}
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func authenticate_async(email : String, password : String) -> NakamaException:
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@ -43,6 +48,7 @@ func connect_to_server_async() -> NakamaException:
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var result : NakamaAsyncResult = yield(_socket.connect_async(_session), "completed")
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if not result.is_exception():
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_socket.connect("received_match_state", self, "_on_socket_received_match_state")
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_socket.connect("received_match_presence", self, "_on_received_match_presence")
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_socket.connect("closed", self, "_on_socket_closed")
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return null
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return result.exception
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@ -58,8 +64,11 @@ func join_world_async() -> Dictionary:
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print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
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return {}
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_world_id = world.payload
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for precense in match_join_result.presences:
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_precenses[precense.user_id] = precense
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emit_signal("player_joined", precense.user_id)
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print("Joined matched with %s other players!" % _precenses.size())
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@ -68,8 +77,25 @@ func join_world_async() -> Dictionary:
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func _on_socket_closed():
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_socket = null
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func _on_received_match_presence(match_precense : NakamaRTAPI.MatchPresenceEvent):
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for precense in match_precense.joins:
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print("%s joined the game!" % precense.username)
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_precenses[precense.user_id] = precense
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emit_signal("player_joined", precense.user_id)
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for precense in match_precense.leaves:
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print("%s left the game!" % precense.username)
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_precenses.erase(precense.user_id)
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emit_signal("player_left", precense.user_id)
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func _on_socket_received_match_state(match_state: NakamaRTAPI.MatchData):
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match match_state.op_code:
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OPCODE.tile_update:
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emit_signal("tile_update", JSON.parse(match_state.data).result)
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OPCODE.update_position:
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var pos_data = JSON.parse(match_state.data).result
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emit_signal("player_pos_update", pos_data["player"], Vector2(float(pos_data["x"]), float(pos_data["y"])))
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func send_player_position(position : Vector2) -> void:
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_socket.send_match_state_async(_world_id, OPCODE.update_position, JSON.print({X = str(position.x), Y = str(position.y)}))
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31
client/scripts/systems/PlayerPuppeteer.gd
Normal file
31
client/scripts/systems/PlayerPuppeteer.gd
Normal file
@ -0,0 +1,31 @@
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extends Node2D
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export(NodePath) var puppet_parent
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export(Resource) var puppet_template
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onready var puppet_parent_node : Node = get_node(puppet_parent)
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var puppets : Dictionary = {}
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func _ready():
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ServerConnection.connect("player_joined", self, "on_player_join")
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ServerConnection.connect("player_left", self, "on_player_leave")
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ServerConnection.connect("player_pos_update", self, "on_player_pos_update")
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func on_player_join(user_id):
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if user_id != ServerConnection._session.user_id:
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var new_puppet : Node = puppet_template.instance()
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new_puppet.name = "Player: " + user_id
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puppet_parent_node.add_child(new_puppet)
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puppets[user_id] = new_puppet
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func on_player_leave(user_id):
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if user_id != ServerConnection._session.user_id:
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var player_puppet : Node = puppets[user_id]
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player_puppet.queue_free()
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func on_player_pos_update(user_id, pos):
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if user_id != ServerConnection._session.user_id:
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var player_puppet : Node2D = puppets[user_id]
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player_puppet.global_position = pos
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@ -3,10 +3,14 @@ package control
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import (
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"context"
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"database/sql"
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"fmt"
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"github.com/heroiclabs/nakama-common/runtime"
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"github.com/josephbmanley/family/server/plugin/entities"
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"github.com/josephbmanley/family/server/plugin/gamemap"
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)
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const maxRenderDistance int = 32
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// OpCode represents a enum for valid OpCodes
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// used by the match logic
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type OpCode int64
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@ -14,6 +18,8 @@ type OpCode int64
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const (
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// OpCodeTileUpdate is used for tile updates
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OpCodeTileUpdate = 1
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// OpCodeUpdatePosition is used for player position updates
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OpCodeUpdatePosition = 2
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)
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// Match is the object registered
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@ -24,20 +30,27 @@ type Match struct{}
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// Nakama match methods
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type MatchState struct {
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presences map[string]runtime.Presence
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players map[string]entities.PlayerEntity
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inputs map[string]string
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positions map[string]map[string]int
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names map[string]string
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worldMap *gamemap.WorldMap
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}
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// GetPrecenseList returns an array of current precenes in an array
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func (state *MatchState) GetPrecenseList() []runtime.Presence {
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precenseList := []runtime.Presence{}
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for _, precense := range state.presences {
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precenseList = append(precenseList, precense)
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}
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return precenseList
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}
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// MatchInit is called when a new match is created
|
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func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, params map[string]interface{}) (interface{}, int, string) {
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state := &MatchState{
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presences: map[string]runtime.Presence{},
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inputs: map[string]string{},
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positions: map[string]map[string]int{},
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names: map[string]string{},
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players: map[string]entities.PlayerEntity{},
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worldMap: gamemap.IntializeMap(),
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}
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tickRate := 10
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@ -77,13 +90,24 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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// Add presence to map
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mState.presences[precense.GetUserId()] = precense
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// Set player spawn pos
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mState.positions[precense.GetUserId()] = map[string]int{"x": 16, "y": 16}
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player := entities.PlayerEntity{
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X: 16,
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Y: 16,
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Presence: precense,
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}
|
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|
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mState.names[precense.GetUserId()] = "User"
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if jsonObj, err := player.GetPosJSON(); err != nil {
|
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logger.Error(err.Error())
|
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} else {
|
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if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, player.Presence, true); sendErr != nil {
|
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logger.Error(sendErr.Error())
|
||||
}
|
||||
}
|
||||
|
||||
mState.players[precense.GetUserId()] = player
|
||||
|
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// Get intial tile data around player
|
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if regionData, err := mState.worldMap.GetJSONRegionAround(16, 16, 8); err != nil {
|
||||
if regionData, err := mState.worldMap.GetJSONRegionAround(player.X, player.Y, maxRenderDistance); err != nil {
|
||||
logger.Error(err.Error())
|
||||
} else {
|
||||
|
||||
@ -92,6 +116,16 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
|
||||
logger.Error(sendErr.Error())
|
||||
}
|
||||
}
|
||||
for _, otherPlayer := range mState.players {
|
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// Broadcast player data to client
|
||||
if jsonObj, err := otherPlayer.GetPosJSON(); err != nil {
|
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logger.Error(err.Error())
|
||||
} else {
|
||||
if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, otherPlayer.Presence, true); sendErr != nil {
|
||||
logger.Error(sendErr.Error())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return mState
|
||||
}
|
||||
@ -104,19 +138,41 @@ func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.D
|
||||
return state
|
||||
}
|
||||
for _, presence := range presences {
|
||||
if _, ok := mState.presences[presence.GetUserId()]; ok {
|
||||
delete(mState.presences, presence.GetUserId())
|
||||
}
|
||||
if _, ok := mState.players[presence.GetUserId()]; ok {
|
||||
delete(mState.players, presence.GetUserId())
|
||||
}
|
||||
}
|
||||
return mState
|
||||
}
|
||||
|
||||
// MatchLoop is code that is executed every tick
|
||||
func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} {
|
||||
// Custom code to:
|
||||
// - Process the messages received.
|
||||
// - Update the match state based on the messages and time elapsed.
|
||||
// - Broadcast new data messages to match participants.
|
||||
|
||||
mState, ok := state.(*MatchState)
|
||||
if !ok {
|
||||
logger.Error("Invalid match state on leave!")
|
||||
return state
|
||||
}
|
||||
for _, message := range messages {
|
||||
if message.GetOpCode() == OpCodeUpdatePosition {
|
||||
player := mState.players[message.GetUserId()]
|
||||
|
||||
if response, err := player.ParsePositionRequest(message.GetData()); err == nil {
|
||||
player.UpdateBasedOnResponse(response)
|
||||
if jsonObject, err := player.GetPosJSON(); err == nil {
|
||||
dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObject, mState.GetPrecenseList(), player.Presence, false)
|
||||
logger.Info("Yes")
|
||||
} else {
|
||||
logger.Error(fmt.Sprintf("Failed to get player json: %s", err.Error))
|
||||
}
|
||||
} else {
|
||||
logger.Error(fmt.Sprintf("Failed to parse update pos request: %s", err.Error))
|
||||
}
|
||||
}
|
||||
}
|
||||
return mState
|
||||
}
|
||||
|
||||
// MatchTerminate is code that is executed when the match ends
|
||||
|
55
server/plugin/entities/entities.go
Normal file
55
server/plugin/entities/entities.go
Normal file
@ -0,0 +1,55 @@
|
||||
package entities
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"github.com/heroiclabs/nakama-common/runtime"
|
||||
"strconv"
|
||||
)
|
||||
|
||||
// PlayerEntity is the go struct representing the player's location
|
||||
type PlayerEntity struct {
|
||||
Presence runtime.Presence
|
||||
X float64
|
||||
Y float64
|
||||
}
|
||||
|
||||
// PlayerPosResponse struct that represents client data
|
||||
type PlayerPosResponse struct {
|
||||
X string
|
||||
Y string
|
||||
}
|
||||
|
||||
// ParsePositionRequest parses data from client
|
||||
func (p *PlayerEntity) ParsePositionRequest(data []byte) (PlayerPosResponse, error) {
|
||||
var response PlayerPosResponse
|
||||
err := json.Unmarshal(data, &response)
|
||||
return response, err
|
||||
}
|
||||
|
||||
//UpdateBasedOnResponse updates the player object based on a response object
|
||||
func (p *PlayerEntity) UpdateBasedOnResponse(response PlayerPosResponse) error {
|
||||
if fx, err := strconv.ParseFloat(response.X, 64); err != nil {
|
||||
return err
|
||||
} else {
|
||||
p.X = fx
|
||||
if fy, err := strconv.ParseFloat(response.Y, 64); err != nil {
|
||||
return err
|
||||
} else {
|
||||
p.Y = fy
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetPosJSON returns the player's position as a JSON object
|
||||
func (p *PlayerEntity) GetPosJSON() ([]byte, error) {
|
||||
playerMap := map[string]string{
|
||||
"player": p.Presence.GetUserId(),
|
||||
"x": fmt.Sprintf("%f", p.X),
|
||||
"y": fmt.Sprintf("%f", p.Y),
|
||||
}
|
||||
jsonData, err := json.Marshal(playerMap)
|
||||
return jsonData, err
|
||||
}
|
@ -7,14 +7,14 @@ import (
|
||||
|
||||
// WorldMap is the data structure used game world
|
||||
type WorldMap struct {
|
||||
data [64][64]int
|
||||
data [256][256]int
|
||||
max_x int
|
||||
max_y int
|
||||
}
|
||||
|
||||
// GetTile method is used to grab a tile value with error checking
|
||||
func (m WorldMap) GetTile(x int, y int) (int, error) {
|
||||
if x > m.max_x || y > m.max_y {
|
||||
if x > m.max_x || y > m.max_y || x < 0 || y < 0 {
|
||||
return -1, fmt.Errorf("Map out of bounds error: %d, %d", x, y)
|
||||
}
|
||||
return m.data[x][y], nil
|
||||
@ -27,21 +27,22 @@ func (m WorldMap) GetJSONRegion(startX, endX, startY, endY int) ([]byte, error)
|
||||
for x := startX; x < endX; x++ {
|
||||
regionMap[x] = map[int]int{}
|
||||
for y := startY; y < endY; y++ {
|
||||
if result, err := m.GetTile(x, y); err != nil {
|
||||
return nil, err
|
||||
} else {
|
||||
|
||||
// GetTile and ignore out of bounds errors
|
||||
result, _ := m.GetTile(x, y)
|
||||
regionMap[x][y] = result
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jsonString, err := json.Marshal(regionMap)
|
||||
return jsonString, err
|
||||
}
|
||||
|
||||
// GetJSONRegionAround returns a JSON object of tile data from a center point
|
||||
func (m WorldMap) GetJSONRegionAround(centerX, centerY, regionRadius int) ([]byte, error) {
|
||||
jsonString, err := m.GetJSONRegion(centerX-regionRadius, centerX+regionRadius, centerY-regionRadius, centerY+regionRadius)
|
||||
func (m WorldMap) GetJSONRegionAround(centerX float64, centerY float64, regionRadius int) ([]byte, error) {
|
||||
var xCenter int = int(centerX)
|
||||
var yCenter int = int(centerY)
|
||||
jsonString, err := m.GetJSONRegion(xCenter-regionRadius, xCenter+regionRadius, yCenter-regionRadius, yCenter+regionRadius)
|
||||
return jsonString, err
|
||||
}
|
||||
|
||||
@ -49,9 +50,9 @@ func (m WorldMap) GetJSONRegionAround(centerX, centerY, regionRadius int) ([]byt
|
||||
// generate WorldMap objects
|
||||
func IntializeMap() *WorldMap {
|
||||
worldMap := new(WorldMap)
|
||||
worldMap.max_x = 64
|
||||
worldMap.max_y = 64
|
||||
worldMap.data = [64][64]int{}
|
||||
worldMap.max_x = 256
|
||||
worldMap.max_y = 256
|
||||
worldMap.data = [256][256]int{}
|
||||
for x := 0; x < worldMap.max_x; x++ {
|
||||
for y := 0; y < worldMap.max_y; y++ {
|
||||
worldMap.data[x][y] = 0
|
||||
|
Reference in New Issue
Block a user