Client send data to server
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		@ -18,6 +18,7 @@ func _process(delta):
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	if move:
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						if move:
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		move_along_path(base_movement_speed * delta)
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							move_along_path(base_movement_speed * delta)
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							ServerConnection.send_player_position(global_position)
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func move_along_path(distance : float):
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					func move_along_path(distance : float):
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	var start_point := global_position
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						var start_point := global_position
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