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 | 
			
		||||
[node name="Player" type="KinematicBody2D"]
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,8 @@
 | 
			
		||||
[gd_scene load_steps=2 format=2]
 | 
			
		||||
[gd_scene load_steps=3 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://art/entities/player/dev/dev_player_1.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/entities/PlayerPuppet.gd" type="Script" id=2]
 | 
			
		||||
 | 
			
		||||
[node name="PlayerPuppet" type="Sprite"]
 | 
			
		||||
texture = ExtResource( 1 )
 | 
			
		||||
script = ExtResource( 2 )
 | 
			
		||||
 | 
			
		||||
@ -106,6 +106,7 @@ config/icon="res://icon.png"
 | 
			
		||||
 | 
			
		||||
Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
 | 
			
		||||
ServerConnection="*res://scripts/singletons/ServerConnection.gd"
 | 
			
		||||
GameData="*res://scripts/singletons/GameData.gd"
 | 
			
		||||
 | 
			
		||||
[input]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										58
									
								
								client/scenes/CharacterCreation.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,58 @@
 | 
			
		||||
[gd_scene load_steps=5 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://art/gui/banners/burningwall.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/menus/character_creation/FactionButtons.gd" type="Script" id=2]
 | 
			
		||||
[ext_resource path="res://scripts/menus/character_creation/NameEdit.gd" type="Script" id=3]
 | 
			
		||||
[ext_resource path="res://scripts/menus/character_creation/CharacterCreation.gd" type="Script" id=4]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterCreation" type="VBoxContainer"]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
script = ExtResource( 4 )
 | 
			
		||||
__meta__ = {
 | 
			
		||||
"_edit_use_anchors_": false
 | 
			
		||||
}
 | 
			
		||||
nameTextEdit = NodePath("NameEdit")
 | 
			
		||||
factionButtonsNode = NodePath("FactionButtons")
 | 
			
		||||
 | 
			
		||||
[node name="NameLabel" type="Label" parent="."]
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 14.0
 | 
			
		||||
text = "The Legacy of"
 | 
			
		||||
align = 1
 | 
			
		||||
 | 
			
		||||
[node name="NameEdit" type="LineEdit" parent="."]
 | 
			
		||||
margin_top = 18.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 42.0
 | 
			
		||||
align = 1
 | 
			
		||||
placeholder_text = "Character Name"
 | 
			
		||||
script = ExtResource( 3 )
 | 
			
		||||
 | 
			
		||||
[node name="FactionLabel" type="Label" parent="."]
 | 
			
		||||
margin_top = 46.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 60.0
 | 
			
		||||
text = "Select your family"
 | 
			
		||||
align = 1
 | 
			
		||||
uppercase = true
 | 
			
		||||
 | 
			
		||||
[node name="FactionButtons" type="HBoxContainer" parent="."]
 | 
			
		||||
margin_top = 64.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 198.0
 | 
			
		||||
alignment = 1
 | 
			
		||||
script = ExtResource( 2 )
 | 
			
		||||
 | 
			
		||||
[node name="Button" type="Button" parent="FactionButtons"]
 | 
			
		||||
margin_left = 474.0
 | 
			
		||||
margin_right = 550.0
 | 
			
		||||
margin_bottom = 134.0
 | 
			
		||||
icon = ExtResource( 1 )
 | 
			
		||||
 | 
			
		||||
[node name="Button" type="Button" parent="."]
 | 
			
		||||
margin_top = 202.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 222.0
 | 
			
		||||
text = "Join World"
 | 
			
		||||
[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]
 | 
			
		||||
							
								
								
									
										13
									
								
								client/scripts/entities/PlayerPuppet.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,13 @@
 | 
			
		||||
extends Sprite
 | 
			
		||||
 | 
			
		||||
export var faction = 1 setget set_faction, get_faction
 | 
			
		||||
 | 
			
		||||
func _ready():
 | 
			
		||||
	set_faction(faction)
 | 
			
		||||
 | 
			
		||||
func set_faction(new_faction):
 | 
			
		||||
	faction = new_faction
 | 
			
		||||
	texture = load("res://art/entities/player/dev/dev_player_" + str(faction) + ".png")
 | 
			
		||||
	
 | 
			
		||||
func get_faction():
 | 
			
		||||
	return faction
 | 
			
		||||
							
								
								
									
										16
									
								
								client/scripts/menus/character_creation/CharacterCreation.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,16 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
export(NodePath) var nameTextEdit
 | 
			
		||||
export(NodePath) var factionButtonsNode
 | 
			
		||||
 | 
			
		||||
onready var nameEdit : LineEdit = get_node(nameTextEdit)
 | 
			
		||||
onready var factionButtons = get_node(factionButtonsNode)
 | 
			
		||||
 | 
			
		||||
func _on_Button_button_down():
 | 
			
		||||
	if nameEdit.text != "":
 | 
			
		||||
		if factionButtons.currently_selected:
 | 
			
		||||
			for i in range(1,len(GameData.factions)):
 | 
			
		||||
				if GameData.factions[i] == factionButtons.currently_selected:
 | 
			
		||||
					var created_char = yield(ServerConnection.create_character_async(nameEdit.text, i), "completed")
 | 
			
		||||
					if created_char:
 | 
			
		||||
						get_tree().change_scene("res://scenes/World.tscn")
 | 
			
		||||
							
								
								
									
										20
									
								
								client/scripts/menus/character_creation/FactionButtons.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,20 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
signal selection_updated(faction)
 | 
			
		||||
 | 
			
		||||
var currently_selected : String
 | 
			
		||||
 | 
			
		||||
func _ready():
 | 
			
		||||
	get_child(0).queue_free()
 | 
			
		||||
	for faction in GameData.factions:
 | 
			
		||||
		if faction == "Electus":
 | 
			
		||||
			return
 | 
			
		||||
		
 | 
			
		||||
		var faction_button = Button.new()
 | 
			
		||||
		faction_button.icon = load("res://art/gui/banners/" + faction.to_lower() + ".png")
 | 
			
		||||
		faction_button.connect("button_down", self, "on_faction_select", [faction])
 | 
			
		||||
		add_child(faction_button)
 | 
			
		||||
 | 
			
		||||
func on_faction_select(faction):
 | 
			
		||||
	currently_selected = faction
 | 
			
		||||
	emit_signal("selection_updated", faction)
 | 
			
		||||
							
								
								
									
										14
									
								
								client/scripts/menus/character_creation/NameEdit.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,14 @@
 | 
			
		||||
extends LineEdit
 | 
			
		||||
 | 
			
		||||
var invalid_chars = " '.,;/\\,[](){}!@#$%^&*-=|_+1234567890\""
 | 
			
		||||
 | 
			
		||||
func _ready():
 | 
			
		||||
	connect("text_changed", self, "validate_name")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func validate_name(name):
 | 
			
		||||
	var cursor_pos = caret_position
 | 
			
		||||
	for character in invalid_chars:
 | 
			
		||||
		if character in text:
 | 
			
		||||
			text = text.replace(character, "")
 | 
			
		||||
			caret_position = cursor_pos
 | 
			
		||||
							
								
								
									
										8
									
								
								client/scripts/singletons/GameData.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,8 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
var factions = [
 | 
			
		||||
	"Burningwall",
 | 
			
		||||
	"Lunaki",
 | 
			
		||||
	"Regium",
 | 
			
		||||
	"Electus"
 | 
			
		||||
]
 | 
			
		||||
@ -4,19 +4,21 @@ signal tile_update(tile_data)
 | 
			
		||||
signal player_joined(user_id)
 | 
			
		||||
signal player_left(user_id)
 | 
			
		||||
signal player_pos_update(user_id, pos)
 | 
			
		||||
signal player_state_update(user_id, user_name, faction)
 | 
			
		||||
 | 
			
		||||
const KEY := "defaultkey"
 | 
			
		||||
const SERVER_ENDPOINT := "nakama.cloudsumu.com"
 | 
			
		||||
 | 
			
		||||
var _session : NakamaSession
 | 
			
		||||
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
 | 
			
		||||
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http", Nakama.DEFAULT_TIMEOUT, NakamaLogger.LOG_LEVEL.ERROR)
 | 
			
		||||
var _socket : NakamaSocket
 | 
			
		||||
var _precenses : Dictionary = {}
 | 
			
		||||
var _world_id
 | 
			
		||||
 | 
			
		||||
enum OPCODE {
 | 
			
		||||
	tile_update = 1,
 | 
			
		||||
	update_position = 2
 | 
			
		||||
	update_position = 2,
 | 
			
		||||
	player_state = 3
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func authenticate_async(email : String, password : String) -> NakamaException:
 | 
			
		||||
@ -62,6 +64,11 @@ func join_world_async() -> Dictionary:
 | 
			
		||||
	var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed")
 | 
			
		||||
	if match_join_result.is_exception():
 | 
			
		||||
		print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
 | 
			
		||||
		
 | 
			
		||||
		# THIS SECTION NEEDS TO BE UPADTED TO BE DECOUPLED
 | 
			
		||||
		# IT SHOULD ALSO NOT CATCH ALL JOIN ERRORS!
 | 
			
		||||
		get_tree().change_scene("res://scenes/CharacterCreation.tscn")
 | 
			
		||||
		
 | 
			
		||||
		return {}
 | 
			
		||||
		
 | 
			
		||||
	_world_id = world.payload
 | 
			
		||||
@ -95,7 +102,17 @@ func _on_socket_received_match_state(match_state: NakamaRTAPI.MatchData):
 | 
			
		||||
		OPCODE.update_position:
 | 
			
		||||
			var pos_data = JSON.parse(match_state.data).result
 | 
			
		||||
			emit_signal("player_pos_update", pos_data["player"], Vector2(float(pos_data["x"]), float(pos_data["y"])))
 | 
			
		||||
		OPCODE.player_state:
 | 
			
		||||
			var state_data = JSON.parse(match_state.data).result
 | 
			
		||||
			emit_signal("player_state_update", state_data["player"], state_data["name"], state_data["faction"])
 | 
			
		||||
 | 
			
		||||
func send_player_position(position : Vector2) -> void:
 | 
			
		||||
	_socket.send_match_state_async(_world_id, OPCODE.update_position, JSON.print({X = str(position.x), Y = str(position.y)}))
 | 
			
		||||
 | 
			
		||||
func create_character_async(name : String, faction : int) -> Dictionary:
 | 
			
		||||
	
 | 
			
		||||
	var character_response : NakamaAPI.ApiRpc = yield(_client.rpc_async(_session, "create_character", JSON.print({"name":name, "faction" : faction})), "completed")
 | 
			
		||||
	if character_response.is_exception():
 | 
			
		||||
		print("Create character error occured: %s" % character_response.exception.message)
 | 
			
		||||
		return false
 | 
			
		||||
	return true
 | 
			
		||||
 | 
			
		||||
@ -11,6 +11,7 @@ func _ready():
 | 
			
		||||
	ServerConnection.connect("player_joined", self, "on_player_join")
 | 
			
		||||
	ServerConnection.connect("player_left", self, "on_player_leave")
 | 
			
		||||
	ServerConnection.connect("player_pos_update", self, "on_player_pos_update")
 | 
			
		||||
	ServerConnection.connect("player_state_update", self, "on_player_state_update")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func on_player_join(user_id):
 | 
			
		||||
@ -29,3 +30,12 @@ func on_player_pos_update(user_id, pos):
 | 
			
		||||
	if user_id != ServerConnection._session.user_id:
 | 
			
		||||
		var player_puppet : Node2D = puppets[user_id]
 | 
			
		||||
		player_puppet.global_position = pos
 | 
			
		||||
 | 
			
		||||
func on_player_state_update(user_id, user_name, faction):
 | 
			
		||||
	if user_id != ServerConnection._session.user_id:
 | 
			
		||||
		if user_id in puppets:
 | 
			
		||||
			var player_puppet : Node2D = puppets[user_id]
 | 
			
		||||
			player_puppet.name = user_name
 | 
			
		||||
			player_puppet.set_faction(faction)
 | 
			
		||||
		else:
 | 
			
		||||
			print("Could not update player state for nonexisting player!")
 | 
			
		||||
 | 
			
		||||